wabbajack/Wabbajack.Lib/Downloaders/NexusDownloader.cs

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using System;
using System.Linq;
using Wabbajack.Common;
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using Wabbajack.Common.StatusFeed.Errors;
using Wabbajack.Lib.NexusApi;
using Wabbajack.Lib.Validation;
namespace Wabbajack.Lib.Downloaders
{
public class NexusDownloader : IDownloader
{
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public AbstractDownloadState GetDownloaderState(dynamic archiveINI)
{
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var general = archiveINI?.General;
if (general.modID != null && general.fileID != null && general.gameName != null)
{
var name = (string)general.gameName;
var gameMeta = GameRegistry.GetByMO2ArchiveName(name);
var game = gameMeta != null ? GameRegistry.GetByMO2ArchiveName(name).Game : GameRegistry.GetByNexusName(name).Game;
var info = new NexusApiClient().GetModInfo(game, general.modID);
return new State
{
GameName = general.gameName,
FileID = general.fileID,
ModID = general.modID,
Version = general.version ?? "0.0.0.0",
Author = info.author,
UploadedBy = info.uploaded_by,
UploaderProfile = info.uploaded_users_profile_url,
ModName = info.name,
SlideShowPic = info.picture_url,
NexusURL = NexusApiUtils.GetModURL(game, info.mod_id),
Summary = info.summary,
Adult = info.contains_adult_content
};
}
return null;
}
public void Prepare()
{
var client = new NexusApiClient();
var status = client.GetUserStatus();
if (!client.IsAuthenticated)
{
Utils.ErrorThrow(new UnconvertedError($"Authenticating for the Nexus failed. A nexus account is required to automatically download mods."));
return;
}
if (status.is_premium) return;
Utils.ErrorThrow(new UnconvertedError($"Automated installs with Wabbajack requires a premium nexus account. {client.Username} is not a premium account."));
}
public class State : AbstractDownloadState
{
public string Author;
public string FileID;
public string GameName;
public string ModID;
public string UploadedBy;
public string UploaderProfile;
public string Version;
public string SlideShowPic;
public string ModName;
public string NexusURL;
public string Summary;
public bool Adult;
public override bool IsWhitelisted(ServerWhitelist whitelist)
{
// Nexus files are always whitelisted
return true;
}
public override void Download(Archive a, string destination)
{
string url;
try
{
url = new NexusApiClient().GetNexusDownloadLink(this, false);
}
catch (Exception ex)
{
Utils.Log($"{a.Name} - Error Getting Nexus Download URL - {ex.Message}");
return;
}
Utils.Log($"Downloading Nexus Archive - {a.Name} - {GameName} - {ModID} - {FileID}");
new HTTPDownloader.State
{
Url = url
}.Download(a, destination);
}
public override bool Verify()
{
try
{
var gameMeta = GameRegistry.GetByMO2ArchiveName(GameName) ?? GameRegistry.GetByNexusName(GameName);
if (gameMeta == null)
return false;
var game = gameMeta.Game;
if (!int.TryParse(ModID, out var modID))
return false;
var modFiles = new NexusApiClient().GetModFiles(game, modID);
if (!ulong.TryParse(FileID, out var fileID))
return false;
var found = modFiles.files
.FirstOrDefault(file => file.file_id == fileID && file.category_name != null);
return found != null;
}
catch (Exception ex)
{
Utils.Log($"{ModName} - {GameName} - {ModID} - {FileID} - Error Getting Nexus Download URL - {ex}");
return false;
}
}
public override IDownloader GetDownloader()
{
return DownloadDispatcher.GetInstance<NexusDownloader>();
}
public override string GetReportEntry(Archive a)
{
var profile = UploaderProfile.Replace("/games/",
"/" + NexusApiUtils.ConvertGameName(GameName).ToLower() + "/");
return string.Join("\n",
$"* [{a.Name}](http://nexusmods.com/{NexusApiUtils.ConvertGameName(GameName)}/mods/{ModID})",
$" * Author : [{UploadedBy}]({profile})",
$" * Version : {Version}");
}
}
}
}