1.1.0.0 Release

This commit is contained in:
Timothy Baldridge 2020-03-05 05:21:16 -07:00
parent 9eaaf9e5d5
commit 037bef31c7
5 changed files with 9 additions and 9 deletions

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### Changelog
#### Version - Next
#### Version - 1.1.0.0 - 3/5/2020
* Binary Patching stores temporary and patch data on disk instead of memory (reducing memory usage)
* Fix a memory leak with diffing progress reporting
* Fix a bug with bad data in inferred game INI files.

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<PublishReadyToRun>true</PublishReadyToRun>
<PublishSingleFile>true</PublishSingleFile>
<RuntimeIdentifier>win10-x64</RuntimeIdentifier>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<FileVersion>1.0.0.0</FileVersion>
<AssemblyVersion>1.1.0.0</AssemblyVersion>
<FileVersion>1.1.0.0</FileVersion>
<Copyright>Copyright © 2019-2020</Copyright>
<Description>Server component for Wabbajack</Description>
<AssemblyName>BuildServer</AssemblyName>

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<AssemblyName>wabbajack-cli</AssemblyName>
<Company>Wabbajack</Company>
<Platforms>x64</Platforms>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<FileVersion>1.0.0.0</FileVersion>
<AssemblyVersion>1.1.0.0</AssemblyVersion>
<FileVersion>1.1.0.0</FileVersion>
<Copyright>Copyright © 2019-2020</Copyright>
<Description>An automated ModList installer</Description>
<PublishReadyToRun>true</PublishReadyToRun>

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<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<UseWPF>true</UseWPF>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<FileVersion>1.0.0.0</FileVersion>
<AssemblyVersion>1.1.0.0</AssemblyVersion>
<FileVersion>1.1.0.0</FileVersion>
<Copyright>Copyright © 2019-2020</Copyright>
<Description>Wabbajack Application Launcher</Description>
<PublishReadyToRun>true</PublishReadyToRun>

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<UseWPF>true</UseWPF>
<Platforms>x64</Platforms>
<RuntimeIdentifier>win10-x64</RuntimeIdentifier>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<FileVersion>1.0.0.0</FileVersion>
<AssemblyVersion>1.1.0.0</AssemblyVersion>
<FileVersion>1.1.0.0</FileVersion>
<Copyright>Copyright © 2019-2020</Copyright>
<Description>An automated ModList installer</Description>
<PublishReadyToRun>true</PublishReadyToRun>