Revert "Vortex Redone"

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Timothy Baldridge 2019-12-14 10:30:52 -07:00 committed by GitHub
parent ab44492152
commit 1058a5a3c4
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6 changed files with 151 additions and 197 deletions

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@ -10,7 +10,7 @@ namespace Wabbajack.Lib.Downloaders
{
public static readonly List<IDownloader> Downloaders = new List<IDownloader>()
{
//new GameFileSourceDownloader(),
new GameFileSourceDownloader(),
new MegaDownloader(),
new DropboxDownloader(),
new GoogleDriveDownloader(),

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@ -1,4 +1,8 @@
using System.Threading.Tasks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Alphaleonis.Win32.Filesystem;
using Wabbajack.Common;
using Wabbajack.Lib.Validation;
@ -22,7 +26,7 @@ namespace Wabbajack.Lib.Downloaders
var path = game.GameLocation();
var filePath = Path.Combine(path, gameFile);
if (!File.Exists(filePath))
return null;

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@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Wabbajack.Common;

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@ -64,12 +64,8 @@ namespace Wabbajack.Lib
.Do(NoWrapText);
}
var archiveCount = lst.Archives.Count + lst.Directives.Count(d => d is SteamMeta);
var totalSize = lst.Archives.Sum(a => a.Size);
totalSize += lst.Directives.Where(d => d is SteamMeta).Cast<SteamMeta>().Sum(s => s.Size);
Text(
$"#### Download Summary ({archiveCount} archives - {totalSize.ToFileSizeString()})");
$"#### Download Summary ({lst.Archives.Count} archives - {lst.Archives.Sum(a => a.Size).ToFileSizeString()})");
foreach (var archive in SortArchives(lst.Archives))
{
var hash = archive.Hash.FromBase64().ToHex();
@ -82,8 +78,7 @@ namespace Wabbajack.Lib
if (f is SteamMeta s)
{
var link = $"https://steamcommunity.com/sharedfiles/filedetails/?id={s.ItemID}";
var size = ((long)s.Size).ToFileSizeString();
NoWrapText($"* Steam Workshop Item: [{s.ItemID}]({link}) | Size: {size}");
NoWrapText($"* Steam Workshop Item: [{s.ItemID}]({link}) | Size: {s.Size}");
}
});

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@ -4,18 +4,15 @@ using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Threading;
using DynamicData;
using Microsoft.WindowsAPICodePack.Shell;
using Newtonsoft.Json;
using Wabbajack.Common;
using Wabbajack.Lib.CompilationSteps;
using Wabbajack.Lib.NexusApi;
using Wabbajack.Lib.Validation;
using Directory = Alphaleonis.Win32.Filesystem.Directory;
using File = System.IO.File;
using Game = Wabbajack.Common.Game;
using Path = Alphaleonis.Win32.Filesystem.Path;
using File = Alphaleonis.Win32.Filesystem.File;
namespace Wabbajack.Lib
{
@ -32,15 +29,15 @@ namespace Wabbajack.Lib
public Game Game { get; }
public string GameName { get; }
public bool IgnoreMissingFiles { get; set; }
public string VortexFolder { get; set; }
public string StagingFolder { get; set; }
public string DownloadsFolder { get; set; }
public bool IgnoreMissingFiles { get; set; }
public override ModManager ModManager => ModManager.Vortex;
public override string GamePath { get; }
public override string ModListOutputFolder => "output_folder";
public override string ModListOutputFolder { get; }
public override string ModListOutputFile { get; }
public const string StagingMarkerName = "__vortex_staging_folder";
@ -50,26 +47,19 @@ namespace Wabbajack.Lib
private SteamGame _steamGame;
private bool _hasSteamWorkshopItems;
public VortexCompiler(Game game, string gamePath, string vortexFolder, string downloadsFolder,
string stagingFolder, string outputFile)
public VortexCompiler(Game game, string gamePath, string vortexFolder, string downloadsFolder, string stagingFolder, string outputFile)
{
Game = game;
GamePath = gamePath;
GameName = game.MetaData().NexusName;
VortexFolder = vortexFolder;
DownloadsFolder = downloadsFolder;
StagingFolder = stagingFolder;
ModListOutputFolder = "output_folder";
ModListOutputFile = outputFile;
if (string.IsNullOrEmpty(ModListName))
{
ModListName = $"Vortex ModList for {Game.ToString()}";
ModListOutputFile = $"{ModListName}{ExtensionManager.Extension}";
}
GameName = Game.MetaData().NexusName;
ActiveArchives = new List<string>();
// there can be max one game after filtering
SteamHandler.Instance.Games.Where(g => g.Game != null && g.Game == game).Do(g =>
{
_isSteamGame = true;
@ -77,51 +67,52 @@ namespace Wabbajack.Lib
SteamHandler.Instance.LoadWorkshopItems(_steamGame);
_hasSteamWorkshopItems = _steamGame.WorkshopItems.Count > 0;
});
}
ActiveArchives = new List<string>();
}
protected override async Task<bool> _Begin(CancellationToken cancel)
{
if (cancel.IsCancellationRequested) return false;
Info($"Starting Vortex compilation for {GameName} at {GamePath} with staging folder at {StagingFolder} and downloads folder at {DownloadsFolder}.");
ConfigureProcessor(10);
if (string.IsNullOrEmpty(ModListName))
ModListName = $"Vortex ModList for {Game.ToString()}";
ConfigureProcessor(12);
UpdateTracker.Reset();
Info($"Starting Vortex compilation for {GameName} at {GamePath} with staging folder at {StagingFolder} and downloads folder at {DownloadsFolder}.");
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Parsing deployment file");
ParseDeploymentFile();
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Creating metas for archives");
Info("Starting pre-compilation steps");
await CreateMetaFiles();
if (cancel.IsCancellationRequested) return false;
await VFS.IntegrateFromFile(_vfsCacheName);
Info($"Indexing {StagingFolder}");
await VFS.AddRoot(StagingFolder);
var roots = new List<string> {StagingFolder, GamePath, DownloadsFolder};
AddExternalFolder(ref roots);
Info($"Indexing {GamePath}");
await VFS.AddRoot(GamePath);
Info($"Indexing {DownloadsFolder}");
await VFS.AddRoot(DownloadsFolder);
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Indexing folders");
await VFS.AddRoots(roots);
await VFS.WriteToFile(_vfsCacheName);
await AddExternalFolder();
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Cleaning output folder");
if (Directory.Exists(ModListOutputFolder))
Utils.DeleteDirectory(ModListOutputFolder);
Info("Cleaning output folder");
if (Directory.Exists(ModListOutputFolder)) Utils.DeleteDirectory(ModListOutputFolder);
Directory.CreateDirectory(ModListOutputFolder);
UpdateTracker.NextStep("Finding Install Files");
var vortexStagingFiles = Directory.EnumerateFiles(StagingFolder, "*", SearchOption.AllDirectories)
.Where(p => p.FileExists() && p != StagingMarkerName)
.Select(p => new RawSourceFile(VFS.Index.ByRootPath[p])
{Path = p.RelativeTo(StagingFolder)});
var vortexDownloads = Directory.EnumerateFiles(DownloadsFolder, "*", SearchOption.AllDirectories)
.Where(p => p.FileExists() && p != DownloadMarkerName)
.Where(p => p.FileExists())
.Select(p => new RawSourceFile(VFS.Index.ByRootPath[p])
{Path = p.RelativeTo(DownloadsFolder)});
@ -148,6 +139,7 @@ namespace Wabbajack.Lib
.GroupBy(f => f.Hash)
.ToDictionary(f => f.Key, f => f.AsEnumerable());
Info("Searching for mod files");
AllFiles = vortexStagingFiles.Concat(vortexDownloads)
.Concat(gameFiles)
.DistinctBy(f => f.Path)
@ -156,8 +148,7 @@ namespace Wabbajack.Lib
Info($"Found {AllFiles.Count} files to build into mod list");
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Verifying destinations");
Info("Verifying destinations");
var duplicates = AllFiles.GroupBy(f => f.Path)
.Where(fs => fs.Count() > 1)
.Select(fs =>
@ -194,9 +185,9 @@ namespace Wabbajack.Lib
if(targetArchive.IniData?.General?.tag == null || targetArchive.IniData?.General?.tag != Consts.WABBAJACK_VORTEX_MANUAL)
continue;
#if DEBUG
#if DEBUG
Utils.Log($"Double hash for: {f.AbsolutePath}");
#endif
#endif
var replace = f;
var name = replace.File.Name;
@ -213,9 +204,9 @@ namespace Wabbajack.Lib
//AllFiles.Replace(f, replace);
}
if (cancel.IsCancellationRequested) return false;
var stack = MakeStack();
UpdateTracker.NextStep("Running Compilation Stack");
Info("Running Compilation Stack");
var results = await AllFiles.PMap(Queue, f => RunStack(stack.Where(s => s != null), f));
IEnumerable<NoMatch> noMatch = results.OfType<NoMatch>().ToList();
@ -237,17 +228,17 @@ namespace Wabbajack.Lib
InstallDirectives = results.Where(i => !(i is IgnoredDirectly)).ToList();
Info("Getting Nexus api_key, please click authorize if a browser window appears");
// TODO: nexus stuff
/*Info("Getting Nexus api_key, please click authorize if a browser window appears");
if (IndexedArchives.Any(a => a.IniData?.General?.gameName != null))
{
var nexusClient = await NexusApiClient.Get();
if (!await nexusClient.IsPremium()) Error($"User {await nexusClient.Username()} is not a premium Nexus user, so we cannot access the necessary API calls, cannot continue");
var nexusClient = new NexusApiClient();
if (!nexusClient.IsPremium) Error($"User {nexusClient.Username} is not a premium Nexus user, so we cannot access the necessary API calls, cannot continue");
}
*/
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Gathering Archives");
await GatherArchives();
ModList = new ModList
@ -263,46 +254,16 @@ namespace Wabbajack.Lib
Directives = InstallDirectives,
GameType = Game
};
UpdateTracker.NextStep("Running Validation");
await ValidateModlist.RunValidation(Queue, ModList);
UpdateTracker.NextStep("Generating Report");
GenerateReport();
UpdateTracker.NextStep("Exporting ModList");
ExportModList();
ResetMembers();
Info("Done Building ModList");
ShowReport();
UpdateTracker.NextStep("Done Building ModList");
return true;
}
/// <summary>
/// Clear references to lists that hold a lot of data.
/// </summary>
private void ResetMembers()
{
AllFiles = null;
InstallDirectives = null;
SelectedArchives = null;
}
private void AddExternalFolder(ref List<string> roots)
{
var currentGame = Game.MetaData();
if (currentGame.AdditionalFolders == null || currentGame.AdditionalFolders.Count == 0) return;
foreach (var path in currentGame.AdditionalFolders.Select(f => f.Replace("%documents%", KnownFolders.Documents.Path)))
{
if (!Directory.Exists(path)) return;
roots.Add(path);
}
}
private void ParseDeploymentFile()
{
Info("Searching for vortex.deployment.json...");
@ -319,10 +280,10 @@ namespace Wabbajack.Lib
if (string.IsNullOrEmpty(deploymentFile))
{
Error("vortex.deployment.json not found!");
Info("vortex.deployment.json not found!");
return;
}
Info($"vortex.deployment.json found at {deploymentFile}");
Info("vortex.deployment.json found at "+deploymentFile);
Info("Parsing vortex.deployment.json...");
try
@ -345,81 +306,101 @@ namespace Wabbajack.Lib
});
}
/// <summary>
/// Some have mods outside their game folder located
/// </summary>
private async Task AddExternalFolder()
{
var currentGame = Game.MetaData();
if (currentGame.AdditionalFolders == null || currentGame.AdditionalFolders.Count == 0) return;
foreach (var f in currentGame.AdditionalFolders)
{
var path = f.Replace("%documents%", KnownFolders.Documents.Path);
if (!Directory.Exists(path)) return;
Info($"Indexing {path}");
await VFS.AddRoot(path);
}
}
private async Task CreateMetaFiles()
{
Utils.Log("Getting Nexus api_key, please click authorize if a browser window appears");
var nexusClient = await NexusApiClient.Get();
var archives = Directory.EnumerateFiles(DownloadsFolder, "*", SearchOption.TopDirectoryOnly).Where(f =>
File.Exists(f) && Path.GetExtension(f) != ".meta" && Path.GetExtension(f) != ".xxHash" &&
!File.Exists($"{f}.meta") && ActiveArchives.Contains(Path.GetFileNameWithoutExtension(f)));
await archives.PMap(Queue, async f =>
{
Info($"Creating meta file for {Path.GetFileName(f)}");
var metaString = "[General]\n" +
"repository=Nexus\n" +
$"gameName={GameName}\n";
string hash;
using(var md5 = MD5.Create())
using (var stream = File.OpenRead(f))
await Task.WhenAll(
Directory.EnumerateFiles(DownloadsFolder, "*", SearchOption.TopDirectoryOnly)
.Where(File.Exists)
.Select(async f =>
{
Info($"Calculating hash for {Path.GetFileName(f)}");
var cH = md5.ComputeHash(stream);
hash = BitConverter.ToString(cH).Replace("-", "").ToLowerInvariant();
Info($"Hash is {hash}");
}
var md5Response = await nexusClient.GetModInfoFromMD5(Game, hash);
if (md5Response.Count >= 1)
{
var modInfo = md5Response[0].mod;
metaString += $"modID={modInfo.mod_id}\n" +
$"modName={modInfo.name}\n" +
$"fileID={md5Response[0].file_details.file_id}\n" +
$"version={md5Response[0].file_details.version}\n";
File.WriteAllText(f+".meta",metaString, Encoding.UTF8);
}
else
{
Error("Error while getting information from NexusMods via MD5 hash!");
}
});
var otherFiles = Directory.EnumerateFiles(DownloadsFolder, "*", SearchOption.TopDirectoryOnly).Where(f =>
Path.GetExtension(f) == ".meta" && !ActiveArchives.Contains(Path.GetFileNameWithoutExtension(f)));
await otherFiles.PMap(Queue, async f =>
{
Info($"File {f} is not in ActiveArchives");
var lines = File.ReadAllLines(f);
if (lines.Length == 0 || !lines.Any(line => lines.Contains("directURL=")))
{
if (lines.Length == 0)
return;
lines.Do(line =>
if (Path.GetExtension(f) != ".meta" && Path.GetExtension(f) != ".xxHash" && !File.Exists($"{f}.meta") && ActiveArchives.Contains(Path.GetFileNameWithoutExtension(f)))
{
var tag = "";
if (line.Contains("tag="))
tag = line.Substring("tag=".Length);
Utils.Log($"Trying to create meta file for {Path.GetFileName(f)}");
var metaString = "[General]\n" +
"repository=Nexus\n" +
"installed=true\n" +
"uninstalled=false\n" +
"paused=false\n" +
"removed=false\n" +
$"gameName={GameName}\n";
string hash;
using(var md5 = MD5.Create())
using (var stream = File.OpenRead(f))
{
Utils.Log($"Calculating hash for {Path.GetFileName(f)}");
var cH = md5.ComputeHash(stream);
hash = BitConverter.ToString(cH).Replace("-", "").ToLowerInvariant();
Utils.Log($"Hash is {hash}");
}
if (tag != Consts.WABBAJACK_VORTEX_MANUAL)
var md5Response = await nexusClient.GetModInfoFromMD5(Game, hash);
if (md5Response.Count >= 1)
{
var modInfo = md5Response[0].mod;
metaString += $"modID={modInfo.mod_id}\n" +
$"modName={modInfo.name}\nfileID={md5Response[0].file_details.file_id}";
File.WriteAllText(f+".meta",metaString, Encoding.UTF8);
}
else
{
Error("Error while getting information from NexusMods via MD5 hash!");
}
}
else
{
if (Path.GetExtension(f) != ".meta" ||
ActiveArchives.Contains(Path.GetFileNameWithoutExtension(f)))
return;
Info($"File {f} contains the {Consts.WABBAJACK_VORTEX_MANUAL} tag, adding to ActiveArchives");
ActiveArchives.Add(Path.GetFileNameWithoutExtension(f));
});
}
else
{
Info($"File {f} appears to not be from the Nexus, adding to ActiveArchives");
ActiveArchives.Add(Path.GetFileNameWithoutExtension(f));
}
});
Utils.Log($"File {f} is not in ActiveArchives");
var lines = File.ReadAllLines(f);
if (lines.Length == 0 || !lines.Any(line => line.Contains("directURL=")))
{
if (lines.Length == 0)
return;
Info($"Checking for Steam Workshop Items...");
if (!_isSteamGame || _steamGame == null || !_hasSteamWorkshopItems)
lines.Do(line =>
{
var tag = "";
if (line.Contains("tag="))
tag = line.Substring("tag=".Length);
if (tag != Consts.WABBAJACK_VORTEX_MANUAL)
return;
Utils.Log($"File {f} contains the {Consts.WABBAJACK_VORTEX_MANUAL} tag, adding to ActiveArchives");
ActiveArchives.Add(Path.GetFileNameWithoutExtension(f));
});
}
else
{
Utils.Log($"File {f} appears to not come from the Nexus, adding to ActiveArchives");
ActiveArchives.Add(Path.GetFileNameWithoutExtension(f));
}
}
}));
Utils.Log($"Checking for Steam Workshop Items...");
if (!_isSteamGame || _steamGame == null || _steamGame.WorkshopItems.Count <= 0)
return;
_steamGame.WorkshopItems.Do(item =>
@ -434,6 +415,7 @@ namespace Wabbajack.Lib
Utils.Log($"Creating meta file for {item.ItemID}");
var metaString = "[General]\n" +
"repository=Steam\n" +
"installed=true\n" +
$"gameName={GameName}\n" +
$"steamID={_steamGame.AppId}\n" +
$"itemID={item.ItemID}\n" +
@ -458,22 +440,20 @@ namespace Wabbajack.Lib
var stack = MakeStack();
var compilationSteps = stack.ToList();
File.WriteAllText(Path.Combine(s, "_current_compilation_stack.yml"), Serialization.Serialize(compilationSteps));
File.WriteAllText(Path.Combine(s, "_current_compilation_stack.yml"),
Serialization.Serialize(stack));
return compilationSteps;
return stack;
}
public override IEnumerable<ICompilationStep> MakeStack()
{
Info("Generating compilation stack");
Utils.Log("Generating compilation stack");
return new List<ICompilationStep>
{
new IncludePropertyFiles(this),
new IncludeSteamWorkshopItems(this, _steamGame),
_hasSteamWorkshopItems ? new IncludeRegex(this, "^steamWorkshopItem_\\d*\\.meta$") : null,
new IgnoreDisabledVortexMods(this),
new IncludeVortexDeployment(this),
new IgnoreVortex(this),

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@ -19,14 +19,12 @@ namespace Wabbajack.Lib
public override ModManager ModManager => ModManager.Vortex;
public string GameFolder { get; set; }
public VortexInstaller(string archive, ModList modList, string outputFolder, string downloadFolder)
: base(
archive,
modList,
outputFolder,
downloadFolder)
archive: archive,
modList: modList,
outputFolder: outputFolder,
downloadFolder: downloadFolder)
{
#if DEBUG
// TODO: only for testing
@ -45,33 +43,17 @@ namespace Wabbajack.Lib
"for support.", "Warning",
MessageBoxButton.OK);
if (GameFolder == null)
GameFolder = GameInfo.GameLocation();
if (GameFolder == null)
{
MessageBox.Show(
$"In order to do a proper install Wabbajack needs to know where your {GameInfo.NexusName} folder resides. We tried looking the" +
"game location up but were unable to find it, please make sure you launch the game once before running this installer. ",
"Could not find game location", MessageBoxButton.OK);
Error("Exiting because we couldn't find the game folder.");
return false;
}
if (cancel.IsCancellationRequested) return false;
ConfigureProcessor(10, await RecommendQueueSize());
Directory.CreateDirectory(DownloadFolder);
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Hashing Archives");
await HashArchives();
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Downloading Missing Archives");
await DownloadArchives();
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Hashing Remaining Archives");
await HashArchives();
if (cancel.IsCancellationRequested) return false;
@ -86,34 +68,25 @@ namespace Wabbajack.Lib
Error("Cannot continue, was unable to download one or more archives");
}
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Priming VFS");
await PrimeVFS();
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Building Folder Structure");
BuildFolderStructure();
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Installing Archives");
await InstallArchives();
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Installing Included files");
await InstallIncludedFiles();
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Installing Manual files");
await InstallManualGameFiles();
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Installing SteamWorkshopItems");
await InstallSteamWorkshopItems();
//InstallIncludedDownloadMetas();
UpdateTracker.NextStep("Installation complete! You may exit the program.");
Info("Installation complete! You may exit the program.");
return true;
}