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https://github.com/wabbajack-tools/wabbajack.git
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Integrated list validation into the caching HTTP server.
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193
Wabbajack.CacheServer/ListValidationService.cs
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193
Wabbajack.CacheServer/ListValidationService.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Alphaleonis.Win32.Filesystem;
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using Nancy;
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using Nancy.Responses;
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using Wabbajack.Common;
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using Wabbajack.Lib;
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using Wabbajack.Lib.Downloaders;
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using Wabbajack.Lib.ModListRegistry;
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namespace Wabbajack.CacheServer
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{
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public class ListValidationService : NancyModule
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{
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public class ModListStatus
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{
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public string Name;
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public DateTime Checked = DateTime.Now;
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public List<(Archive archive, bool)> Archives { get; set; }
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public DownloadMetadata DownloadMetaData { get; set; }
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public bool HasFailures { get; set; }
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}
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public class ModlistSummary
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{
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public string Name;
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public DateTime Checked;
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public int Failed;
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public int Passed;
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public string Link => $"/lists/status/{Name}.json";
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public string Report => $"/lists/status/{Name}.html";
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}
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public static Dictionary<string, ModListStatus> ModLists { get; set; }
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public ListValidationService() : base("/lists")
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{
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Get("/status", HandleGetLists);
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Get("/status/{Name}.json", HandleGetListJson);
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Get("/status/{Name}.html", HandleGetListHtml);
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}
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private object HandleGetLists(object arg)
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{
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var summaries = ModLists.Values.Select(m => new ModlistSummary
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{
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Name = m.Name,
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Checked = m.Checked,
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Failed = m.Archives.Count(a => a.Item2),
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Passed = m.Archives.Count(a => !a.Item2),
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}).ToList();
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return summaries.ToJSON();
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}
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public class ArchiveSummary
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{
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public string Name;
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public AbstractDownloadState State;
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}
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public class DetailedSummary
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{
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public string Name;
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public DateTime Checked;
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public List<ArchiveSummary> Failed;
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public List<ArchiveSummary> Passed;
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}
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private object HandleGetListJson(dynamic arg)
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{
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var lst = ModLists[(string)arg.Name];
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var summary = new DetailedSummary
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{
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Name = lst.Name,
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Checked = lst.Checked,
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Failed = lst.Archives.Where(a => a.Item2)
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.Select(a => new ArchiveSummary {Name = a.archive.Name, State = a.archive.State}).ToList(),
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Passed = lst.Archives.Where(a => !a.Item2)
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.Select(a => new ArchiveSummary { Name = a.archive.Name, State = a.archive.State }).ToList(),
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};
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return summary.ToJSON();
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}
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private object HandleGetListHtml(dynamic arg)
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{
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var lst = ModLists[(string)arg.Name];
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var sb = new StringBuilder();
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sb.Append("<html><body>");
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sb.Append($"<h2>{lst.Name} - {lst.Checked}</h2>");
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var failed_list = lst.Archives.Where(a => a.Item2).ToList();
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sb.Append($"<h3>Failed ({failed_list.Count}):</h3>");
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sb.Append("<ul>");
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foreach (var archive in failed_list)
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{
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sb.Append($"<li>{archive.archive.Name}</li>");
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}
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sb.Append("</ul>");
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var pased_list = lst.Archives.Where(a => !a.Item2).ToList();
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sb.Append($"<h3>Passed ({pased_list.Count}):</h3>");
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sb.Append("<ul>");
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foreach (var archive in pased_list.OrderBy(f => f.archive.Name))
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{
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sb.Append($"<li>{archive.archive.Name}</li>");
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}
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sb.Append("</ul>");
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sb.Append("</body></html>");
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var response = (Response)sb.ToString();
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response.ContentType = "text/html";
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return response;
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}
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public static void Start()
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{
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var tsk = ValidateLists();
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}
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public static async Task ValidateLists()
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{
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Utils.Log("Starting Modlist Validation");
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var modlists = await ModlistMetadata.LoadFromGithub();
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var statuses = new Dictionary<string, ModListStatus>();
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using (var queue = new WorkQueue())
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{
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foreach (var list in modlists)
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{
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var modlist_path = Path.Combine(Consts.ModListDownloadFolder, list.Links.MachineURL + ".wabbajack");
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if (list.NeedsDownload(modlist_path))
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{
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var state = DownloadDispatcher.ResolveArchive(list.Links.Download);
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Utils.Log($"Downloading {list.Links.MachineURL} - {list.Title}");
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await state.Download(modlist_path);
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}
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else
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{
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Utils.Log($"No changes detected from downloaded modlist");
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}
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Utils.Log($"Loading {modlist_path}");
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var installer = AInstaller.LoadFromFile(modlist_path);
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Utils.Log($"{installer.Archives.Count} archives to validate");
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DownloadDispatcher.PrepareAll(installer.Archives.Select(a => a.State));
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var validated = (await installer.Archives
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.PMap(queue, async archive =>
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{
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Utils.Log($"Validating: {archive.Name}");
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bool is_failed;
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try
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{
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is_failed = !(await archive.State.Verify());
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}
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catch (Exception)
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{
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is_failed = false;
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}
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return (archive, is_failed);
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}))
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.ToList();
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var status = new ModListStatus
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{
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Name = list.Title,
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Archives = validated.OrderBy(v => v.archive.Name).ToList(),
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DownloadMetaData = list.DownloadMetadata,
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HasFailures = validated.Any(v => v.is_failed)
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};
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statuses.Add(status.Name, status);
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}
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}
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Utils.Log($"Done validating {statuses.Count} lists");
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ModLists = statuses;
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}
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}
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}
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@ -18,9 +18,6 @@ namespace Wabbajack.CacheServer
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public NexusCacheModule() : base("/")
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{
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// ToDo
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// Handle what to do with the fact that lots of these are now a tasks
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throw new NotImplementedException("Unsure if following functions still work when taking in a Task");
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Get("/v1/games/{GameName}/mods/{ModID}/files/{FileID}.json", HandleFileID);
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Get("/v1/games/{GameName}/mods/{ModID}/files.json", HandleGetFiles);
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Get("/v1/games/{GameName}/mods/{ModID}.json", HandleModInfo);
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@ -29,7 +26,7 @@ namespace Wabbajack.CacheServer
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Get("/nexus_api_cache/update", UpdateCache);
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}
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private async Task<object> UpdateCache(object arg)
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public async Task<object> UpdateCache(object arg)
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{
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var api = await NexusApiClient.Get(Request.Headers["apikey"].FirstOrDefault());
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await api.ClearUpdatedModsInCache();
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Nancy.Hosting.Self;
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using Wabbajack.Common;
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namespace Wabbajack.CacheServer
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static void Main(string[] args)
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{
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Utils.LogMessages.Subscribe(Console.WriteLine);
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using (var server = new Server("http://localhost:8080"))
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{
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ListValidationService.Start();
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server.Start();
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Console.ReadLine();
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}
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@ -18,6 +18,7 @@ namespace Wabbajack.CacheServer
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{
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Address = address;
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_config = new HostConfiguration();
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_config.MaximumConnectionCount = 24;
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//_config.UrlReservations.CreateAutomatically = true;
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_config.RewriteLocalhost = true;
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_server = new NancyHost(_config, new Uri(address));
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<PlatformTarget>x64</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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@ -73,6 +73,7 @@
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<Reference Include="WindowsBase" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ListValidationService.cs" />
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<Compile Include="NexusCacheModule.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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{
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Report("Waiting", 0, false);
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if (_cancel.IsCancellationRequested) return;
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var f = Queue.Take(_cancel.Token);
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Func<Task> f;
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try
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{
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f = Queue.Take(_cancel.Token);
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}
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catch (Exception)
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{
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throw new OperationCanceledException();
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}
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await f();
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}
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}
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@ -100,13 +109,6 @@ namespace Wabbajack.Common
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public void Dispose()
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{
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_cancel.Cancel();
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Threads.Do(th =>
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{
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if (th.ManagedThreadId != Thread.CurrentThread.ManagedThreadId)
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{
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th.Join();
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}
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});
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Queue?.Dispose();
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}
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}
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using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Wabbajack.Common;
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using Wabbajack.Common.StatusFeed.Errors;
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@ -10,6 +11,11 @@ namespace Wabbajack.Lib.Downloaders
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{
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public class NexusDownloader : IDownloader
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{
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private bool _prepared;
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private SemaphoreSlim _lock = new SemaphoreSlim(1);
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private UserStatus _status;
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private NexusApiClient _client;
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public async Task<AbstractDownloadState> GetDownloaderState(dynamic archiveINI)
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{
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var general = archiveINI?.General;
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@ -44,16 +50,34 @@ namespace Wabbajack.Lib.Downloaders
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public async Task Prepare()
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{
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var client = await NexusApiClient.Get();
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var status = await client.GetUserStatus();
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if (!client.IsAuthenticated)
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if (!_prepared)
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{
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Utils.ErrorThrow(new UnconvertedError($"Authenticating for the Nexus failed. A nexus account is required to automatically download mods."));
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await _lock.WaitAsync();
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try
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{
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// Could have become prepared while we waited for the lock
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if (!_prepared)
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{
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_client = await NexusApiClient.Get();
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_status = await _client.GetUserStatus();
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if (!_client.IsAuthenticated)
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{
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Utils.ErrorThrow(new UnconvertedError(
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$"Authenticating for the Nexus failed. A nexus account is required to automatically download mods."));
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return;
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}
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}
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}
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finally
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{
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_lock.Release();
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}
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}
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if (status.is_premium) return;
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Utils.ErrorThrow(new UnconvertedError($"Automated installs with Wabbajack requires a premium nexus account. {await client.Username()} is not a premium account."));
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_prepared = true;
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if (_status.is_premium) return;
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Utils.ErrorThrow(new UnconvertedError($"Automated installs with Wabbajack requires a premium nexus account. {await _client.Username()} is not a premium account."));
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}
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public class State : AbstractDownloadState
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@ -329,7 +329,10 @@ namespace Wabbajack.Lib.NexusApi
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public async Task<GetModFilesResponse> GetModFiles(Game game, int modid)
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{
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var url = $"https://api.nexusmods.com/v1/games/{game.MetaData().NexusName}/mods/{modid}/files.json";
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return await GetCached<GetModFilesResponse>(url);
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var result = await GetCached<GetModFilesResponse>(url);
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if (result.files == null)
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throw new InvalidOperationException("Got Null data from the Nexus while finding mod files");
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return result;
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}
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public async Task<List<MD5Response>> GetModInfoFromMD5(Game game, string md5Hash)
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