wabbajack/Wabbajack.Lib/NativeCompiler.cs

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C#
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2020-10-18 19:03:50 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Wabbajack.Common;
using Wabbajack.Lib.CompilationSteps;
using Wabbajack.Lib.Validation;
using Wabbajack.VirtualFileSystem;
namespace Wabbajack.Lib
{
public class NativeCompiler : ACompiler
{
public NativeCompiler(NativeCompilerSettings settings, AbsolutePath sourcePath, AbsolutePath downloadsPath, AbsolutePath outputModListPath)
: base(3, settings.ModListName, sourcePath, downloadsPath, outputModListPath)
{
CompilingGame = settings.CompilingGame.MetaData();
GamePath = CompilingGame.GameLocation();
NativeSettings = settings;
}
public NativeCompilerSettings NativeSettings { get; set; }
protected override async Task<bool> _Begin(CancellationToken cancel)
{
await Metrics.Send("begin_compiling", ModListName ?? "unknown");
if (cancel.IsCancellationRequested)
{
return false;
}
DesiredThreads.OnNext(DiskThreads);
FileExtractor2.FavorPerfOverRAM = FavorPerfOverRam;
UpdateTracker.Reset();
UpdateTracker.NextStep("Gathering information");
Utils.Log($"Compiling Game: {CompilingGame.Game}");
Utils.Log("Games from setting files:");
foreach (var game in Settings.IncludedGames)
{
Utils.Log($"- {game}");
}
Utils.Log($"VFS File Location: {VFSCacheName}");
Utils.Log($"MO2 Folder: {SourcePath}");
Utils.Log($"Downloads Folder: {DownloadsPath}");
Utils.Log($"Game Folder: {GamePath}");
var watcher = new DiskSpaceWatcher(cancel,
new[] {SourcePath, DownloadsPath, GamePath, AbsolutePath.EntryPoint}, (long)2 << 31,
drive =>
{
Utils.Log($"Aborting due to low space on {drive.Name}");
Abort();
});
var watcherTask = watcher.Start();
if (cancel.IsCancellationRequested)
{
return false;
}
List<AbsolutePath> roots = new List<AbsolutePath> {SourcePath, GamePath, DownloadsPath};
roots.AddRange(Settings.IncludedGames.Select(g => g.MetaData().GameLocation()));
UpdateTracker.NextStep("Indexing folders");
if (cancel.IsCancellationRequested)
{
return false;
}
await VFS.AddRoots(roots);
UpdateTracker.NextStep("Cleaning output folder");
await ModListOutputFolder.DeleteDirectory();
if (cancel.IsCancellationRequested)
{
return false;
}
UpdateTracker.NextStep("Inferring metas for game file downloads");
await InferMetas();
if (cancel.IsCancellationRequested)
{
return false;
}
UpdateTracker.NextStep("Reindexing downloads after meta inferring");
await VFS.AddRoot(DownloadsPath);
if (cancel.IsCancellationRequested)
{
return false;
}
UpdateTracker.NextStep("Pre-validating Archives");
// Find all Downloads
IndexedArchives = (await DownloadsPath.EnumerateFiles()
.Where(f => f.WithExtension(Consts.MetaFileExtension).Exists)
.PMap(Queue,
async f => new IndexedArchive(VFS.Index.ByRootPath[f])
{
Name = (string)f.FileName,
IniData = f.WithExtension(Consts.MetaFileExtension).LoadIniFile(),
Meta = await f.WithExtension(Consts.MetaFileExtension).ReadAllTextAsync()
})).ToList();
await IndexGameFileHashes();
IndexedArchives = IndexedArchives.DistinctBy(a => a.File.AbsoluteName).ToList();
await CleanInvalidArchivesAndFillState();
UpdateTracker.NextStep("Finding Install Files");
ModListOutputFolder.CreateDirectory();
var mo2Files = SourcePath.EnumerateFiles()
.Where(p => p.IsFile)
.Select(p =>
{
if (!VFS.Index.ByRootPath.ContainsKey(p))
{
Utils.Log($"WELL THERE'S YOUR PROBLEM: {p} {VFS.Index.ByRootPath.Count}");
}
return new RawSourceFile(VFS.Index.ByRootPath[p], p.RelativeTo(SourcePath));
});
// If Game Folder Files exists, ignore the game folder
IndexedFiles = IndexedArchives.SelectMany(f => f.File.ThisAndAllChildren)
.OrderBy(f => f.NestingFactor)
.GroupBy(f => f.Hash)
.ToDictionary(f => f.Key, f => f.AsEnumerable());
AllFiles.SetTo(mo2Files
.DistinctBy(f => f.Path));
Info($"Found {AllFiles.Count} files to build into mod list");
if (cancel.IsCancellationRequested)
{
return false;
}
UpdateTracker.NextStep("Verifying destinations");
var dups = AllFiles.GroupBy(f => f.Path)
.Where(fs => fs.Count() > 1)
.Select(fs =>
{
Utils.Log(
$"Duplicate files installed to {fs.Key} from : {String.Join(", ", fs.Select(f => f.AbsolutePath))}");
return fs;
}).ToList();
if (dups.Count > 0)
{
Error($"Found {dups.Count} duplicates, exiting");
}
if (cancel.IsCancellationRequested)
{
return false;
}
UpdateTracker.NextStep("Loading INIs");
ArchivesByFullPath = IndexedArchives.ToDictionary(a => a.File.AbsoluteName);
if (cancel.IsCancellationRequested)
{
return false;
}
var stack = MakeStack();
UpdateTracker.NextStep("Running Compilation Stack");
var results = await AllFiles.PMap(Queue, UpdateTracker, f => RunStack(stack, f));
// Add the extra files that were generated by the stack
if (cancel.IsCancellationRequested)
{
return false;
}
var noMatch = results.OfType<NoMatch>().ToArray();
PrintNoMatches(noMatch);
if (CheckForNoMatchExit(noMatch))
{
return false;
}
foreach (var ignored in results.OfType<IgnoredDirectly>())
{
Utils.Log($"Ignored {ignored.To} because {ignored.Reason}");
}
InstallDirectives.SetTo(results.Where(i => !(i is IgnoredDirectly)));
Info("Getting Nexus api_key, please click authorize if a browser window appears");
UpdateTracker.NextStep("Building Patches");
await BuildPatches();
UpdateTracker.NextStep("Gathering Archives");
await GatherArchives();
UpdateTracker.NextStep("Gathering Metadata");
await GatherMetaData();
ModList = new ModList
{
GameType = CompilingGame.Game,
WabbajackVersion = Consts.CurrentMinimumWabbajackVersion,
Archives = SelectedArchives.ToList(),
ModManager = ModManager.MO2,
Directives = InstallDirectives,
Name = ModListName ?? "untitled",
Author = ModListAuthor ?? "",
Description = ModListDescription ?? "",
Readme = ModlistReadme ?? "",
Image = ModListImage != default ? ModListImage.FileName : default,
Website = !string.IsNullOrWhiteSpace(ModListWebsite) ? new Uri(ModListWebsite) : null,
Version = ModlistVersion ?? new Version(1, 0, 0, 0),
IsNSFW = ModlistIsNSFW
};
UpdateTracker.NextStep("Including required files");
await InlineFiles();
UpdateTracker.NextStep("Running Validation");
await ValidateModlist.RunValidation(ModList);
UpdateTracker.NextStep("Generating Report");
GenerateManifest();
UpdateTracker.NextStep("Exporting Modlist");
await ExportModList();
ResetMembers();
UpdateTracker.NextStep("Done Building Modlist");
return true;
}
/// <summary>
/// Clear references to lists that hold a lot of data.
/// </summary>
private void ResetMembers()
{
AllFiles = new List<RawSourceFile>();
InstallDirectives = new List<Directive>();
SelectedArchives = new List<Archive>();
}
public override AbsolutePath GamePath { get; }
public override IEnumerable<ICompilationStep> GetStack()
{
return MakeStack();
}
public override IEnumerable<ICompilationStep> MakeStack()
{
List<ICompilationStep> steps = NativeSettings.CompilationSteps.Select(InterpretStep).ToList();
steps.Add(new DropAll(this));
return steps;
}
public ICompilationStep InterpretStep(string[] step)
{
return step[0] switch
{
"IgnoreStartsWith" => new IgnoreStartsWith(this, step[1]),
"IncludeConfigs" => new IncludeAllConfigs(this),
"IncludeDirectMatches" => new DirectMatch(this),
"IncludePatches" => new IncludePatches(this),
_ => throw new ArgumentException($"No interpretation for step {step[0]}")
};
}
}
}