mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
Revert "Vortex Redone"
This commit is contained in:
parent
ab44492152
commit
1058a5a3c4
@ -10,7 +10,7 @@ namespace Wabbajack.Lib.Downloaders
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{
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public static readonly List<IDownloader> Downloaders = new List<IDownloader>()
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{
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//new GameFileSourceDownloader(),
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new GameFileSourceDownloader(),
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new MegaDownloader(),
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new DropboxDownloader(),
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new GoogleDriveDownloader(),
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@ -1,4 +1,8 @@
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using System.Threading.Tasks;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Alphaleonis.Win32.Filesystem;
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using Wabbajack.Common;
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using Wabbajack.Lib.Validation;
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@ -1,7 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Wabbajack.Common;
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@ -64,12 +64,8 @@ namespace Wabbajack.Lib
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.Do(NoWrapText);
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}
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var archiveCount = lst.Archives.Count + lst.Directives.Count(d => d is SteamMeta);
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var totalSize = lst.Archives.Sum(a => a.Size);
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totalSize += lst.Directives.Where(d => d is SteamMeta).Cast<SteamMeta>().Sum(s => s.Size);
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Text(
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$"#### Download Summary ({archiveCount} archives - {totalSize.ToFileSizeString()})");
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$"#### Download Summary ({lst.Archives.Count} archives - {lst.Archives.Sum(a => a.Size).ToFileSizeString()})");
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foreach (var archive in SortArchives(lst.Archives))
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{
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var hash = archive.Hash.FromBase64().ToHex();
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@ -82,8 +78,7 @@ namespace Wabbajack.Lib
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if (f is SteamMeta s)
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{
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var link = $"https://steamcommunity.com/sharedfiles/filedetails/?id={s.ItemID}";
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var size = ((long)s.Size).ToFileSizeString();
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NoWrapText($"* Steam Workshop Item: [{s.ItemID}]({link}) | Size: {size}");
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NoWrapText($"* Steam Workshop Item: [{s.ItemID}]({link}) | Size: {s.Size}");
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}
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});
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@ -4,18 +4,15 @@ using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading;
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using DynamicData;
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using Microsoft.WindowsAPICodePack.Shell;
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using Newtonsoft.Json;
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using Wabbajack.Common;
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using Wabbajack.Lib.CompilationSteps;
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using Wabbajack.Lib.NexusApi;
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using Wabbajack.Lib.Validation;
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using Directory = Alphaleonis.Win32.Filesystem.Directory;
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using File = System.IO.File;
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using Game = Wabbajack.Common.Game;
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using Path = Alphaleonis.Win32.Filesystem.Path;
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using File = Alphaleonis.Win32.Filesystem.File;
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namespace Wabbajack.Lib
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{
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@ -32,15 +29,15 @@ namespace Wabbajack.Lib
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public Game Game { get; }
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public string GameName { get; }
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public bool IgnoreMissingFiles { get; set; }
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public string VortexFolder { get; set; }
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public string StagingFolder { get; set; }
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public string DownloadsFolder { get; set; }
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public bool IgnoreMissingFiles { get; set; }
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public override ModManager ModManager => ModManager.Vortex;
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public override string GamePath { get; }
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public override string ModListOutputFolder => "output_folder";
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public override string ModListOutputFolder { get; }
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public override string ModListOutputFile { get; }
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public const string StagingMarkerName = "__vortex_staging_folder";
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@ -50,26 +47,19 @@ namespace Wabbajack.Lib
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private SteamGame _steamGame;
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private bool _hasSteamWorkshopItems;
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public VortexCompiler(Game game, string gamePath, string vortexFolder, string downloadsFolder,
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string stagingFolder, string outputFile)
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public VortexCompiler(Game game, string gamePath, string vortexFolder, string downloadsFolder, string stagingFolder, string outputFile)
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{
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Game = game;
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GamePath = gamePath;
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GameName = game.MetaData().NexusName;
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VortexFolder = vortexFolder;
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DownloadsFolder = downloadsFolder;
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StagingFolder = stagingFolder;
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ModListOutputFolder = "output_folder";
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ModListOutputFile = outputFile;
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if (string.IsNullOrEmpty(ModListName))
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{
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ModListName = $"Vortex ModList for {Game.ToString()}";
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ModListOutputFile = $"{ModListName}{ExtensionManager.Extension}";
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}
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GameName = Game.MetaData().NexusName;
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ActiveArchives = new List<string>();
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// there can be max one game after filtering
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SteamHandler.Instance.Games.Where(g => g.Game != null && g.Game == game).Do(g =>
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{
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_isSteamGame = true;
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@ -77,51 +67,52 @@ namespace Wabbajack.Lib
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SteamHandler.Instance.LoadWorkshopItems(_steamGame);
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_hasSteamWorkshopItems = _steamGame.WorkshopItems.Count > 0;
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});
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ActiveArchives = new List<string>();
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}
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protected override async Task<bool> _Begin(CancellationToken cancel)
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{
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if (cancel.IsCancellationRequested) return false;
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Info($"Starting Vortex compilation for {GameName} at {GamePath} with staging folder at {StagingFolder} and downloads folder at {DownloadsFolder}.");
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ConfigureProcessor(10);
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if (string.IsNullOrEmpty(ModListName))
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ModListName = $"Vortex ModList for {Game.ToString()}";
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ConfigureProcessor(12);
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UpdateTracker.Reset();
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Info($"Starting Vortex compilation for {GameName} at {GamePath} with staging folder at {StagingFolder} and downloads folder at {DownloadsFolder}.");
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Parsing deployment file");
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ParseDeploymentFile();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Creating metas for archives");
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Info("Starting pre-compilation steps");
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await CreateMetaFiles();
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if (cancel.IsCancellationRequested) return false;
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await VFS.IntegrateFromFile(_vfsCacheName);
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Info($"Indexing {StagingFolder}");
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await VFS.AddRoot(StagingFolder);
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var roots = new List<string> {StagingFolder, GamePath, DownloadsFolder};
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AddExternalFolder(ref roots);
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Info($"Indexing {GamePath}");
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await VFS.AddRoot(GamePath);
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Info($"Indexing {DownloadsFolder}");
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await VFS.AddRoot(DownloadsFolder);
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Indexing folders");
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await VFS.AddRoots(roots);
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await VFS.WriteToFile(_vfsCacheName);
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await AddExternalFolder();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Cleaning output folder");
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if (Directory.Exists(ModListOutputFolder))
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Utils.DeleteDirectory(ModListOutputFolder);
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Info("Cleaning output folder");
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if (Directory.Exists(ModListOutputFolder)) Utils.DeleteDirectory(ModListOutputFolder);
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Directory.CreateDirectory(ModListOutputFolder);
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UpdateTracker.NextStep("Finding Install Files");
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var vortexStagingFiles = Directory.EnumerateFiles(StagingFolder, "*", SearchOption.AllDirectories)
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.Where(p => p.FileExists() && p != StagingMarkerName)
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.Select(p => new RawSourceFile(VFS.Index.ByRootPath[p])
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{Path = p.RelativeTo(StagingFolder)});
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var vortexDownloads = Directory.EnumerateFiles(DownloadsFolder, "*", SearchOption.AllDirectories)
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.Where(p => p.FileExists() && p != DownloadMarkerName)
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.Where(p => p.FileExists())
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.Select(p => new RawSourceFile(VFS.Index.ByRootPath[p])
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{Path = p.RelativeTo(DownloadsFolder)});
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@ -148,6 +139,7 @@ namespace Wabbajack.Lib
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.GroupBy(f => f.Hash)
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.ToDictionary(f => f.Key, f => f.AsEnumerable());
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Info("Searching for mod files");
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AllFiles = vortexStagingFiles.Concat(vortexDownloads)
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.Concat(gameFiles)
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.DistinctBy(f => f.Path)
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@ -156,8 +148,7 @@ namespace Wabbajack.Lib
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Info($"Found {AllFiles.Count} files to build into mod list");
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Verifying destinations");
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Info("Verifying destinations");
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var duplicates = AllFiles.GroupBy(f => f.Path)
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.Where(fs => fs.Count() > 1)
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.Select(fs =>
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@ -194,9 +185,9 @@ namespace Wabbajack.Lib
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if(targetArchive.IniData?.General?.tag == null || targetArchive.IniData?.General?.tag != Consts.WABBAJACK_VORTEX_MANUAL)
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continue;
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#if DEBUG
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#if DEBUG
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Utils.Log($"Double hash for: {f.AbsolutePath}");
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#endif
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#endif
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var replace = f;
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var name = replace.File.Name;
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@ -213,9 +204,9 @@ namespace Wabbajack.Lib
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//AllFiles.Replace(f, replace);
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}
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if (cancel.IsCancellationRequested) return false;
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var stack = MakeStack();
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UpdateTracker.NextStep("Running Compilation Stack");
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Info("Running Compilation Stack");
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var results = await AllFiles.PMap(Queue, f => RunStack(stack.Where(s => s != null), f));
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IEnumerable<NoMatch> noMatch = results.OfType<NoMatch>().ToList();
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@ -237,17 +228,17 @@ namespace Wabbajack.Lib
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InstallDirectives = results.Where(i => !(i is IgnoredDirectly)).ToList();
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Info("Getting Nexus api_key, please click authorize if a browser window appears");
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// TODO: nexus stuff
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/*Info("Getting Nexus api_key, please click authorize if a browser window appears");
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if (IndexedArchives.Any(a => a.IniData?.General?.gameName != null))
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{
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var nexusClient = await NexusApiClient.Get();
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if (!await nexusClient.IsPremium()) Error($"User {await nexusClient.Username()} is not a premium Nexus user, so we cannot access the necessary API calls, cannot continue");
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var nexusClient = new NexusApiClient();
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if (!nexusClient.IsPremium) Error($"User {nexusClient.Username} is not a premium Nexus user, so we cannot access the necessary API calls, cannot continue");
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}
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*/
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Gathering Archives");
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await GatherArchives();
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ModList = new ModList
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@ -264,45 +255,15 @@ namespace Wabbajack.Lib
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GameType = Game
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};
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UpdateTracker.NextStep("Running Validation");
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await ValidateModlist.RunValidation(Queue, ModList);
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UpdateTracker.NextStep("Generating Report");
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GenerateReport();
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UpdateTracker.NextStep("Exporting ModList");
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ExportModList();
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ResetMembers();
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Info("Done Building ModList");
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ShowReport();
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UpdateTracker.NextStep("Done Building ModList");
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return true;
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}
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/// <summary>
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/// Clear references to lists that hold a lot of data.
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/// </summary>
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private void ResetMembers()
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{
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AllFiles = null;
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InstallDirectives = null;
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SelectedArchives = null;
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}
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private void AddExternalFolder(ref List<string> roots)
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{
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var currentGame = Game.MetaData();
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if (currentGame.AdditionalFolders == null || currentGame.AdditionalFolders.Count == 0) return;
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foreach (var path in currentGame.AdditionalFolders.Select(f => f.Replace("%documents%", KnownFolders.Documents.Path)))
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{
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if (!Directory.Exists(path)) return;
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roots.Add(path);
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}
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}
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private void ParseDeploymentFile()
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{
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Info("Searching for vortex.deployment.json...");
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@ -319,10 +280,10 @@ namespace Wabbajack.Lib
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if (string.IsNullOrEmpty(deploymentFile))
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{
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Error("vortex.deployment.json not found!");
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Info("vortex.deployment.json not found!");
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return;
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}
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Info($"vortex.deployment.json found at {deploymentFile}");
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Info("vortex.deployment.json found at "+deploymentFile);
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Info("Parsing vortex.deployment.json...");
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try
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@ -345,81 +306,101 @@ namespace Wabbajack.Lib
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});
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}
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/// <summary>
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/// Some have mods outside their game folder located
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/// </summary>
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private async Task AddExternalFolder()
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{
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var currentGame = Game.MetaData();
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if (currentGame.AdditionalFolders == null || currentGame.AdditionalFolders.Count == 0) return;
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foreach (var f in currentGame.AdditionalFolders)
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{
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var path = f.Replace("%documents%", KnownFolders.Documents.Path);
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if (!Directory.Exists(path)) return;
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Info($"Indexing {path}");
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await VFS.AddRoot(path);
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}
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}
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private async Task CreateMetaFiles()
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{
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Utils.Log("Getting Nexus api_key, please click authorize if a browser window appears");
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var nexusClient = await NexusApiClient.Get();
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var archives = Directory.EnumerateFiles(DownloadsFolder, "*", SearchOption.TopDirectoryOnly).Where(f =>
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File.Exists(f) && Path.GetExtension(f) != ".meta" && Path.GetExtension(f) != ".xxHash" &&
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!File.Exists($"{f}.meta") && ActiveArchives.Contains(Path.GetFileNameWithoutExtension(f)));
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await archives.PMap(Queue, async f =>
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{
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Info($"Creating meta file for {Path.GetFileName(f)}");
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var metaString = "[General]\n" +
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"repository=Nexus\n" +
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$"gameName={GameName}\n";
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string hash;
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using(var md5 = MD5.Create())
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using (var stream = File.OpenRead(f))
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await Task.WhenAll(
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Directory.EnumerateFiles(DownloadsFolder, "*", SearchOption.TopDirectoryOnly)
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.Where(File.Exists)
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.Select(async f =>
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{
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Info($"Calculating hash for {Path.GetFileName(f)}");
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var cH = md5.ComputeHash(stream);
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hash = BitConverter.ToString(cH).Replace("-", "").ToLowerInvariant();
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Info($"Hash is {hash}");
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}
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var md5Response = await nexusClient.GetModInfoFromMD5(Game, hash);
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if (md5Response.Count >= 1)
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{
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var modInfo = md5Response[0].mod;
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metaString += $"modID={modInfo.mod_id}\n" +
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$"modName={modInfo.name}\n" +
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$"fileID={md5Response[0].file_details.file_id}\n" +
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$"version={md5Response[0].file_details.version}\n";
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File.WriteAllText(f+".meta",metaString, Encoding.UTF8);
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}
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else
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{
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Error("Error while getting information from NexusMods via MD5 hash!");
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}
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});
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var otherFiles = Directory.EnumerateFiles(DownloadsFolder, "*", SearchOption.TopDirectoryOnly).Where(f =>
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Path.GetExtension(f) == ".meta" && !ActiveArchives.Contains(Path.GetFileNameWithoutExtension(f)));
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await otherFiles.PMap(Queue, async f =>
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{
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Info($"File {f} is not in ActiveArchives");
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var lines = File.ReadAllLines(f);
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if (lines.Length == 0 || !lines.Any(line => lines.Contains("directURL=")))
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{
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if (lines.Length == 0)
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return;
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lines.Do(line =>
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if (Path.GetExtension(f) != ".meta" && Path.GetExtension(f) != ".xxHash" && !File.Exists($"{f}.meta") && ActiveArchives.Contains(Path.GetFileNameWithoutExtension(f)))
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{
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var tag = "";
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if (line.Contains("tag="))
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tag = line.Substring("tag=".Length);
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Utils.Log($"Trying to create meta file for {Path.GetFileName(f)}");
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var metaString = "[General]\n" +
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"repository=Nexus\n" +
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"installed=true\n" +
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"uninstalled=false\n" +
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"paused=false\n" +
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"removed=false\n" +
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$"gameName={GameName}\n";
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string hash;
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using(var md5 = MD5.Create())
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using (var stream = File.OpenRead(f))
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{
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Utils.Log($"Calculating hash for {Path.GetFileName(f)}");
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var cH = md5.ComputeHash(stream);
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hash = BitConverter.ToString(cH).Replace("-", "").ToLowerInvariant();
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Utils.Log($"Hash is {hash}");
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}
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if (tag != Consts.WABBAJACK_VORTEX_MANUAL)
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var md5Response = await nexusClient.GetModInfoFromMD5(Game, hash);
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if (md5Response.Count >= 1)
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{
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var modInfo = md5Response[0].mod;
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metaString += $"modID={modInfo.mod_id}\n" +
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$"modName={modInfo.name}\nfileID={md5Response[0].file_details.file_id}";
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File.WriteAllText(f+".meta",metaString, Encoding.UTF8);
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}
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else
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{
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Error("Error while getting information from NexusMods via MD5 hash!");
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}
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}
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else
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{
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if (Path.GetExtension(f) != ".meta" ||
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ActiveArchives.Contains(Path.GetFileNameWithoutExtension(f)))
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return;
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Info($"File {f} contains the {Consts.WABBAJACK_VORTEX_MANUAL} tag, adding to ActiveArchives");
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ActiveArchives.Add(Path.GetFileNameWithoutExtension(f));
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});
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}
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else
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{
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Info($"File {f} appears to not be from the Nexus, adding to ActiveArchives");
|
||||
ActiveArchives.Add(Path.GetFileNameWithoutExtension(f));
|
||||
}
|
||||
});
|
||||
Utils.Log($"File {f} is not in ActiveArchives");
|
||||
var lines = File.ReadAllLines(f);
|
||||
if (lines.Length == 0 || !lines.Any(line => line.Contains("directURL=")))
|
||||
{
|
||||
if (lines.Length == 0)
|
||||
return;
|
||||
|
||||
Info($"Checking for Steam Workshop Items...");
|
||||
if (!_isSteamGame || _steamGame == null || !_hasSteamWorkshopItems)
|
||||
lines.Do(line =>
|
||||
{
|
||||
var tag = "";
|
||||
if (line.Contains("tag="))
|
||||
tag = line.Substring("tag=".Length);
|
||||
|
||||
if (tag != Consts.WABBAJACK_VORTEX_MANUAL)
|
||||
return;
|
||||
|
||||
Utils.Log($"File {f} contains the {Consts.WABBAJACK_VORTEX_MANUAL} tag, adding to ActiveArchives");
|
||||
ActiveArchives.Add(Path.GetFileNameWithoutExtension(f));
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
Utils.Log($"File {f} appears to not come from the Nexus, adding to ActiveArchives");
|
||||
ActiveArchives.Add(Path.GetFileNameWithoutExtension(f));
|
||||
}
|
||||
}
|
||||
}));
|
||||
|
||||
Utils.Log($"Checking for Steam Workshop Items...");
|
||||
if (!_isSteamGame || _steamGame == null || _steamGame.WorkshopItems.Count <= 0)
|
||||
return;
|
||||
|
||||
_steamGame.WorkshopItems.Do(item =>
|
||||
@ -434,6 +415,7 @@ namespace Wabbajack.Lib
|
||||
Utils.Log($"Creating meta file for {item.ItemID}");
|
||||
var metaString = "[General]\n" +
|
||||
"repository=Steam\n" +
|
||||
"installed=true\n" +
|
||||
$"gameName={GameName}\n" +
|
||||
$"steamID={_steamGame.AppId}\n" +
|
||||
$"itemID={item.ItemID}\n" +
|
||||
@ -458,22 +440,20 @@ namespace Wabbajack.Lib
|
||||
|
||||
var stack = MakeStack();
|
||||
|
||||
var compilationSteps = stack.ToList();
|
||||
File.WriteAllText(Path.Combine(s, "_current_compilation_stack.yml"), Serialization.Serialize(compilationSteps));
|
||||
File.WriteAllText(Path.Combine(s, "_current_compilation_stack.yml"),
|
||||
Serialization.Serialize(stack));
|
||||
|
||||
return compilationSteps;
|
||||
return stack;
|
||||
}
|
||||
|
||||
public override IEnumerable<ICompilationStep> MakeStack()
|
||||
{
|
||||
Info("Generating compilation stack");
|
||||
Utils.Log("Generating compilation stack");
|
||||
return new List<ICompilationStep>
|
||||
{
|
||||
new IncludePropertyFiles(this),
|
||||
|
||||
new IncludeSteamWorkshopItems(this, _steamGame),
|
||||
_hasSteamWorkshopItems ? new IncludeRegex(this, "^steamWorkshopItem_\\d*\\.meta$") : null,
|
||||
|
||||
new IgnoreDisabledVortexMods(this),
|
||||
new IncludeVortexDeployment(this),
|
||||
new IgnoreVortex(this),
|
||||
|
@ -19,14 +19,12 @@ namespace Wabbajack.Lib
|
||||
|
||||
public override ModManager ModManager => ModManager.Vortex;
|
||||
|
||||
public string GameFolder { get; set; }
|
||||
|
||||
public VortexInstaller(string archive, ModList modList, string outputFolder, string downloadFolder)
|
||||
: base(
|
||||
archive,
|
||||
modList,
|
||||
outputFolder,
|
||||
downloadFolder)
|
||||
archive: archive,
|
||||
modList: modList,
|
||||
outputFolder: outputFolder,
|
||||
downloadFolder: downloadFolder)
|
||||
{
|
||||
#if DEBUG
|
||||
// TODO: only for testing
|
||||
@ -45,33 +43,17 @@ namespace Wabbajack.Lib
|
||||
"for support.", "Warning",
|
||||
MessageBoxButton.OK);
|
||||
|
||||
if (GameFolder == null)
|
||||
GameFolder = GameInfo.GameLocation();
|
||||
|
||||
if (GameFolder == null)
|
||||
{
|
||||
MessageBox.Show(
|
||||
$"In order to do a proper install Wabbajack needs to know where your {GameInfo.NexusName} folder resides. We tried looking the" +
|
||||
"game location up but were unable to find it, please make sure you launch the game once before running this installer. ",
|
||||
"Could not find game location", MessageBoxButton.OK);
|
||||
Error("Exiting because we couldn't find the game folder.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancel.IsCancellationRequested) return false;
|
||||
ConfigureProcessor(10, await RecommendQueueSize());
|
||||
Directory.CreateDirectory(DownloadFolder);
|
||||
|
||||
if (cancel.IsCancellationRequested) return false;
|
||||
UpdateTracker.NextStep("Hashing Archives");
|
||||
await HashArchives();
|
||||
|
||||
if (cancel.IsCancellationRequested) return false;
|
||||
UpdateTracker.NextStep("Downloading Missing Archives");
|
||||
await DownloadArchives();
|
||||
|
||||
if (cancel.IsCancellationRequested) return false;
|
||||
UpdateTracker.NextStep("Hashing Remaining Archives");
|
||||
await HashArchives();
|
||||
|
||||
if (cancel.IsCancellationRequested) return false;
|
||||
@ -86,34 +68,25 @@ namespace Wabbajack.Lib
|
||||
Error("Cannot continue, was unable to download one or more archives");
|
||||
}
|
||||
|
||||
if (cancel.IsCancellationRequested) return false;
|
||||
UpdateTracker.NextStep("Priming VFS");
|
||||
await PrimeVFS();
|
||||
|
||||
if (cancel.IsCancellationRequested) return false;
|
||||
UpdateTracker.NextStep("Building Folder Structure");
|
||||
BuildFolderStructure();
|
||||
|
||||
if (cancel.IsCancellationRequested) return false;
|
||||
UpdateTracker.NextStep("Installing Archives");
|
||||
await InstallArchives();
|
||||
|
||||
if (cancel.IsCancellationRequested) return false;
|
||||
UpdateTracker.NextStep("Installing Included files");
|
||||
await InstallIncludedFiles();
|
||||
|
||||
if (cancel.IsCancellationRequested) return false;
|
||||
UpdateTracker.NextStep("Installing Manual files");
|
||||
await InstallManualGameFiles();
|
||||
|
||||
if (cancel.IsCancellationRequested) return false;
|
||||
UpdateTracker.NextStep("Installing SteamWorkshopItems");
|
||||
await InstallSteamWorkshopItems();
|
||||
|
||||
|
||||
//InstallIncludedDownloadMetas();
|
||||
|
||||
UpdateTracker.NextStep("Installation complete! You may exit the program.");
|
||||
Info("Installation complete! You may exit the program.");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user