mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using GameFinder.StoreHandlers.EGS;
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using GameFinder.StoreHandlers.GOG;
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using GameFinder.StoreHandlers.Origin;
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using GameFinder.StoreHandlers.Steam;
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using Microsoft.Extensions.Logging;
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using Wabbajack.DTOs;
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using Wabbajack.Paths;
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namespace Wabbajack.Installer
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{
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public class GameLocator : IGameLocator
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{
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private readonly Dictionary<Game, AbsolutePath> _locationCache;
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private readonly ILogger<GameLocator> _logger;
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private readonly SteamHandler _steam;
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private readonly OriginHandler? _origin;
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private readonly GOGHandler _gog;
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private readonly EGSHandler _egs;
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public GameLocator(ILogger<GameLocator> logger)
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{
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_logger = logger;
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_steam = new SteamHandler(logger);
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if (OperatingSystem.IsWindows())
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{
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_origin = new OriginHandler(true, false, logger);
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}
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_gog = new GOGHandler(logger);
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_egs = new EGSHandler(logger);
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_locationCache = new Dictionary<Game, AbsolutePath>();
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_steam.FindAllGames();
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_origin?.FindAllGames();
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_gog.FindAllGames();
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_egs.FindAllGames();
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}
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public AbsolutePath GameLocation(Game game)
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{
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if (TryFindLocation(game, out var path))
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return path;
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throw new Exception($"Can't find game {game}");
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}
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public bool IsInstalled(Game game)
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{
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return TryFindLocation(game, out _);
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}
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public bool TryFindLocation(Game game, out AbsolutePath path)
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{
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lock (_locationCache)
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{
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if (_locationCache.TryGetValue(game, out path))
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return true;
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if (TryFindLocationInner(game, out path))
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{
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_locationCache.Add(game, path);
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return true;
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}
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}
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return false;
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}
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private bool TryFindLocationInner(Game game, out AbsolutePath path)
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{
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var metaData = game.MetaData();
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foreach (var steamGame in _steam.Games.Where(steamGame => metaData.SteamIDs.Contains(steamGame.ID)))
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{
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path = steamGame!.Path.ToAbsolutePath();
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return true;
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}
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foreach (var gogGame in _gog.Games.Where(gogGame => metaData.GOGIDs.Contains(gogGame.GameID)))
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{
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path = gogGame!.Path.ToAbsolutePath();
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return true;
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}
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foreach (var egsGame in _egs.Games.Where(egsGame => metaData.EpicGameStoreIDs.Contains(egsGame.CatalogItemId)))
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{
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path = egsGame!.Path.ToAbsolutePath();
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return true;
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}
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if (_origin != null)
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{
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foreach (var originGame in _origin.Games.Where(originGame => metaData.EpicGameStoreIDs.Contains(originGame.Id)))
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{
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path = originGame.Path.ToAbsolutePath();
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return true;
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}
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}
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path = default;
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return false;
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}
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}
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}
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