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https://github.com/wabbajack-tools/wabbajack.git
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Add unofficial lists to the UI
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parent
fd2b523493
commit
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@ -107,7 +107,7 @@ namespace Wabbajack
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private bool _useCompression = false;
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private bool _useCompression = false;
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public bool UseCompression { get => _useCompression; set => RaiseAndSetIfChanged(ref _useCompression, value); }
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public bool UseCompression { get => _useCompression; set => RaiseAndSetIfChanged(ref _useCompression, value); }
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public bool ShowUtilityLists { get; set; }
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public bool ShowUnofficial { get; set; }
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}
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}
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[JsonName("PerformanceSettings")]
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[JsonName("PerformanceSettings")]
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@ -40,7 +40,7 @@ namespace Wabbajack
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public bool ShowNSFW { get; set; }
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public bool ShowNSFW { get; set; }
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[Reactive]
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[Reactive]
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public bool ShowUtilityLists { get; set; }
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public bool ShowUnofficial { get; set; }
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[Reactive]
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[Reactive]
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public string GameType { get; set; }
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public string GameType { get; set; }
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@ -65,7 +65,7 @@ namespace Wabbajack
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{
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{
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GameType = !string.IsNullOrEmpty(settings.Game) ? settings.Game : ALL_GAME_TYPE;
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GameType = !string.IsNullOrEmpty(settings.Game) ? settings.Game : ALL_GAME_TYPE;
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ShowNSFW = settings.ShowNSFW;
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ShowNSFW = settings.ShowNSFW;
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ShowUtilityLists = settings.ShowUtilityLists;
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ShowUnofficial = settings.ShowUnofficial;
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OnlyInstalled = settings.OnlyInstalled;
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OnlyInstalled = settings.OnlyInstalled;
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Search = settings.Search;
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Search = settings.Search;
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}
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}
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@ -82,7 +82,7 @@ namespace Wabbajack
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{
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{
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OnlyInstalled = false;
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OnlyInstalled = false;
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ShowNSFW = false;
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ShowNSFW = false;
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ShowUtilityLists = false;
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ShowUnofficial = false;
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Search = string.Empty;
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Search = string.Empty;
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GameType = ALL_GAME_TYPE;
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GameType = ALL_GAME_TYPE;
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});
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});
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@ -153,8 +153,8 @@ namespace Wabbajack
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if (!vm.Metadata.NSFW) return true;
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if (!vm.Metadata.NSFW) return true;
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return vm.Metadata.NSFW && showNSFW;
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return vm.Metadata.NSFW && showNSFW;
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}))
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}))
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.Filter(this.WhenAny(x => x.ShowUtilityLists)
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.Filter(this.WhenAny(x => x.ShowUnofficial)
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.Select<bool, Func<ModListMetadataVM, bool>>(showUtilityLists => vm => showUtilityLists ? vm.Metadata.UtilityList : !vm.Metadata.UtilityList))
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.Select<bool, Func<ModListMetadataVM, bool>>(ShowUnofficial => vm => vm.Metadata.RepositoryName == "wj-featured" || ShowUnofficial))
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// Filter by Game
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// Filter by Game
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.Filter(this.WhenAny(x => x.GameType)
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.Filter(this.WhenAny(x => x.GameType)
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.Debounce(TimeSpan.FromMilliseconds(150), RxApp.MainThreadScheduler)
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.Debounce(TimeSpan.FromMilliseconds(150), RxApp.MainThreadScheduler)
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@ -202,7 +202,7 @@ namespace Wabbajack
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settings.Game = GameType;
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settings.Game = GameType;
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settings.Search = Search;
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settings.Search = Search;
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settings.ShowNSFW = ShowNSFW;
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settings.ShowNSFW = ShowNSFW;
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settings.ShowUtilityLists = ShowUtilityLists;
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settings.ShowUnofficial = ShowUnofficial;
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settings.OnlyInstalled = OnlyInstalled;
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settings.OnlyInstalled = OnlyInstalled;
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}
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}
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}
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}
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@ -117,11 +117,12 @@
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Content="Show NSFW"
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Content="Show NSFW"
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Foreground="{StaticResource ForegroundBrush}" />
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Foreground="{StaticResource ForegroundBrush}" />
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<CheckBox
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<CheckBox
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x:Name="ShowUtilityLists"
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x:Name="ShowUnofficial"
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Margin="10,0,10,0"
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Margin="10,0,10,0"
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VerticalAlignment="Center"
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VerticalAlignment="Center"
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Content="Only Utility Lists"
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Content="Show Unofficial Lists"
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Foreground="{StaticResource ForegroundBrush}" />
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Foreground="{StaticResource ForegroundBrush}" />
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<CheckBox
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<CheckBox
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@ -63,7 +63,7 @@ namespace Wabbajack
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.DisposeWith(dispose);
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.DisposeWith(dispose);
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this.BindStrict(ViewModel, vm => vm.ShowNSFW, x => x.ShowNSFW.IsChecked)
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this.BindStrict(ViewModel, vm => vm.ShowNSFW, x => x.ShowNSFW.IsChecked)
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.DisposeWith(dispose);
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.DisposeWith(dispose);
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this.BindStrict(ViewModel, vm => vm.ShowUtilityLists, x => x.ShowUtilityLists.IsChecked)
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this.BindStrict(ViewModel, vm => vm.ShowUnofficial, x => x.ShowUnofficial.IsChecked)
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.DisposeWith(dispose);
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.DisposeWith(dispose);
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this.WhenAny(x => x.ViewModel.ClearFiltersCommand)
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this.WhenAny(x => x.ViewModel.ClearFiltersCommand)
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