wabbajack/Wabbajack/App.xaml.cs

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1.8 KiB
C#
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using System;
using System.Reflection;
using System.Windows;
using Wabbajack.Common;
using Wabbajack.Lib.Updater;
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namespace Wabbajack
{
/// <summary>
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/// Interaction logic for App.xaml
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/// </summary>
public partial class App : Application
{
public App()
{
/*
Utils.Log($"Wabbajack Build - {ThisAssembly.Git.Sha}");
SetupHandlers();
var args = Environment.GetCommandLineArgs();
if (args.Length > 1)
{
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Utils.SetLoggerFn(f => { });
WorkQueue.Init((a, b, c) => { }, (a, b) => { });
var updater = new CheckForUpdates(args[1]);
if (updater.FindOutdatedMods())
{
Environment.Exit(0);
}
Environment.Exit(1);
}*/
var appPath = Assembly.GetExecutingAssembly().Location;
if (!ExtensionManager.IsAssociated() || ExtensionManager.NeedsUpdating(appPath))
{
ExtensionManager.Associate(appPath);
}
string[] args = Environment.GetCommandLineArgs();
StartupUri = new Uri("UI/ModeSelectionWindow.xaml", UriKind.Relative);
if (args.Length != 3) return;
if (!args[1].Contains("-i")) return;
// modlists gets loaded using a shell command
StartupUri = new Uri("UI/MainWindow.xaml", UriKind.Relative);
}
private void SetupHandlers()
{
AppDomain.CurrentDomain.UnhandledException += AppHandler;
}
private void AppHandler(object sender, UnhandledExceptionEventArgs e)
{
Utils.Log("Uncaught error:");
Utils.Log(((Exception)e.ExceptionObject).ExceptionToString());
}
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}
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}