wabbajack/Wabbajack.BuildServer/Models/Jobs/EnqueueAllGameFiles.cs

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using System.Linq;
using System.Threading.Tasks;
using Wabbajack.BuildServer.Models.JobQueue;
using Wabbajack.Common;
using Wabbajack.Lib;
using Wabbajack.Lib.Downloaders;
using System.IO;
using MongoDB.Driver;
using MongoDB.Driver.Linq;
using Directory = Alphaleonis.Win32.Filesystem.Directory;
using Path = Alphaleonis.Win32.Filesystem.Path;
namespace Wabbajack.BuildServer.Models.Jobs
{
public class EnqueueAllGameFiles : AJobPayload
{
public override string Description { get => $"Enqueue all game files for indexing"; }
public override async Task<JobResult> Execute(DBContext db, AppSettings settings)
{
using (var queue = new WorkQueue(4))
{
Utils.Log($"Indexing game files");
var states = GameRegistry.Games.Values
.Where(game => game.GameLocation() != null && game.MainExecutable != null)
.SelectMany(game => Directory.EnumerateFiles(game.GameLocation(), "*", SearchOption.AllDirectories)
.Select(file => new GameFileSourceDownloader.State
{
Game = game.Game,
GameVersion = game.InstalledVersion,
GameFile = file.RelativeTo(game.GameLocation()),
}))
.ToList();
var pks = states.Select(s => s.PrimaryKeyString).Distinct().ToArray();
Utils.Log($"Found {pks.Length} archives to cross-reference with the database");
var found = (await db.DownloadStates
.AsQueryable().Where(s => pks.Contains(s.Key))
.Select(s => s.Key)
.ToListAsync())
.ToDictionary(s => s);
states = states.Where(s => !found.ContainsKey(s.PrimaryKeyString)).ToList();
Utils.Log($"Found {states.Count} archives to index");
await states.PMap(queue, async state =>
{
var path = Path.Combine(state.Game.MetaData().GameLocation(), state.GameFile);
Utils.Log($"Hashing Game file {path}");
try
{
state.Hash = await path.FileHashAsync();
}
catch (IOException)
{
Utils.Log($"Unable to hash {path}");
}
});
var with_hash = states.Where(state => state.Hash != null).ToList();
Utils.Log($"Inserting {with_hash.Count} jobs.");
var jobs = states.Select(state => new IndexJob {Archive = new Archive {Name = Path.GetFileName(state.GameFile), State = state}})
.Select(j => new Job {Payload = j, RequiresNexus = j.UsesNexus})
.ToList();
if (jobs.Count > 0)
await db.Jobs.InsertManyAsync(jobs);
return JobResult.Success();
}
}
}
}