wabbajack/Wabbajack.Common/StoreHandlers/SteamHandler.cs

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using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Security;
using DynamicData;
using Microsoft.Win32;
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#nullable enable
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namespace Wabbajack.Common.StoreHandlers
{
public class SteamGame : AStoreGame
{
public override Game Game { get; internal set; }
public override StoreType Type { get; internal set; } = StoreType.STEAM;
public string Universe = string.Empty;
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public readonly List<SteamWorkshopItem> WorkshopItems = new List<SteamWorkshopItem>();
public int WorkshopItemsSizeOnDisk;
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}
public class SteamWorkshopItem
{
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public readonly SteamGame Game;
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public int ItemID;
public int Size;
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public SteamWorkshopItem(SteamGame game)
{
Game = game;
}
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}
public class SteamHandler : AStoreHandler
{
public override StoreType Type { get; internal set; } = StoreType.STEAM;
private const string SteamRegKey = @"Software\Valve\Steam";
public string SteamPath { get; set; } = string.Empty;
private List<string>? SteamUniverses { get; set; }
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private string SteamConfig => Path.Combine(SteamPath, "config", "config.vdf");
public override bool Init()
{
try
{
var steamKey = Registry.CurrentUser.OpenSubKey(SteamRegKey);
var steamPathKey = steamKey?.GetValue("SteamPath");
if (steamPathKey == null)
{
Utils.Error(new StoreException("Could not open the SteamPath registry key!"));
return false;
}
SteamPath = steamPathKey.ToString() ?? string.Empty;
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if (string.IsNullOrWhiteSpace(SteamPath))
{
Utils.Error(new StoreException("Path to the Steam Directory from registry is Null or Empty!"));
return false;
}
if (!Directory.Exists(SteamPath))
{
Utils.Error(new StoreException($"Path to the Steam Directory from registry does not exists: {SteamPath}"));
return false;
}
if (File.Exists(SteamConfig))
return true;
Utils.Error(new StoreException($"The Steam config file could not be read: {SteamConfig}"));
return false;
}
catch (SecurityException se)
{
Utils.Error(se, "SteamHandler could not read from registry!");
}
catch (UnauthorizedAccessException uae)
{
Utils.Error(uae, "SteamHandler could not read from registry!");
}
return false;
}
private List<string> LoadUniverses()
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{
var ret = new List<string>();
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File.ReadAllLines(SteamConfig).Do(l =>
{
if (!l.ContainsCaseInsensitive("BaseInstallFolder_")) return;
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var s = GetVdfValue(l);
s = Path.Combine(s, "steamapps");
if (!Directory.Exists(s))
{
Utils.Log($"Directory {s} does not exist, skipping");
return;
}
ret.Add(s);
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Utils.Log($"Steam Library found at {s}");
});
Utils.Log($"Total number of Steam Libraries found: {ret.Count}");
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// Default path in the Steam folder isn't in the configs
if (Directory.Exists(Path.Combine(SteamPath, "steamapps")))
ret.Add(Path.Combine(SteamPath, "steamapps"));
return ret;
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}
public override bool LoadAllGames()
{
if (SteamUniverses == null)
SteamUniverses = LoadUniverses();
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if (SteamUniverses.Count == 0)
{
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Utils.Log("Could not find any Steam Libraries");
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return false;
}
SteamUniverses.Do(u =>
{
Utils.Log($"Searching for Steam Games in {u}");
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Directory.EnumerateFiles(u, "*.acf", SearchOption.TopDirectoryOnly).Where(File.Exists).Do(f =>
{
var game = new SteamGame();
var gotID = false;
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File.ReadAllLines(f).Do(l =>
{
if (l.ContainsCaseInsensitive("\"appid\""))
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{
if (!int.TryParse(GetVdfValue(l), out var id))
return;
game.ID = id;
gotID = true;
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}
if (l.ContainsCaseInsensitive("\"name\""))
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game.Name = GetVdfValue(l);
if (!l.ContainsCaseInsensitive("\"installdir\""))
return;
var path = Path.Combine(u, "common", GetVdfValue(l));
if (Directory.Exists(path))
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game.Path = (AbsolutePath)path;
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});
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if (!gotID || !game.Path.IsDirectory) return;
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var gameMeta = GameRegistry.Games.Values.FirstOrDefault(g =>
{
return (g.SteamIDs?.Contains(game.ID) ?? false)
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&& (g.RequiredFiles?.TrueForAll(file => game.Path.Combine(file).Exists) ?? true);
});
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if (gameMeta == null)
{
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Utils.Log($"Steam Game \"{game.Name}\" ({game.ID}) is not supported, skipping");
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return;
}
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game.Game = gameMeta.Game;
game.Universe = u;
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Utils.Log($"Found Steam Game: \"{game.Name}\" ({game.ID}) at {game.Path}");
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LoadWorkshopItems(game);
Games.Add(game);
});
});
Utils.Log($"Total number of Steam Games found: {Games.Count}");
return true;
}
private static void LoadWorkshopItems(SteamGame game)
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{
var workshop = Path.Combine(game.Universe, "workshop");
if (!Directory.Exists(workshop))
return;
Directory.EnumerateFiles(workshop, "*.acf", SearchOption.TopDirectoryOnly).Where(File.Exists).Do(f =>
{
if (Path.GetFileName(f) != $"appworkshop{game.ID}.acf")
return;
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Utils.Log($"Found Steam Workshop item file {f} for \"{game.Name}\"");
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var lines = File.ReadAllLines(f);
var end = false;
var foundAppID = false;
var workshopItemsInstalled = 0;
var workshopItemDetails = 0;
var bracketStart = 0;
var bracketEnd = 0;
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SteamWorkshopItem? currentItem = new SteamWorkshopItem(game);
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lines.Do(l =>
{
if (end)
return;
if (currentItem == null)
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currentItem = new SteamWorkshopItem(game);
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var currentLine = lines.IndexOf(l);
if (l.ContainsCaseInsensitive("\"appid\"") && !foundAppID)
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{
if (!int.TryParse(GetVdfValue(l), out var appID))
return;
foundAppID = true;
if (appID != game.ID)
return;
}
if (!foundAppID)
return;
if (l.ContainsCaseInsensitive("\"SizeOnDisk\""))
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{
if (!int.TryParse(GetVdfValue(l), out var sizeOnDisk))
return;
game.WorkshopItemsSizeOnDisk += sizeOnDisk;
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}
if (l.ContainsCaseInsensitive("\"WorkshopItemsInstalled\""))
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workshopItemsInstalled = currentLine;
if (l.ContainsCaseInsensitive("\"WorkshopItemDetails\""))
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workshopItemDetails = currentLine;
if (workshopItemsInstalled == 0)
return;
if (currentLine <= workshopItemsInstalled + 1 && currentLine >= workshopItemDetails - 1)
return;
if (currentItem.ItemID == 0)
if (!int.TryParse(GetSingleVdfValue(l), out currentItem.ItemID))
return;
if (currentItem.ItemID == 0)
return;
if (bracketStart == 0 && l.Contains("{"))
bracketStart = currentLine;
if (bracketEnd == 0 && l.Contains("}"))
bracketEnd = currentLine;
if (bracketStart == 0)
return;
if (currentLine == bracketStart + 1)
if (!int.TryParse(GetVdfValue(l), out currentItem.Size))
return;
if (bracketStart == 0 || bracketEnd == 0 || currentItem.ItemID == 0 || currentItem.Size == 0)
return;
bracketStart = 0;
bracketEnd = 0;
game.WorkshopItems.Add(currentItem);
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Utils.Log($"Found Steam Workshop item {currentItem.ItemID}");
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currentItem = null;
end = true;
});
});
}
private static string GetVdfValue(string line)
{
var trim = line.Trim('\t').Replace("\t", "");
string[] s = trim.Split('\"');
return s[3].Replace("\\\\", "\\");
}
private static string GetSingleVdfValue(string line)
{
var trim = line.Trim('\t').Replace("\t", "");
return trim.Split('\"')[1];
}
}
}