wabbajack/Wabbajack.Server/Services/NexusPermissionsUpdater.cs

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C#
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using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Wabbajack.BuildServer;
using Wabbajack.Common;
using Wabbajack.Lib.Downloaders;
using Wabbajack.Lib.NexusApi;
using Wabbajack.Server.DataLayer;
using Wabbajack.Server.DTOs;
namespace Wabbajack.Server.Services
{
public class NexusPermissionsUpdater : AbstractService<NexusKeyMaintainance, int>
{
private DiscordWebHook _discord;
private SqlService _sql;
public static TimeSpan MaxSync = TimeSpan.FromHours(4);
public NexusPermissionsUpdater(ILogger<NexusKeyMaintainance> logger, AppSettings settings, QuickSync quickSync, DiscordWebHook discord, SqlService sql) : base(logger, settings, quickSync, TimeSpan.FromSeconds(1))
{
_discord = discord;
_sql = sql;
}
public override async Task<int> Execute()
{
await _sql.UpdateGameMetadata();
var data = await _sql.ModListArchives();
var nexusArchives = data.Select(a => a.State).OfType<NexusDownloader.State>().Select(d => (d.Game, d.ModID))
.Distinct()
.ToList();
_logger.LogInformation($"Starting nexus permissions updates for {nexusArchives.Count} mods");
using var queue = new WorkQueue(1);
var prev = await _sql.GetNexusPermissions();
var lag = MaxSync / nexusArchives.Count * 2;
await nexusArchives.PMap(queue, async archive =>
{
_logger.LogInformation($"Checking permissions for {archive.Game} {archive.ModID}");
var result = await HTMLInterface.GetUploadPermissions(archive.Game, archive.ModID);
await _sql.SetNexusPermission(archive.Game, archive.ModID, result);
if (prev.TryGetValue((archive.Game, archive.ModID), out var oldPermission))
{
if (oldPermission != result)
{
await _discord.Send(Channel.Spam,
new DiscordMessage {
Content = $"Permissions status of {archive.Game} {archive.ModID} was {oldPermission} is now {result}"
});
await _sql.PurgeNexusCache(archive.ModID);
await _quickSync.Notify<ListValidator>();
}
}
await Task.Delay(lag);
});
return 1;
}
}
}