From 197873ec1d8e4dfd4088bacb348f78010c002fed Mon Sep 17 00:00:00 2001 From: Timothy Baldridge Date: Sat, 3 Aug 2019 11:37:32 -0600 Subject: [PATCH] add some basic support for FO4 --- README.md | 16 +++++++++++++++- RECIPES.md | 2 ++ Wabbajack/Compiler.cs | 2 ++ 3 files changed, 19 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index ab924f5e..995eb34a 100644 --- a/README.md +++ b/README.md @@ -22,7 +22,21 @@ continuum). * For other files (ENBSeries, SKSE, SRO, etc.) Look at the [`RECIPES.md`](https://github.com/halgari/wabbajack/blob/master/RECIPES.md) file * for instructions specific to your file source. 3) Now load Wabbajack, and point it to the `\\mods\\modlist.txt` file. -4) Click "B +4) Click `Begin`. +5) Wabbajack will start by indexing all your downloaded archives. This will take some time on most machines as the application +has to performa `SHA-256` hash on every file in every archive. However the results of this operation are cached, so you'll only need +to do this once for every downloaded file. +6) Once completed, Wabbajack will collect the files required for the modpack install and begin running them through the compilation stack. +7) If all goes well, you should see a new `.exe` file next to `Wabbajack.exe` that you just ran. This new `.exe` is the one +you want to hand out as a auto modlist installer. + +### Installing a ModList + +1) Get a modlist installer, it's a `.exe` file that was created by Wabbajack +2) Run the `.exe`, the install folder defaults to the same folder as the executable, change it if you want. +3) Click `Begin` to start installation. At some point you will be prompted for SSO authorization on the Nexus, files +will be auto installed and downloaded +4) After installation has completed, run `Mod Organizer 2.exe`, select `Portable` and your game type. ### How it works At a technical level the process is as follows. diff --git a/RECIPES.md b/RECIPES.md index 2f0b930c..23cd913e 100644 --- a/RECIPES.md +++ b/RECIPES.md @@ -69,6 +69,8 @@ Both files come from the nexus. 3) Copy the Part 2 archive into the `downloads` folder in MO2 4) Use MO2 to `Query Info` on the Part 2 file +#### SSEdit BethINI + #### Skyrim Realistic Overhaul SRO is only stored on the ModDB servers diff --git a/Wabbajack/Compiler.cs b/Wabbajack/Compiler.cs index 1c21e9ba..57fd5e57 100644 --- a/Wabbajack/Compiler.cs +++ b/Wabbajack/Compiler.cs @@ -468,6 +468,8 @@ namespace Wabbajack IgnoreEndsWith(".txt"), // Don't know why, but this seems to get copied around a bit IgnoreEndsWith("HavokBehaviorPostProcess.exe"), + // Theme file MO2 downloads somehow + IgnoreEndsWith("splash.png"), DropAll() }; }