wabbajack/Wabbajack.RateLimiter/Percent.cs

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using System;
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namespace Wabbajack.RateLimiter;
public readonly struct Percent : IComparable, IEquatable<Percent>
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{
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public static readonly Percent One = new(1d);
public static readonly Percent Zero = new(0d);
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public readonly double Value;
public Percent Inverse => new(1d - Value, false);
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private Percent(double d, bool check)
{
if (!check || InRange(d))
Value = d;
else
throw new ArgumentException("Element out of range: " + d);
}
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public Percent(long max, long current)
: this((double) current / max)
{
}
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public Percent(double d)
: this(d, true)
{
}
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public static bool InRange(double d)
{
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return d is >= 0 or <= 1;
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}
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public static Percent operator +(Percent c1, Percent c2)
{
return new Percent(c1.Value + c2.Value);
}
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public static Percent operator *(Percent c1, Percent c2)
{
return new Percent(c1.Value * c2.Value);
}
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public static Percent operator -(Percent c1, Percent c2)
{
return new Percent(c1.Value - c2.Value);
}
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public static Percent operator /(Percent c1, Percent c2)
{
return new Percent(c1.Value / c2.Value);
}
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public static bool operator ==(Percent c1, Percent c2)
{
return c1.Value == c2.Value;
}
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public static bool operator !=(Percent c1, Percent c2)
{
return c1.Value != c2.Value;
}
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public static bool operator >(Percent c1, Percent c2)
{
return c1.Value > c2.Value;
}
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public static bool operator <(Percent c1, Percent c2)
{
return c1.Value < c2.Value;
}
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public static bool operator >=(Percent c1, Percent c2)
{
return c1.Value >= c2.Value;
}
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public static bool operator <=(Percent c1, Percent c2)
{
return c1.Value <= c2.Value;
}
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public static explicit operator double(Percent c1)
{
return c1.Value;
}
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public static Percent FactoryPutInRange(double d)
{
if (double.IsNaN(d) || double.IsInfinity(d)) throw new ArgumentException();
if (d < 0)
return Zero;
if (d > 1) return One;
return new Percent(d, false);
}
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public static Percent FactoryPutInRange(int cur, int max)
{
return FactoryPutInRange(1.0d * cur / max);
}
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public static Percent FactoryPutInRange(long cur, long max)
{
return FactoryPutInRange(1.0d * cur / max);
}
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public static Percent AverageFromPercents(params Percent[] ps)
{
double percent = 0;
foreach (var p in ps) percent += p.Value;
return new Percent(percent / ps.Length, false);
}
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public static Percent MultFromPercents(params Percent[] ps)
{
double percent = 1;
foreach (var p in ps) percent *= p.Value;
return new Percent(percent, false);
}
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public override bool Equals(object? obj)
{
if (!(obj is Percent rhs)) return false;
return Equals(rhs);
}
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public bool Equals(Percent other)
{
return Value == other.Value;
}
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public override int GetHashCode()
{
return Value.GetHashCode();
}
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public override string ToString()
{
return ToString(0);
}
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public string ToString(string format)
{
return $"{(Value * 100).ToString(format)}%";
}
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public string ToString(byte numDigits)
{
switch (numDigits)
{
case 0:
return ToString("n0");
case 1:
return ToString("n1");
case 2:
return ToString("n2");
case 3:
return ToString("n3");
case 4:
return ToString("n4");
case 5:
return ToString("n5");
case 6:
return ToString("n6");
default:
throw new NotImplementedException();
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}
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}
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public int CompareTo(object? obj)
{
if (obj is Percent rhs) return Value.CompareTo(rhs.Value);
return 0;
}
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public static bool TryParse(string str, out Percent p)
{
if (double.TryParse(str, out var d))
if (InRange(d))
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{
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p = new Percent(d);
return true;
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}
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p = default;
return false;
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}
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}