wabbajack/Wabbajack.App.Wpf/Views/ModeSelectionView.xaml.cs

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1.9 KiB
C#
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using System;
using System.Collections.Generic;
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using System.Diagnostics;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using ReactiveUI;
namespace Wabbajack
{
/// <summary>
/// Interaction logic for ModeSelectionView.xaml
/// </summary>
public partial class ModeSelectionView : ReactiveUserControl<ModeSelectionVM>
{
public ModeSelectionView()
{
InitializeComponent();
this.WhenActivated(dispose =>
{
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/*
this.WhenAny(x => x.ViewModel.BrowseCommand)
.BindToStrict(this, x => x.BrowseButton.Command)
.DisposeWith(dispose);
this.WhenAny(x => x.ViewModel.InstallCommand)
.BindToStrict(this, x => x.InstallButton.Command)
.DisposeWith(dispose);
this.WhenAny(x => x.ViewModel.CompileCommand)
.BindToStrict(this, x => x.CompileButton.Command)
.DisposeWith(dispose);
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*/
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this.WhenAnyValue(x => x.ViewModel.Modlists)
.Select(x => x?.Length.ToString() ?? "0")
.BindToStrict(this, x => x.ModlistAmountTextBlock.Text)
.DisposeWith(dispose);
this.WhenAnyValue(x => x.ViewModel.Modlists)
.Select(x => x?.GroupBy(y => y.Game).Count().ToString() ?? "0")
.BindToStrict(this, x => x.GameAmountTextBlock.Text)
.DisposeWith(dispose);
});
}
}
}