mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
Update Vortex Installer&Compiler with recent changes
This commit is contained in:
parent
2589eb7237
commit
09cf002637
@ -6,13 +6,14 @@ using System.Security.Cryptography;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading;
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using DynamicData;
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using Microsoft.WindowsAPICodePack.Shell;
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using Newtonsoft.Json;
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using Wabbajack.Common;
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using Wabbajack.Lib.CompilationSteps;
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using Wabbajack.Lib.NexusApi;
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using Wabbajack.Lib.Validation;
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using File = Alphaleonis.Win32.Filesystem.File;
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using Game = Wabbajack.Common.Game;
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namespace Wabbajack.Lib
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{
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@ -37,7 +38,7 @@ namespace Wabbajack.Lib
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public override ModManager ModManager => ModManager.Vortex;
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public override string GamePath { get; }
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public override string ModListOutputFolder { get; }
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public override string ModListOutputFolder => "output_folder";
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public override string ModListOutputFile { get; }
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public const string StagingMarkerName = "__vortex_staging_folder";
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@ -56,9 +57,18 @@ namespace Wabbajack.Lib
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VortexFolder = vortexFolder;
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DownloadsFolder = downloadsFolder;
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StagingFolder = stagingFolder;
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ModListOutputFolder = "output_folder";
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ModListOutputFile = outputFile;
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if (string.IsNullOrEmpty(ModListName))
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{
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ModListName = $"Vortex ModList for {Game.ToString()}";
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ModListOutputFile = $"{ModListName}{ExtensionManager.Extension}";
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}
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GameName = Game.MetaData().NexusName;
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ActiveArchives = new List<string>();
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// there can be max one game after filtering
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SteamHandler.Instance.Games.Where(g => g.Game != null && g.Game == game).Do(g =>
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{
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@ -67,52 +77,51 @@ namespace Wabbajack.Lib
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SteamHandler.Instance.LoadWorkshopItems(_steamGame);
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_hasSteamWorkshopItems = _steamGame.WorkshopItems.Count > 0;
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});
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ActiveArchives = new List<string>();
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}
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protected override async Task<bool> _Begin(CancellationToken cancel)
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{
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if (cancel.IsCancellationRequested) return false;
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ConfigureProcessor(10);
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if (string.IsNullOrEmpty(ModListName))
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ModListName = $"Vortex ModList for {Game.ToString()}";
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Info($"Starting Vortex compilation for {GameName} at {GamePath} with staging folder at {StagingFolder} and downloads folder at {DownloadsFolder}.");
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Info($"Starting Vortex compilation for {GameName} at {GamePath} with staging folder at {StagingFolder} and downloads folder at {DownloadsFolder}.");
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ConfigureProcessor(12);
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UpdateTracker.Reset();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Parsing deployment file");
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ParseDeploymentFile();
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if (cancel.IsCancellationRequested) return false;
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Info("Starting pre-compilation steps");
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UpdateTracker.NextStep("Creating metas for archives");
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await CreateMetaFiles();
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if (cancel.IsCancellationRequested) return false;
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Info($"Indexing {StagingFolder}");
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await VFS.AddRoot(StagingFolder);
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await VFS.IntegrateFromFile(_vfsCacheName);
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Info($"Indexing {GamePath}");
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await VFS.AddRoot(GamePath);
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Info($"Indexing {DownloadsFolder}");
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await VFS.AddRoot(DownloadsFolder);
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var roots = new List<string> {StagingFolder, GamePath, DownloadsFolder};
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AddExternalFolder(ref roots);
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if (cancel.IsCancellationRequested) return false;
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await AddExternalFolder();
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UpdateTracker.NextStep("Indexing folders");
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await VFS.AddRoots(roots);
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await VFS.WriteToFile(_vfsCacheName);
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if (cancel.IsCancellationRequested) return false;
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Info("Cleaning output folder");
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if (Directory.Exists(ModListOutputFolder)) Utils.DeleteDirectory(ModListOutputFolder);
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UpdateTracker.NextStep("Cleaning output folder");
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if (Directory.Exists(ModListOutputFolder))
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Utils.DeleteDirectory(ModListOutputFolder);
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Directory.CreateDirectory(ModListOutputFolder);
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UpdateTracker.NextStep("Finding Install Files");
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var vortexStagingFiles = Directory.EnumerateFiles(StagingFolder, "*", SearchOption.AllDirectories)
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.Where(p => p.FileExists() && p != StagingMarkerName)
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.Select(p => new RawSourceFile(VFS.Index.ByRootPath[p])
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{Path = p.RelativeTo(StagingFolder)});
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var vortexDownloads = Directory.EnumerateFiles(DownloadsFolder, "*", SearchOption.AllDirectories)
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.Where(p => p.FileExists())
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.Where(p => p.FileExists() && p != DownloadMarkerName)
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.Select(p => new RawSourceFile(VFS.Index.ByRootPath[p])
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{Path = p.RelativeTo(DownloadsFolder)});
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@ -139,7 +148,6 @@ namespace Wabbajack.Lib
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.GroupBy(f => f.Hash)
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.ToDictionary(f => f.Key, f => f.AsEnumerable());
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Info("Searching for mod files");
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AllFiles = vortexStagingFiles.Concat(vortexDownloads)
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.Concat(gameFiles)
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.DistinctBy(f => f.Path)
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@ -148,7 +156,7 @@ namespace Wabbajack.Lib
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Info($"Found {AllFiles.Count} files to build into mod list");
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if (cancel.IsCancellationRequested) return false;
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Info("Verifying destinations");
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UpdateTracker.NextStep("Verifying destinations");
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var duplicates = AllFiles.GroupBy(f => f.Path)
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.Where(fs => fs.Count() > 1)
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.Select(fs =>
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@ -228,17 +236,16 @@ namespace Wabbajack.Lib
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InstallDirectives = results.Where(i => !(i is IgnoredDirectly)).ToList();
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// TODO: nexus stuff
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/*Info("Getting Nexus api_key, please click authorize if a browser window appears");
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Info("Getting Nexus api_key, please click authorize if a browser window appears");
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if (IndexedArchives.Any(a => a.IniData?.General?.gameName != null))
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{
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var nexusClient = new NexusApiClient();
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if (!nexusClient.IsPremium) Error($"User {nexusClient.Username} is not a premium Nexus user, so we cannot access the necessary API calls, cannot continue");
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var nexusClient = await NexusApiClient.Get();
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if (!await nexusClient.IsPremium()) Error($"User {await nexusClient.Username()} is not a premium Nexus user, so we cannot access the necessary API calls, cannot continue");
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}
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*/
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Gathering Archives");
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await GatherArchives();
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ModList = new ModList
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@ -255,15 +262,45 @@ namespace Wabbajack.Lib
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GameType = Game
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};
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UpdateTracker.NextStep("Running Validation");
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await ValidateModlist.RunValidation(Queue, ModList);
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UpdateTracker.NextStep("Generating Report");
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GenerateReport();
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UpdateTracker.NextStep("Exporting ModList");
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ExportModList();
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Info("Done Building ModList");
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ResetMembers();
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ShowReport();
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UpdateTracker.NextStep("Done Building ModList");
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return true;
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}
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/// <summary>
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/// Clear references to lists that hold a lot of data.
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/// </summary>
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private void ResetMembers()
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{
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AllFiles = null;
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InstallDirectives = null;
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SelectedArchives = null;
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}
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private void AddExternalFolder(ref List<string> roots)
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{
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var currentGame = Game.MetaData();
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if (currentGame.AdditionalFolders == null || currentGame.AdditionalFolders.Count == 0) return;
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foreach (var path in currentGame.AdditionalFolders.Select(f => f.Replace("%documents%", KnownFolders.Documents.Path)))
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{
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if (!Directory.Exists(path)) return;
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roots.Add(path);
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}
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}
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private void ParseDeploymentFile()
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{
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Info("Searching for vortex.deployment.json...");
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@ -280,10 +317,10 @@ namespace Wabbajack.Lib
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if (string.IsNullOrEmpty(deploymentFile))
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{
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Info("vortex.deployment.json not found!");
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Error("vortex.deployment.json not found!");
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return;
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}
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Info("vortex.deployment.json found at "+deploymentFile);
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Info($"vortex.deployment.json found at {deploymentFile}");
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Info("Parsing vortex.deployment.json...");
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try
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@ -306,100 +343,82 @@ namespace Wabbajack.Lib
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});
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}
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/// <summary>
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/// Some have mods outside their game folder located
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/// </summary>
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private async Task AddExternalFolder()
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{
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var currentGame = Game.MetaData();
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if (currentGame.AdditionalFolders == null || currentGame.AdditionalFolders.Count == 0) return;
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foreach (var f in currentGame.AdditionalFolders)
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{
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var path = f.Replace("%documents%", KnownFolders.Documents.Path);
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if (!Directory.Exists(path)) return;
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Info($"Indexing {path}");
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await VFS.AddRoot(path);
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}
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}
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private async Task CreateMetaFiles()
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{
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Utils.Log("Getting Nexus api_key, please click authorize if a browser window appears");
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var nexusClient = await NexusApiClient.Get();
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await Task.WhenAll(
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Directory.EnumerateFiles(DownloadsFolder, "*", SearchOption.TopDirectoryOnly)
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.Where(File.Exists)
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.Select(async f =>
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var archives = Directory.EnumerateFiles(DownloadsFolder, "*", SearchOption.TopDirectoryOnly).Where(f =>
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File.Exists(f) && Path.GetExtension(f) != ".meta" && Path.GetExtension(f) != ".xxHash" &&
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!File.Exists($"{f}.meta") && ActiveArchives.Contains(Path.GetFileNameWithoutExtension(f)));
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await archives.PMap(Queue, async f =>
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{
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Info($"Creating meta file for {Path.GetFileName(f)}");
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var metaString = "[General]\n" +
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"repository=Nexus\n" +
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$"gameName={GameName}\n";
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string hash;
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using (var md5 = MD5.Create())
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using (var stream = File.OpenRead(f))
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{
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if (Path.GetExtension(f) != ".meta" && Path.GetExtension(f) != ".xxHash" && !File.Exists($"{f}.meta") && ActiveArchives.Contains(Path.GetFileNameWithoutExtension(f)))
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{
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Utils.Log($"Trying to create meta file for {Path.GetFileName(f)}");
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var metaString = "[General]\n" +
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"repository=Nexus\n" +
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"installed=true\n" +
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"uninstalled=false\n" +
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"paused=false\n" +
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"removed=false\n" +
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$"gameName={GameName}\n";
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string hash;
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using(var md5 = MD5.Create())
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using (var stream = File.OpenRead(f))
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{
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Utils.Log($"Calculating hash for {Path.GetFileName(f)}");
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var cH = md5.ComputeHash(stream);
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hash = BitConverter.ToString(cH).Replace("-", "").ToLowerInvariant();
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Utils.Log($"Hash is {hash}");
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}
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Utils.Log($"Calculating hash for {Path.GetFileName(f)}");
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var cH = md5.ComputeHash(stream);
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hash = BitConverter.ToString(cH).Replace("-", "").ToLowerInvariant();
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Utils.Log($"Hash is {hash}");
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}
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var md5Response = await nexusClient.GetModInfoFromMD5(Game, hash);
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if (md5Response.Count >= 1)
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{
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var modInfo = md5Response[0].mod;
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metaString += $"modID={modInfo.mod_id}\n" +
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$"modName={modInfo.name}\nfileID={md5Response[0].file_details.file_id}";
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File.WriteAllText(f+".meta",metaString, Encoding.UTF8);
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}
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else
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{
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Error("Error while getting information from NexusMods via MD5 hash!");
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}
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}
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else
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var md5Response = await nexusClient.GetModInfoFromMD5(Game, hash);
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if (md5Response.Count >= 1)
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{
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var modInfo = md5Response[0].mod;
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metaString += $"modID={modInfo.mod_id}\n" +
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$"modName={modInfo.name}\n" +
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$"fileID={md5Response[0].file_details.file_id}\n" +
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$"version={md5Response[0].file_details.version}\n" +
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$"hash={hash}\n";
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File.WriteAllText(f + ".meta", metaString, Encoding.UTF8);
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}
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else
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{
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Error("Error while getting information from NexusMods via MD5 hash!");
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}
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});
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var otherFiles = Directory.EnumerateFiles(DownloadsFolder, "*", SearchOption.TopDirectoryOnly).Where(f =>
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Path.GetExtension(f) == ".meta" && !ActiveArchives.Contains(Path.GetFileNameWithoutExtension(f)));
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await otherFiles.PMap(Queue, async f =>
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{
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Info($"File {f} is not in ActiveArchives");
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var lines = File.ReadAllLines(f);
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if (lines.Length == 0 || !lines.Any(line => lines.Contains("directURL=")))
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{
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if (lines.Length == 0)
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return;
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lines.Do(line =>
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{
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if (Path.GetExtension(f) != ".meta" ||
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ActiveArchives.Contains(Path.GetFileNameWithoutExtension(f)))
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var tag = "";
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if (line.Contains("tag="))
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tag = line.Substring("tag=".Length);
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if (tag != Consts.WABBAJACK_VORTEX_MANUAL)
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return;
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Utils.Log($"File {f} is not in ActiveArchives");
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var lines = File.ReadAllLines(f);
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Info($"File {f} contains the {Consts.WABBAJACK_VORTEX_MANUAL} tag, adding to ActiveArchives");
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ActiveArchives.Add(Path.GetFileNameWithoutExtension(f));
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});
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}
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else
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{
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Info($"File {f} appears to not be from the Nexus, adding to ActiveArchives");
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ActiveArchives.Add(Path.GetFileNameWithoutExtension(f));
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}
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});
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if (lines.Length == 0)
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return;
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lines.Do(line =>
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{
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var tag = "";
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if (line.Contains("tag="))
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tag = line.Substring("tag=".Length);
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if (tag != Consts.WABBAJACK_VORTEX_MANUAL)
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return;
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Utils.Log($"File {f} contains the {Consts.WABBAJACK_VORTEX_MANUAL} tag, adding to ActiveArchives");
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ActiveArchives.Add(Path.GetFileNameWithoutExtension(f));
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});
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if (lines.Any(line => line.Contains("directURL=")) && !ActiveArchives.Contains(Path.GetFileNameWithoutExtension(f)))
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{
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Utils.Log($"File {f} appears to not come from the Nexus, adding to ActiveArchives");
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ActiveArchives.Add(Path.GetFileNameWithoutExtension(f));
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}
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}
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}));
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Utils.Log($"Checking for Steam Workshop Items...");
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if (!_isSteamGame || _steamGame == null || _steamGame.WorkshopItems.Count <= 0)
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Info("Checking for Steam Workshop Items...");
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if (!_isSteamGame || _steamGame == null || !_hasSteamWorkshopItems)
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return;
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_steamGame.WorkshopItems.Do(item =>
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@ -414,7 +433,6 @@ namespace Wabbajack.Lib
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Utils.Log($"Creating meta file for {item.ItemID}");
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var metaString = "[General]\n" +
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"repository=Steam\n" +
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"installed=true\n" +
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$"gameName={GameName}\n" +
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$"steamID={_steamGame.AppId}\n" +
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$"itemID={item.ItemID}\n" +
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@ -439,20 +457,23 @@ namespace Wabbajack.Lib
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var stack = MakeStack();
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var compilationSteps = stack.ToList();
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File.WriteAllText(Path.Combine(s, "_current_compilation_stack.yml"),
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Serialization.Serialize(stack));
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Serialization.Serialize(compilationSteps));
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return stack;
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return compilationSteps;
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}
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public override IEnumerable<ICompilationStep> MakeStack()
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{
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Utils.Log("Generating compilation stack");
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Info("Generating compilation stack");
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return new List<ICompilationStep>
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{
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new IncludePropertyFiles(this),
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new IncludeSteamWorkshopItems(this, _steamGame),
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_hasSteamWorkshopItems ? new IncludeRegex(this, "^steamWorkshopItem_\\d*\\.meta$") : null,
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new IgnoreDisabledVortexMods(this),
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new IncludeVortexDeployment(this),
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new IgnoreVortex(this),
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@ -49,12 +49,15 @@ namespace Wabbajack.Lib
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Directory.CreateDirectory(DownloadFolder);
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Hashing Archives");
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await HashArchives();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Downloading Missing Archives");
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await DownloadArchives();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Hashing Remaining Archives");
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await HashArchives();
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if (cancel.IsCancellationRequested) return false;
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@ -69,26 +72,33 @@ namespace Wabbajack.Lib
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Error("Cannot continue, was unable to download one or more archives");
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}
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Priming VFS");
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await PrimeVFS();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Building Folder Structure");
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BuildFolderStructure();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Installing Archives");
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await InstallArchives();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Installing Included files");
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await InstallIncludedFiles();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Installing Manual files");
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await InstallManualGameFiles();
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||||
|
||||
if (cancel.IsCancellationRequested) return false;
|
||||
UpdateTracker.NextStep("Installing SteamWorkshopItems");
|
||||
await InstallSteamWorkshopItems();
|
||||
|
||||
//InstallIncludedDownloadMetas();
|
||||
var metric2 = Metrics.Send("finish_install", ModList.Name);
|
||||
Info("Installation complete! You may exit the program.");
|
||||
UpdateTracker.NextStep("Installation complete! You may exit the program.");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user