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BA2 file names should be in UTF8
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@ -1,4 +1,8 @@
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### Changelog
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#### Version - 2.0.4.4 - 5/11/2020
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* BA2s store file names as UTF8 instead of UTF7
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* Check for a BSA file by header magic not by extension (allows .bsa.bak files to be extracted)
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* Exclude the game `Data` directory from compilation
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#### Version - 2.0.4.3 - 5/10/2020
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* Hotfix: tell the WJ CDN downloader to create the parent folder if it doesn't exist
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@ -94,7 +94,7 @@ namespace Compression.BSA
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{
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_rdr.BaseStream.Seek((long) _nameTableOffset, SeekOrigin.Begin);
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foreach (var file in files)
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file.FullPath = Encoding.UTF7.GetString(_rdr.ReadBytes(_rdr.ReadInt16()));
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file.FullPath = Encoding.UTF8.GetString(_rdr.ReadBytes(_rdr.ReadInt16()));
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}
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Files = files;
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