mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
96 lines
3.0 KiB
C#
96 lines
3.0 KiB
C#
|
using System;
|
|||
|
using System.ComponentModel;
|
|||
|
using System.Diagnostics;
|
|||
|
using System.IO;
|
|||
|
using System.IO.Compression;
|
|||
|
using System.Linq;
|
|||
|
using System.Net;
|
|||
|
using System.Runtime.CompilerServices;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using Wabbajack.Launcher.Annotations;
|
|||
|
|
|||
|
namespace Wabbajack.Launcher
|
|||
|
{
|
|||
|
public class MainWindowVM : INotifyPropertyChanged
|
|||
|
{
|
|||
|
public event PropertyChangedEventHandler PropertyChanged;
|
|||
|
|
|||
|
[NotifyPropertyChangedInvocator]
|
|||
|
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
|
|||
|
{
|
|||
|
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
|
|||
|
}
|
|||
|
|
|||
|
private string _status = "Checking for Updates";
|
|||
|
private string _version;
|
|||
|
|
|||
|
public string Status
|
|||
|
{
|
|||
|
set
|
|||
|
{
|
|||
|
_status = value;
|
|||
|
OnPropertyChanged("Status");
|
|||
|
}
|
|||
|
get
|
|||
|
{
|
|||
|
return _status;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public MainWindowVM()
|
|||
|
{
|
|||
|
Task.Run(CheckForUpdates);
|
|||
|
}
|
|||
|
|
|||
|
private async Task CheckForUpdates()
|
|||
|
{
|
|||
|
_version = "0.9.17.0";
|
|||
|
|
|||
|
var base_folder = Path.Combine(Directory.GetCurrentDirectory());
|
|||
|
|
|||
|
if (File.Exists(Path.Combine(base_folder, _version, "Wabbajack.exe")))
|
|||
|
FinishAndExit();
|
|||
|
|
|||
|
var wc = new WebClient();
|
|||
|
wc.DownloadProgressChanged += UpdateProgress;
|
|||
|
var data = await wc.DownloadDataTaskAsync(new Uri("https://build.wabbajack.org/0.9.17.0.zip"));
|
|||
|
|
|||
|
using (var zip = new ZipArchive(new MemoryStream(data), ZipArchiveMode.Read))
|
|||
|
{
|
|||
|
foreach (var entry in zip.Entries)
|
|||
|
{
|
|||
|
Status = $"Extracting: {entry.Name}";
|
|||
|
var outPath = Path.Combine(base_folder, entry.FullName);
|
|||
|
if (!Directory.Exists(Path.GetDirectoryName(outPath)))
|
|||
|
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
|
|||
|
|
|||
|
if (entry.FullName.EndsWith("/") || entry.FullName.EndsWith("\\"))
|
|||
|
continue;
|
|||
|
await using var o = entry.Open();
|
|||
|
await using var of = File.Create(outPath);
|
|||
|
await o.CopyToAsync(of);
|
|||
|
}
|
|||
|
}
|
|||
|
FinishAndExit();
|
|||
|
}
|
|||
|
|
|||
|
private void FinishAndExit()
|
|||
|
{
|
|||
|
Status = "Launching...";
|
|||
|
var wj_folder = Path.Combine(Directory.GetCurrentDirectory(), _version);
|
|||
|
var info = new ProcessStartInfo
|
|||
|
{
|
|||
|
FileName = Path.Combine(wj_folder, "Wabbajack.exe"),
|
|||
|
WorkingDirectory = wj_folder,
|
|||
|
};
|
|||
|
Process.Start(info);
|
|||
|
Environment.Exit(0);
|
|||
|
}
|
|||
|
|
|||
|
private void UpdateProgress(object sender, DownloadProgressChangedEventArgs e)
|
|||
|
{
|
|||
|
Status = $"Downloading ({e.ProgressPercentage}%)...";
|
|||
|
}
|
|||
|
}
|
|||
|
}
|