wabbajack/Wabbajack.App.Wpf/View Models/Gallery/ModListGalleryVM.cs

261 lines
10 KiB
C#
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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Input;
using DynamicData;
using Microsoft.Extensions.Logging;
using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using Wabbajack.Common;
using Wabbajack.Downloaders.GameFile;
using Wabbajack.DTOs;
using Wabbajack.Messages;
using Wabbajack.Networking.WabbajackClientApi;
using Wabbajack.Services.OSIntegrated;
using Wabbajack.Services.OSIntegrated.Services;
namespace Wabbajack
{
public class ModListGalleryVM : BackNavigatingVM
{
public MainWindowVM MWVM { get; }
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private readonly SourceCache<ModListMetadataVM, string> _modLists = new(x => x.Metadata.NamespacedName);
public ReadOnlyObservableCollection<ModListMetadataVM> _filteredModLists;
public ReadOnlyObservableCollection<ModListMetadataVM> ModLists => _filteredModLists;
private const string ALL_GAME_TYPE = "All";
[Reactive] public IErrorResponse Error { get; set; }
[Reactive] public string Search { get; set; }
[Reactive] public bool OnlyInstalled { get; set; }
[Reactive] public bool ShowNSFW { get; set; }
[Reactive] public bool ShowUnofficialLists { get; set; }
[Reactive] public string GameType { get; set; }
public class GameTypeEntry
{
public GameTypeEntry(string humanFriendlyName, int amount)
{
HumanFriendlyName = humanFriendlyName;
Amount = amount;
FormattedName = $"{HumanFriendlyName} ({Amount})";
}
public string HumanFriendlyName { get; set; }
public int Amount { get; set; }
public string FormattedName { get; set; }
}
[Reactive] public List<GameTypeEntry> GameTypeEntries { get; set; }
private bool _filteringOnGame;
private GameTypeEntry _selectedGameTypeEntry = null;
public GameTypeEntry SelectedGameTypeEntry
{
get => _selectedGameTypeEntry;
set
{
RaiseAndSetIfChanged(ref _selectedGameTypeEntry, value == null ? GameTypeEntries?.FirstOrDefault(gte => gte.HumanFriendlyName == ALL_GAME_TYPE) : value);
GameType = _selectedGameTypeEntry?.HumanFriendlyName;
}
}
private readonly Client _wjClient;
private readonly ILogger<ModListGalleryVM> _logger;
private readonly GameLocator _locator;
private readonly ModListDownloadMaintainer _maintainer;
private readonly SettingsManager _settingsManager;
private readonly CancellationToken _cancellationToken;
private FiltersSettings settings { get; set; } = new();
public ICommand ClearFiltersCommand { get; set; }
public ModListGalleryVM(ILogger<ModListGalleryVM> logger, Client wjClient, GameLocator locator,
SettingsManager settingsManager, ModListDownloadMaintainer maintainer, CancellationToken cancellationToken)
: base(logger)
{
_wjClient = wjClient;
_logger = logger;
_locator = locator;
_maintainer = maintainer;
_settingsManager = settingsManager;
_cancellationToken = cancellationToken;
ClearFiltersCommand = ReactiveCommand.Create(
() =>
{
OnlyInstalled = false;
ShowNSFW = false;
ShowUnofficialLists = false;
Search = string.Empty;
SelectedGameTypeEntry = GameTypeEntries.FirstOrDefault();
});
BackCommand = ReactiveCommand.Create(
() =>
{
NavigateToGlobal.Send(NavigateToGlobal.ScreenType.ModeSelectionView);
});
this.WhenActivated(disposables =>
{
LoadModLists().FireAndForget();
LoadSettings().FireAndForget();
Disposable.Create(() => SaveSettings().FireAndForget())
.DisposeWith(disposables);
var searchTextPredicates = this.ObservableForProperty(vm => vm.Search)
.Select(change => change.Value)
.StartWith("")
.Select<string, Func<ModListMetadataVM, bool>>(txt =>
{
if (string.IsNullOrWhiteSpace(txt)) return _ => true;
return item => item.Metadata.Title.ContainsCaseInsensitive(txt) ||
item.Metadata.Description.ContainsCaseInsensitive(txt);
});
var onlyInstalledGamesFilter = this.ObservableForProperty(vm => vm.OnlyInstalled)
.Select(v => v.Value)
.Select<bool, Func<ModListMetadataVM, bool>>(onlyInstalled =>
{
if (onlyInstalled == false) return _ => true;
return item => _locator.IsInstalled(item.Metadata.Game);
})
.StartWith(_ => true);
var showUnofficial = this.ObservableForProperty(vm => vm.ShowUnofficialLists)
.Select(v => v.Value)
.StartWith(false)
.Select<bool, Func<ModListMetadataVM, bool>>(unoffical =>
{
if (unoffical) return x => true;
return x => x.Metadata.Official;
});
var showNSFWFilter = this.ObservableForProperty(vm => vm.ShowNSFW)
.Select(v => v.Value)
.Select<bool, Func<ModListMetadataVM, bool>>(showNsfw => { return item => item.Metadata.NSFW == showNsfw; })
.StartWith(item => item.Metadata.NSFW == false);
var gameFilter = this.ObservableForProperty(vm => vm.GameType)
.Select(v => v.Value)
.Select<string, Func<ModListMetadataVM, bool>>(selected =>
{
_filteringOnGame = true;
if (selected is null or ALL_GAME_TYPE) return _ => true;
return item => item.Metadata.Game.MetaData().HumanFriendlyGameName == selected;
})
.StartWith(_ => true);
_modLists.Connect()
.ObserveOn(RxApp.MainThreadScheduler)
.Filter(searchTextPredicates)
.Filter(onlyInstalledGamesFilter)
.Filter(showUnofficial)
.Filter(showNSFWFilter)
.Filter(gameFilter)
.Bind(out _filteredModLists)
.Subscribe((_) =>
{
if (!_filteringOnGame)
{
var previousGameType = GameType;
SelectedGameTypeEntry = null;
GameTypeEntries = new(GetGameTypeEntries());
var nextEntry = GameTypeEntries.FirstOrDefault(gte => previousGameType == gte.HumanFriendlyName);
SelectedGameTypeEntry = nextEntry != default ? nextEntry : GameTypeEntries.FirstOrDefault(gte => GameType == ALL_GAME_TYPE);
}
_filteringOnGame = false;
})
.DisposeWith(disposables);
});
}
private class FilterSettings
{
public string GameType { get; set; }
public bool ShowNSFW { get; set; }
public bool ShowUnofficialLists { get; set; }
public bool OnlyInstalled { get; set; }
public string Search { get; set; }
}
public override void Unload()
{
Error = null;
}
private async Task SaveSettings()
{
await _settingsManager.Save("modlist_gallery", new FilterSettings
{
GameType = GameType,
ShowNSFW = ShowNSFW,
ShowUnofficialLists = ShowUnofficialLists,
Search = Search,
OnlyInstalled = OnlyInstalled,
});
}
private async Task LoadSettings()
{
using var ll = LoadingLock.WithLoading();
RxApp.MainThreadScheduler.Schedule(await _settingsManager.Load<FilterSettings>("modlist_gallery"),
(_, s) =>
{
SelectedGameTypeEntry = GameTypeEntries?.FirstOrDefault(gte => gte.HumanFriendlyName.Equals(s.GameType));
ShowNSFW = s.ShowNSFW;
ShowUnofficialLists = s.ShowUnofficialLists;
Search = s.Search;
OnlyInstalled = s.OnlyInstalled;
return Disposable.Empty;
});
}
private async Task LoadModLists()
{
using var ll = LoadingLock.WithLoading();
try
{
var modLists = await _wjClient.LoadLists();
_modLists.Edit(e =>
{
e.Clear();
e.AddOrUpdate(modLists.Select(m =>
new ModListMetadataVM(_logger, this, m, _maintainer, _wjClient, _cancellationToken)));
});
}
catch (Exception ex)
{
_logger.LogError(ex, "While loading lists");
ll.Fail();
}
ll.Succeed();
}
private List<GameTypeEntry> GetGameTypeEntries()
{
return ModLists.Select(fm => fm.Metadata)
.GroupBy(m => m.Game)
.Select(g => new GameTypeEntry(g.Key.MetaData().HumanFriendlyGameName, g.Count()))
.OrderBy(gte => gte.HumanFriendlyName)
.Prepend(new GameTypeEntry(ALL_GAME_TYPE, ModLists.Count))
.ToList();
}
}
}