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https://github.com/wabbajack-tools/wabbajack.git
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83 lines
2.2 KiB
C#
83 lines
2.2 KiB
C#
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using System;
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using System.IO;
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using System.Threading.Tasks;
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using Wabbajack.Common;
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namespace Compression.BSA
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{
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public class StreamView : Stream
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{
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private Stream _base;
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private long _startPos;
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private long _length;
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public StreamView(Stream baseStream, long startPos, long length)
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{
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_base = baseStream;
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_startPos = startPos;
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_length = length;
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}
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public override void Flush()
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{
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throw new System.NotImplementedException();
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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var realCount = Math.Min(count, Length - Position);
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return _base.Read(buffer, offset, (int)realCount);
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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switch (origin)
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{
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case SeekOrigin.Begin:
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Position = offset;
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return Position;
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case SeekOrigin.End:
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Position = _length - offset;
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return Position;
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case SeekOrigin.Current:
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Position += offset;
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return Position;
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default:
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throw new ArgumentOutOfRangeException(nameof(origin), origin, null);
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}
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}
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public override void SetLength(long value)
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{
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throw new System.NotImplementedException();
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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throw new System.NotImplementedException();
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}
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public override bool CanRead => true;
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public override bool CanSeek => true;
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public override bool CanWrite => false;
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public override long Length => _length;
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public override long Position
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{
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get
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{
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return _base.Position - _startPos;
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}
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set
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{
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_base.Position = _startPos + value;
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}
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}
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public override async ValueTask DisposeAsync()
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{
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await _base.DisposeAsync();
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}
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}
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}
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