2019-12-04 01:26:26 +00:00
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
using Newtonsoft.Json;
|
2019-10-31 02:24:42 +00:00
|
|
|
|
using Wabbajack.Common;
|
2019-10-30 12:29:06 +00:00
|
|
|
|
|
|
|
|
|
namespace Wabbajack.Lib.CompilationSteps
|
|
|
|
|
{
|
|
|
|
|
public class IgnoreGameFiles : ACompilationStep
|
|
|
|
|
{
|
|
|
|
|
private readonly string _startDir;
|
|
|
|
|
|
2019-11-03 16:45:49 +00:00
|
|
|
|
public IgnoreGameFiles(ACompiler compiler) : base(compiler)
|
2019-10-30 12:29:06 +00:00
|
|
|
|
{
|
|
|
|
|
_startDir = Consts.GameFolderFilesDir + "\\";
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-09 18:14:05 +00:00
|
|
|
|
public override async ValueTask<Directive?> Run(RawSourceFile source)
|
2019-10-30 12:29:06 +00:00
|
|
|
|
{
|
2020-11-19 03:04:43 +00:00
|
|
|
|
if (!((string)source.Path).StartsWith(_startDir, System.StringComparison.OrdinalIgnoreCase)) return null;
|
2019-10-30 12:29:06 +00:00
|
|
|
|
var i = source.EvolveTo<IgnoredDirectly>();
|
|
|
|
|
i.Reason = "Default game file";
|
|
|
|
|
return i;
|
2019-10-31 02:24:42 +00:00
|
|
|
|
}
|
2019-10-30 12:29:06 +00:00
|
|
|
|
}
|
2019-12-04 01:26:26 +00:00
|
|
|
|
}
|