wabbajack/Wabbajack/Data.cs

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using Newtonsoft.Json;
using System;
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using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VFS;
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namespace Wabbajack
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{
public class RawSourceFile
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{
public RawSourceFile(VirtualFile file)
{
File = file;
}
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public string AbsolutePath
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{
get
{
return File.StagedPath;
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}
}
public string Path;
public VirtualFile File { get; private set; }
public string Hash
{
get
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{
return File.Hash;
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}
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}
public T EvolveTo<T>() where T : Directive, new()
{
var v = new T();
v.To = Path;
return v;
}
}
public class ModList
{
/// <summary>
/// Name of the ModList
/// </summary>
public string Name;
/// <summary>
/// Author of the Mod List
/// </summary>
public string Author;
/// <summary>
/// Version of this Mod List
/// </summary>
public string Version;
/// <summary>
/// Install directives
/// </summary>
public List<Directive> Directives;
/// <summary>
/// Archives required by this modlist
/// </summary>
public List<Archive> Archives;
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/// <summary>
/// Content Report in HTML form
/// </summary>
public string ReportHTML;
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}
public class Directive
{
/// <summary>
/// location the file will be copied to, relative to the install path.
/// </summary>
public string To;
}
public class IgnoredDirectly : Directive
{
public string Reason;
}
public class NoMatch : IgnoredDirectly
{
}
public class InlineFile : Directive
{
/// <summary>
/// Data that will be written as-is to the destination location;
/// </summary>
public string SourceData;
}
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public class CleanedESM : InlineFile
{
public string SourceESMHash;
}
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/// <summary>
/// A file that has the game and MO2 folders remapped on installation
/// </summary>
public class RemappedInlineFile : InlineFile
{
}
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public class FromArchive : Directive
{
/// <summary>
/// MurMur3 hash of the archive this file comes from
/// </summary>
public string[] ArchiveHashPath;
[JsonIgnore]
public VirtualFile FromFile;
private string _fullPath = null;
[JsonIgnore]
public string FullPath
{
get
{
if (_fullPath == null) {
_fullPath = String.Join("|", ArchiveHashPath);
}
return _fullPath;
}
}
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}
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public class CreateBSA : Directive
{
public string TempID;
public string IsCompressed;
public uint Version;
public uint Type;
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public bool ShareData;
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public uint FileFlags { get; set; }
public bool Compress { get; set; }
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public uint ArchiveFlags { get; set; }
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}
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public class PatchedFromArchive : FromArchive
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{
/// <summary>
/// The file to apply to the source file to patch it
/// </summary>
public string Patch;
}
public class Archive
{
/// <summary>
/// MurMur3 Hash of the archive
/// </summary>
public string Hash;
/// <summary>
/// Human friendly name of this archive
/// </summary>
public string Name;
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/// Meta INI for the downloaded archive
/// </summary>
public string Meta;
}
public class NexusMod : Archive
{
public string GameName;
public string ModID;
public string FileID;
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public string Version;
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public string UploaderProfile;
public string UploadedBy;
public string Author;
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}
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public class GoogleDriveMod : Archive
{
public string Id;
}
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/// <summary>
/// URL that can be downloaded directly without any additional options
/// </summary>
public class DirectURLArchive : Archive
{
public string URL;
[JsonProperty(NullValueHandling = NullValueHandling.Ignore)]
public List<string> Headers;
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}
/// <summary>
/// A URL that cannot be downloaded automatically and has to be downloaded by hand
/// </summary>
public class ManualURLArchive : Archive
{
public string URL;
}
/// <summary>
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/// An archive that requires additional HTTP headers.
/// </summary>
public class DirectURLArchiveEx : DirectURLArchive
{
public Dictionary<string, string> Headers;
}
/// <summary>
/// Archive that comes from MEGA
/// </summary>
public class MEGAArchive : DirectURLArchive
{
}
/// <summary>
/// Archive that comes from MODDB
/// </summary>
public class MODDBArchive : DirectURLArchive
{
}
/// <summary>
/// Archive that comes from MediaFire
/// </summary>
public class MediaFireArchive : DirectURLArchive
{
}
public class IndexedArchive
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{
public dynamic IniData;
public string Name;
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public string Meta;
public VirtualFile File { get; internal set; }
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}
/// <summary>
/// A archive entry
/// </summary>
public class IndexedEntry
{
/// <summary>
/// Path in the archive to this file
/// </summary>
public string Path;
/// <summary>
/// MurMur3 hash of this file
/// </summary>
public string Hash;
/// <summary>
/// Size of the file (uncompressed)
/// </summary>
public long Size;
}
public class IndexedArchiveEntry : IndexedEntry
{
public string[] HashPath;
}
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/// <summary>
/// Data found inside a BSA file in an archive
/// </summary>
public class BSAIndexedEntry : IndexedEntry
{
/// <summary>
/// MurMur3 hash of the BSA this file comes from
/// </summary>
public string BSAHash;
}
}