Updated README.md

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@ -94,11 +94,11 @@ Next up are Cleaned Master Files. Use xEdit through MO2 and clean the base game
You now know about `.meta` files and understand that every file has to come from somewhere, this also means that you also need to create `.meta` files for MO2 and files in your game folder. We recommend using the [MO2 GitHub Releases](https://github.com/ModOrganizer2/modorganizer/releases/) instead of the ones you find on the Nexus. You now know about `.meta` files and understand that every file has to come from somewhere, this also means that you also need to create `.meta` files for MO2 and files in your game folder. We recommend using the [MO2 GitHub Releases](https://github.com/ModOrganizer2/modorganizer/releases/) instead of the ones you find on the Nexus.
Wabbajack will not only index your entire MO2 folder but also your entire Game folder and will try to also match files from your downloads folder with your game folder. These matched files will end up in a `Game Folder files` folder in the MO2 subdirectory after a user installs your list. Let's look at an example for better understanding: Wabbajack will not only index your entire MO2 folder but also your entire. Mods that need to be installed to the game folder by the user are required to be installed to a `Game Folder Files` folder in your MO2 directory. Let's look at an example for better understanding:
In your game folder you will likely have SKSE/F4SE/OBSE and in your downloads folder you would have the SKSE archive with it's `.meta` file (see [Script Extender and Cleaned ESMs](#script-extender-and-cleaned-masters) section if you haven't). Wabbajack will find the script extender files in your game folder, match them against the archive in your downloads folder and will put eg `skse64_1_5_97.dll`, `skse64_loader.exe` and `skse64_steam_loader.dll` in the `Game Folder Files` folder during installation. You will likely make use of SKSE/F4SE/OBSE or other Script Extender if you are modding Bethesda titles. Eg for SKSE you'd need to install `skse64_1_5_97.dll`, `skse64_loader.exe` and `skse64_steam_loader.dll` to your game folder. To make things easier for the end user, you can also put those files inside the `Game Folder Files` folder at `MO2\Game Folder Files`. You also need the archive and it's `.meta` file (see [Script Extender and Cleaned ESMs](#script-extender-and-cleaned-masters) section if you haven't) in your downloads folder so Wabbajack can match those files.
The user only has to copy the files in the `Game Folder Files` directory to their game folder after installation in order for them to install the same files you have. This also works with other files in your game folder as long as you have a download with those files and a `.meta` file for them, eg: ENBs. The user then only has to copy the files from the `Game Folder Files` directory to their game folder after installation. This also works for other files that need to be installed directly to the game folder like ENB or ReShade.
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