wabbajack/Wabbajack.Compression.BSA/FO4Archive/ChunkBuilder.cs

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using System.IO;
using System.Threading;
using System.Threading.Tasks;
using ICSharpCode.SharpZipLib.Zip.Compression;
using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
using Wabbajack.Common;
using Wabbajack.DTOs.BSA.FileStates;
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namespace Wabbajack.Compression.BSA.FO4Archive;
public class ChunkBuilder
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{
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private BA2Chunk _chunk;
private Stream _dataSlab;
private long _offsetOffset;
private uint _packSize;
public static async Task<ChunkBuilder> Create(BA2DX10File state, BA2Chunk chunk, Stream src,
DiskSlabAllocator slab, CancellationToken token)
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{
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var builder = new ChunkBuilder {_chunk = chunk};
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if (!chunk.Compressed)
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{
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builder._dataSlab = slab.Allocate(chunk.FullSz);
await src.CopyToLimitAsync(builder._dataSlab, (int) chunk.FullSz, token);
}
else
{
var deflater = new Deflater(Deflater.BEST_COMPRESSION);
await using var ms = new MemoryStream();
await using (var ds = new DeflaterOutputStream(ms, deflater))
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{
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ds.IsStreamOwner = false;
await src.CopyToLimitAsync(ds, (int) chunk.FullSz, token);
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}
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builder._dataSlab = slab.Allocate(ms.Length);
ms.Position = 0;
await ms.CopyToLimitAsync(builder._dataSlab, (int) ms.Length, token);
builder._packSize = (uint) ms.Length;
}
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builder._dataSlab.Position = 0;
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return builder;
}
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public void WriteHeader(BinaryWriter bw)
{
_offsetOffset = bw.BaseStream.Position;
bw.Write((ulong) 0);
bw.Write(_packSize);
bw.Write(_chunk.FullSz);
bw.Write(_chunk.StartMip);
bw.Write(_chunk.EndMip);
bw.Write(_chunk.Align);
}
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public async ValueTask WriteData(BinaryWriter bw, CancellationToken token)
{
var pos = bw.BaseStream.Position;
bw.BaseStream.Position = _offsetOffset;
bw.Write((ulong) pos);
bw.BaseStream.Position = pos;
await _dataSlab.CopyToLimitAsync(bw.BaseStream, (int) _dataSlab.Length, token);
await _dataSlab.DisposeAsync();
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}
}