wabbajack/Wabbajack.Compiler/CompilerSettings.cs

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C#
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2021-09-27 12:42:46 +00:00
using System;
using Wabbajack.DTOs;
using Wabbajack.Paths;
namespace Wabbajack.Compiler
{
public class CompilerSettings
{
public bool ModlistIsNSFW { get; set; }
public AbsolutePath Source { get; set; }
public AbsolutePath Downloads { get; set; }
public Game Game { get; set; }
public AbsolutePath OutputFile { get; set; }
public AbsolutePath ModListImage { get; set; }
public bool UseGamePaths { get; set; }
public Game[] OtherGames { get; set; } = Array.Empty<Game>();
public TimeSpan MaxVerificationTime { get; set; } = TimeSpan.FromMinutes(1);
public string ModListName { get; set; } = "";
public string ModListAuthor { get; set; } = "";
public string ModListDescription { get; set; } = "";
public string ModlistReadme { get; set; } = "";
public Uri? ModListWebsite { get; set; }
public Version ModlistVersion { get; set; } = Version.Parse("0.0.1.0");
public string[] SelectedProfiles { get; set; } = Array.Empty<string>();
/// <summary>
/// This file, or files in these folders, are automatically included if they don't match
/// any other step
/// </summary>
public RelativePath[] NoMatchInclude { get; set; } = Array.Empty<RelativePath>();
/// <summary>
/// These files are inlined into the modlist
/// </summary>
public RelativePath[] Include { get; set; } = Array.Empty<RelativePath>();
}
}