wabbajack/Wabbajack/View Models/BackNavigatingVM.cs

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using System;
using System.Collections.Generic;
using System.Linq;
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using System.Reactive;
using System.Reactive.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using Wabbajack.Common;
using Wabbajack.Lib;
namespace Wabbajack
{
public interface IBackNavigatingVM : IReactiveObject
{
ViewModel NavigateBackTarget { get; set; }
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ReactiveCommand<Unit, Unit> BackCommand { get; }
}
public class BackNavigatingVM : ViewModel, IBackNavigatingVM
{
[Reactive]
public ViewModel NavigateBackTarget { get; set; }
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public ReactiveCommand<Unit, Unit> BackCommand { get; protected set; }
private readonly ObservableAsPropertyHelper<bool> _IsActive;
public bool IsActive => _IsActive.Value;
public BackNavigatingVM(MainWindowVM mainWindowVM)
{
BackCommand = ReactiveCommand.Create(
execute: () => Utils.CatchAndLog(() => mainWindowVM.NavigateTo(NavigateBackTarget)),
canExecute: this.ConstructCanNavigateBack()
.ObserveOnGuiThread());
_IsActive = this.ConstructIsActive(mainWindowVM)
.ToGuiProperty(this, nameof(IsActive));
}
}
public static class IBackNavigatingVMExt
{
public static IObservable<bool> ConstructCanNavigateBack(this IBackNavigatingVM vm)
{
return vm.WhenAny(x => x.NavigateBackTarget)
.Select(x => x != null);
}
public static IObservable<bool> ConstructIsActive(this IBackNavigatingVM vm, MainWindowVM mwvm)
{
return mwvm.WhenAny(x => x.ActivePane)
.Select(x => object.ReferenceEquals(vm, x));
}
}
}