wabbajack/Wabbajack.Downloaders.GameFile/GameLocator.cs

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using System.Runtime.InteropServices;
using GameFinder.RegistryUtils;
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using GameFinder.StoreHandlers.EGS;
using GameFinder.StoreHandlers.GOG;
using GameFinder.StoreHandlers.Origin;
using GameFinder.StoreHandlers.Steam;
using Microsoft.Extensions.Logging;
using Wabbajack.DTOs;
using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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namespace Wabbajack.Downloaders.GameFile;
public class GameLocator : IGameLocator
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{
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private readonly SteamHandler _steam;
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private readonly GOGHandler? _gog;
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private readonly EGSHandler? _egs;
private readonly OriginHandler? _origin;
private readonly Dictionary<int, AbsolutePath> _steamGames = new();
private readonly Dictionary<long, AbsolutePath> _gogGames = new();
private readonly Dictionary<string, AbsolutePath> _egsGames = new();
private readonly Dictionary<string, AbsolutePath> _originGames = new();
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private readonly Dictionary<Game, AbsolutePath> _locationCache;
private readonly ILogger<GameLocator> _logger;
public GameLocator(ILogger<GameLocator> logger)
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{
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_logger = logger;
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
var windowsRegistry = new WindowsRegistry();
_steam = new SteamHandler(windowsRegistry);
_gog = new GOGHandler(windowsRegistry);
_egs = new EGSHandler(windowsRegistry);
_origin = new OriginHandler();
}
else
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{
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_steam = new SteamHandler(null);
}
_locationCache = new Dictionary<Game, AbsolutePath>();
FindAllGames();
}
private void FindAllGames()
{
FindStoreGames(_steam.FindAllGames(), _steamGames,
steamGame => steamGame.Path,
steamGame => steamGame.AppId);
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if (_gog is not null)
{
FindStoreGames(_gog.FindAllGames(), _gogGames,
gogGame => gogGame.Path,
gogGame => gogGame.Id);
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}
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if (_egs is not null)
{
FindStoreGames(_egs.FindAllGames(), _egsGames,
egsGame => egsGame.InstallLocation,
egsGame => egsGame.CatalogItemId);
}
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if (_origin is not null)
{
FindStoreGames(_origin.FindAllGames(), _originGames,
originGame => originGame.InstallPath,
originGame => originGame.Id);
}
}
private void FindStoreGames<TGame, TId>(
IEnumerable<(TGame? game, string? error)> games,
IDictionary<TId, AbsolutePath> paths,
Func<TGame, string> getPath,
Func<TGame, TId> getId)
where TGame : class
{
foreach (var (game, error) in games)
{
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try
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{
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if (game is not null)
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{
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var path = getPath(game).ToAbsolutePath();
if (path.DirectoryExists())
{
paths[getId(game)] = path;
_logger.LogDebug("Found Game {} at {}", game, path);
}
else
{
_logger.LogError("Game {} does not exist at {}", game, path);
}
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}
else
{
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_logger.LogError("{}", error);
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}
}
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catch (Exception ex)
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{
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_logger.LogError(ex, "While locating game {Game}", game);
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}
}
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}
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public AbsolutePath GameLocation(Game game)
{
if (TryFindLocation(game, out var path))
return path;
throw new Exception($"Can't find game {game}");
}
public bool IsInstalled(Game game)
{
return TryFindLocation(game, out _);
}
public bool TryFindLocation(Game game, out AbsolutePath path)
{
lock (_locationCache)
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{
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if (_locationCache.TryGetValue(game, out path))
return true;
if (TryFindLocationInner(game, out path))
{
_locationCache.Add(game, path);
return true;
}
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}
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return false;
}
private bool TryFindLocationInner(Game game, out AbsolutePath path)
{
var metaData = game.MetaData();
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try
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{
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foreach (var id in metaData.SteamIDs)
{
if (!_steamGames.TryGetValue(id, out var found)) continue;
path = found;
return true;
}
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}
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catch (Exception ex)
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{
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_logger.LogInformation(ex, "During Steam detection");
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}
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try
{
foreach (var id in metaData.GOGIDs)
{
if (!_gogGames.TryGetValue(id, out var found)) continue;
path = found;
return true;
}
}
catch (Exception ex)
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{
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_logger.LogInformation(ex, "During GOG detection");
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}
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try
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{
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foreach (var id in metaData.EpicGameStoreIDs)
{
if (!_egsGames.TryGetValue(id, out var found)) continue;
path = found;
return true;
}
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}
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catch (Exception ex)
{
_logger.LogInformation(ex, "During Epic detection");
}
try
{
foreach (var id in metaData.OriginIDs)
{
if (!_originGames.TryGetValue(id, out var found)) continue;
path = found;
return true;
}
}
catch (Exception ex)
{
_logger.LogInformation(ex, "During Origin Store detection");
}
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path = default;
return false;
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}
}