mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
Merge remote-tracking branch 'wabbajack-tools/master' into CompilerView-revamp
This commit is contained in:
commit
3804b5d35b
64
Wabbajack.Common/GOGHandler.cs
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64
Wabbajack.Common/GOGHandler.cs
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@ -0,0 +1,64 @@
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Win32;
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namespace Wabbajack.Common
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{
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public class GOGGame
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{
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public int GameID;
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public string Path;
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public string GameName;
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}
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/// <summary>
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/// Class for all GOG operations
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/// </summary>
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public class GOGHandler
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{
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private const string GOGRegKey = @"Software\GOG.com\Games";
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private const string GOG64RegKey = @"Software\WOW6432Node\GOG.com\Games";
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public HashSet<GOGGame> Games { get; internal set; }
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public RegistryKey GOGKey { get; internal set; }
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public GOGHandler(bool init)
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{
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var gogKey = Registry.LocalMachine.OpenSubKey(GOGRegKey) ?? Registry.LocalMachine.OpenSubKey(GOG64RegKey);
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GOGKey = gogKey;
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if (!init) return;
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LoadAllGames();
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}
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/// <summary>
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/// Finds the installation path of a GOG game by ID
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/// </summary>
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/// <param name="id">ID of the GOG game</param>
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/// <returns></returns>
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public string GetGamePathById(int id)
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{
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return Games.FirstOrDefault(f => f.GameID == id)?.Path;
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}
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/// <summary>
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/// Enumerates through all subkeys found in the GOG registry entry to get all
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/// GOG games
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/// </summary>
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public void LoadAllGames()
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{
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Games = new HashSet<GOGGame>();
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string[] keys = GOGKey.GetSubKeyNames();
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foreach (var key in keys)
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{
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var game = new GOGGame
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{
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GameID = int.Parse(key),
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GameName = GOGKey.OpenSubKey(key)?.GetValue("GAMENAME").ToString(),
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Path = GOGKey.OpenSubKey(key)?.GetValue("PATH").ToString()
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};
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Games.Add(game);
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}
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}
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}
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}
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@ -50,22 +50,22 @@ namespace Wabbajack.Common
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public static GameMetaData GetByMO2ArchiveName(string gameName)
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{
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var gamename = gameName.ToLower();
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return Games.Values.FirstOrDefault(g => g.MO2ArchiveName == gamename);
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return Games.Values.FirstOrDefault(g => g.MO2ArchiveName?.ToLower() == gamename);
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}
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public static Dictionary<Game, GameMetaData> Games = new Dictionary<Game, GameMetaData>
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{
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{
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/*{
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Game.Morrowind, new GameMetaData()
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},
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},*/
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{
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Game.Oblivion, new GameMetaData
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{
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Game = Game.Oblivion,
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NexusName = "oblivion",
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MO2Name = "Oblivion",
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MO2ArchiveName = "Oblivion",
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MO2ArchiveName = "oblivion",
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GameLocationRegistryKey = @"HKEY_LOCAL_MACHINE\SOFTWARE\Bethesda Softworks\Oblivion"
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}
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},
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112
Wabbajack.Common/SteamHandler.cs
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112
Wabbajack.Common/SteamHandler.cs
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Microsoft.Win32;
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namespace Wabbajack.Common
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{
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public class SteamGame
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{
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public int AppId;
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public string Name;
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public string InstallDir;
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}
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/// <summary>
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/// Class for all Steam operations
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/// </summary>
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public class SteamHandler
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{
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private const string SteamRegKey = @"Software\Valve\Steam";
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/// <summary>
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/// Path to the Steam folder
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/// </summary>
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public string SteamPath { get; internal set; }
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/// <summary>
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/// HashSet of all known Steam Libraries
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/// </summary>
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public HashSet<string> InstallFolders { get; internal set; }
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/// <summary>
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/// HashSet of all known SteamGames
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/// </summary>
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public HashSet<SteamGame> Games { get; internal set; }
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private string SteamConfig => Path.Combine(SteamPath, "config", "config.vdf");
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public SteamHandler(bool init)
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{
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var steamKey = Registry.CurrentUser.OpenSubKey(SteamRegKey);
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SteamPath = steamKey?.GetValue("SteamPath").ToString();
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if(!init) return;
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LoadInstallFolders();
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LoadAllSteamGames();
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}
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/// <summary>
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/// Finds the installation path of a Steam game by ID
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/// </summary>
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/// <param name="id">ID of the Steam game</param>
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/// <returns></returns>
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public string GetGamePathById(int id)
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{
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return Games.FirstOrDefault(f => f.AppId == id)?.InstallDir;
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}
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/// <summary>
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/// Reads the config file and adds all found installation folders to the HashSet
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/// </summary>
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public void LoadInstallFolders()
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{
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var paths = new HashSet<string>();
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File.ReadLines(SteamConfig, Encoding.UTF8).Do(l =>
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{
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if (!l.Contains("BaseInstallFolder_")) return;
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var s = GetVdfValue(l);
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s = Path.Combine(s, "steamapps");
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paths.Add(s);
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});
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InstallFolders = paths;
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}
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/// <summary>
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/// Enumerates through all Steam Libraries to find and read all .afc files, adding the found game
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/// to the HashSet
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/// </summary>
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public void LoadAllSteamGames()
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{
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var games = new HashSet<SteamGame>();
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InstallFolders.Do(p =>
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{
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Directory.EnumerateFiles(p, "*.acf", SearchOption.TopDirectoryOnly).Do(f =>
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{
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var steamGame = new SteamGame();
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File.ReadAllLines(f, Encoding.UTF8).Do(l =>
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{
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if(l.Contains("\"appid\""))
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steamGame.AppId = int.Parse(GetVdfValue(l));
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if (l.Contains("\"name\""))
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steamGame.Name = GetVdfValue(l);
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if (l.Contains("\"installdir\""))
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steamGame.InstallDir = Path.Combine(p, "common", GetVdfValue(l));
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});
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games.Add(steamGame);
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});
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});
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Games = games;
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}
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private static string GetVdfValue(string line)
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{
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var trim = line.Trim('\t').Replace("\t", "");
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string[] s = trim.Split('\"');
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return s[3].Replace("\\\\", "\\");
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}
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}
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}
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@ -98,8 +98,10 @@
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<Compile Include="Extensions\TaskExt.cs" />
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<Compile Include="FileExtractor.cs" />
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<Compile Include="GameMetaData.cs" />
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<Compile Include="GOGHandler.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SplittingStream.cs" />
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<Compile Include="SteamHandler.cs" />
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<Compile Include="Utils.cs" />
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<Compile Include="WorkQueue.cs" />
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</ItemGroup>
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116
Wabbajack/Views/ModListGalleryView.xaml
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116
Wabbajack/Views/ModListGalleryView.xaml
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<UserControl x:Class="Wabbajack.Views.ModListGalleryView"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mahapps="clr-namespace:MahApps.Metro.Controls;assembly=MahApps.Metro"
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xmlns:local="clr-namespace:Wabbajack"
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xmlns:iconPacks="http://metro.mahapps.com/winfx/xaml/iconpacks"
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xmlns:system="clr-namespace:System;assembly=mscorlib"
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mc:Ignorable="d"
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d:DesignHeight="450" d:DesignWidth="800">
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<UserControl.Resources>
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<Color x:Key="TextBackgroundFill">#92000000</Color>
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<SolidColorBrush x:Key="TextBackgroundFillBrush" Color="{StaticResource TextBackgroundFill}" />
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<Style x:Key="TileStyle" TargetType="{x:Type mahapps:Tile}">
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<Setter Property="Background" Value="Transparent"/>
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</Style>
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<Style x:Key="BackgroundBlurStyle" TargetType="{x:Type TextBlock}">
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<Setter Property="Background" Value="{StaticResource TextBackgroundFillBrush}"/>
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</Style>
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</UserControl.Resources>
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<Grid>
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<ScrollViewer HorizontalScrollBarVisibility="Disabled" Background="{x:Null}">
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<ScrollViewer.Resources>
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<system:Double x:Key="{x:Static SystemParameters.VerticalScrollBarWidthKey}">8</system:Double>
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</ScrollViewer.Resources>
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<StackPanel VerticalAlignment="Top" HorizontalAlignment="Left" Margin="8,0,8,0">
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<!--<Image Name="Banner"/>
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<Button Width="60" HorizontalAlignment="Left" Command="{Binding BackCommand}"
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Margin="4,0,0,8">
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<StackPanel Orientation="Horizontal">
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<iconPacks:PackIconMaterial Width="20" Height="20" Kind="ArrowLeft" />
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<TextBlock FontSize="15" Text="Back" Margin="4,0,0,0"/>
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</StackPanel>
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</Button>-->
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<WrapPanel HorizontalAlignment="Center">
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<ItemsControl
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Name="ItemsControlElement"
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Visibility="{Binding ItemsControlVisibility}"
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ItemsSource="{Binding ModLists}"
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HorizontalAlignment="Center"
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VerticalAlignment="Top">
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<ItemsControl.ItemsPanel>
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<ItemsPanelTemplate>
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<WrapPanel/>
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</ItemsPanelTemplate>
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</ItemsControl.ItemsPanel>
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<ItemsControl.ItemTemplate>
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<DataTemplate>
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<mahapps:Tile
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Style="{StaticResource TileStyle}"
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Click="Tile_OnClick"
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Width="590"
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Height="Auto">
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<Grid
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Width="590"
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Background="#222222">
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<Grid.RowDefinitions>
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<RowDefinition Height="10*"/>
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<RowDefinition Height="3*"/>
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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<Grid
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Grid.Row="0"
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Width="590"
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Height="Auto">
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<Grid.RowDefinitions>
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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<Viewbox Grid.Row="0" Stretch="Uniform">
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<Image Source="{Binding Links.ImageUri}"/>
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</Viewbox>
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<TextBlock FontSize="30" TextWrapping="Wrap" Text="{Binding Title}"
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Style="{StaticResource BackgroundBlurStyle}" Padding="4,0,4,0"
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Grid.Row="0" HorizontalAlignment="Center" VerticalAlignment="Bottom"
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FontWeight="Bold"/>
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</Grid>
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<Grid Grid.Row="1" Margin="4,0,2,4">
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<Grid.RowDefinitions>
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<RowDefinition Height="20"/>
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<RowDefinition Height="*"/>
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</Grid.RowDefinitions>
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<TextBlock FontSize="15" FontStyle="Italic" Grid.Row="0" TextWrapping="Wrap" Text="{Binding Game}"/>
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<TextBlock FontSize="15" Grid.Row="1" TextWrapping="Wrap" Text="{Binding Description}"/>
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</Grid>
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<StackPanel Orientation="Horizontal" Grid.Row="2" Margin="0,0,4,4" HorizontalAlignment="Right">
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<Button Click="Info_OnClick" Margin="0,0,4,0">
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<StackPanel Orientation="Horizontal">
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<!--<TextBlock FontSize="13" TextWrapping="Wrap" Text="More Info" Margin="4,0,4,0"/>-->
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<iconPacks:PackIconMaterial Width="16" Height="16" Kind="InformationOutline" Margin="0,0,4,0"/>
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</StackPanel>
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</Button>
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<Button Click="Download_OnClick">
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<StackPanel Orientation="Horizontal">
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<!--<TextBlock FontSize="13" TextWrapping="Wrap" Text="Download" Margin="4,0,4,0"/>-->
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<iconPacks:PackIconMaterial Width="16" Height="16" Kind="Download" />
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</StackPanel>
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</Button>
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</StackPanel>
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</Grid>
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</mahapps:Tile>
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</DataTemplate>
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</ItemsControl.ItemTemplate>
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</ItemsControl>
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</WrapPanel>
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<!--<Button Width="60" HorizontalAlignment="Left" Command="{Binding BackCommand}"
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Margin="4,0,12,0">
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<StackPanel Orientation="Horizontal">
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<iconPacks:PackIconMaterial Width="20" Height="20" Kind="ArrowLeft" />
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<TextBlock FontSize="15" Text="Back" Margin="4,0,0,0"/>
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</StackPanel>
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</Button>-->
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</StackPanel>
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</ScrollViewer>
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</Grid>
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</UserControl>
|
52
Wabbajack/Views/ModListGalleryView.xaml.cs
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52
Wabbajack/Views/ModListGalleryView.xaml.cs
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@ -0,0 +1,52 @@
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using System.Diagnostics;
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using System.Windows;
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using System.Windows.Controls;
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using MahApps.Metro.Controls;
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using Wabbajack.Lib.ModListRegistry;
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namespace Wabbajack.Views
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{
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public partial class ModListGalleryView : UserControl
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{
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public ModListGalleryView()
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{
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InitializeComponent();
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}
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public void Info_OnClick(object sender, RoutedEventArgs e)
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{
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if (!(sender is Button b)) return;
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if (!(b.DataContext is ModlistMetadata mm)) return;
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var link = mm.Links.MachineURL;
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Process.Start($"https://www.wabbajack.org/modlist/{link}");
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}
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public void Download_OnClick(object sender, RoutedEventArgs routedEventArgs)
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{
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/* unsure about this since the downloader changed
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if (!(sender is Button b)) return;
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if (!(b.DataContext is ModlistMetadata mm)) return;
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var link = mm.Links.Download;
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if (!Directory.Exists(Consts.ModListDownloadFolder))
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Directory.CreateDirectory(Consts.ModListDownloadFolder);
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var dest = Path.Combine(Consts.ModListDownloadFolder, mm.Links.MachineURL + ExtensionManager.Extension);
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var downloadWindow = new DownloadWindow(link, mm.Title, mm.,dest);
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downloadWindow.ShowDialog();*/
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}
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private void Tile_OnClick(object sender, RoutedEventArgs e)
|
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{
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if (!(sender is Tile t)) return;
|
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if (!t.IsFocused) return;
|
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if (!t.IsMouseOver) return;
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if (!(t.DataContext is ModlistMetadata mm)) return;
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var link = mm.Links.MachineURL;
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Process.Start($"https://www.wabbajack.org/modlist/{link}");
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}
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||||
}
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}
|
@ -204,6 +204,9 @@
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<Compile Include="Converters\LeftMarginMultiplierConverter.cs" />
|
||||
<Compile Include="Util\TreeViewItemExtensions.cs" />
|
||||
<Compile Include="View Models\SlideShow.cs" />
|
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<Compile Include="Views\ModListGalleryView.xaml.cs">
|
||||
<DependentUpon>ModListGalleryView.xaml</DependentUpon>
|
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</Compile>
|
||||
<Compile Include="Views\TextViewer.xaml.cs">
|
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<DependentUpon>TextViewer.xaml</DependentUpon>
|
||||
</Compile>
|
||||
@ -262,6 +265,10 @@
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Views\ModListGalleryView.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\TextViewer.xaml">
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||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
|
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Block a user