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https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
Small fixes for a bunch of small issues that came up in the past few weeks.
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@ -18,6 +18,7 @@ namespace Wabbajack.Common
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Fallout3,
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[Description("Fallout New Vegas")]
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FalloutNewVegas,
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[Description("Skyrim Legendary Edition")]
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Skyrim,
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[Description("Skyrim Special Edition")]
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SkyrimSpecialEdition,
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@ -63,6 +64,9 @@ namespace Wabbajack.Common
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// Nexus DB id for the game, used in some specific situations
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public long NexusGameId { get; internal set; }
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public string MO2Name { get; internal set; }
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public string HumanFriendlyGameName => Game.GetDescription();
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public string GameLocationRegistryKey { get; internal set; }
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// to get steam ids: https://steamdb.info
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public List<int> SteamIDs { get; internal set; }
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@ -74,6 +78,9 @@ namespace Wabbajack.Common
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public List<string> RequiredFiles { get; internal set; }
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public bool Disabled { get; internal set; }
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// Games that this game are commonly confused with, for example Skyrim SE vs Skyrim LE
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public Game[] CommonlyConfusedWith { get; set; }
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public string InstalledVersion
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{
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get
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@ -103,6 +110,30 @@ namespace Wabbajack.Common
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{
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}
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}
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public static class EnumExtensions
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{
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public static string GetDescription<T>(this T enumerationValue)
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where T : struct
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{
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var type = enumerationValue.GetType();
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if(!type.IsEnum)
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{
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throw new ArgumentException($"{nameof(enumerationValue)} must be of Enum type", nameof(enumerationValue));
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}
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var memberInfo = type.GetMember(enumerationValue.ToString());
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if(memberInfo.Length > 0)
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{
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var attrs = memberInfo[0].GetCustomAttributes(typeof(DescriptionAttribute), false);
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if(attrs.Length > 0)
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{
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return ((DescriptionAttribute)attrs[0]).Description;
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}
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}
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return enumerationValue.ToString();
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}
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}
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public class GameRegistry
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{
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@ -150,12 +181,17 @@ namespace Wabbajack.Common
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{
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SupportedModManager = ModManager.MO2,
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Game = Game.Morrowind,
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Disabled = true,
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SteamIDs = new List<int>{0},
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Disabled = false,
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SteamIDs = new List<int>{22320},
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NexusName = "morrowind",
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NexusGameId = 100,
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MO2Name = "Morrowind",
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MO2ArchiveName = "morrowind"
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MO2ArchiveName = "morrowind",
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RequiredFiles = new List<string>
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{
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"Morrowind.exe"
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},
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MainExecutable = "Morrowind.exe"
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}
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},
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{
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@ -231,7 +267,8 @@ namespace Wabbajack.Common
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{
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"tesv.exe"
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},
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MainExecutable = "TESV.exe"
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MainExecutable = "TESV.exe",
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CommonlyConfusedWith = new [] {Game.SkyrimSpecialEdition, Game.SkyrimVR}
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}
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},
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{
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@ -249,7 +286,8 @@ namespace Wabbajack.Common
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{
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"SkyrimSE.exe"
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},
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MainExecutable = "SkyrimSE.exe"
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MainExecutable = "SkyrimSE.exe",
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CommonlyConfusedWith = new []{Game.Skyrim, Game.SkyrimVR}
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}
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},
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{
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@ -55,10 +55,23 @@ namespace Wabbajack.Lib
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if (GameFolder == null)
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{
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await Utils.Log(new CriticalFailureIntervention(
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$"In order to do a proper install Wabbajack needs to know where your {game.MO2Name} folder resides. We tried looking the " +
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"game location up in the Windows Registry but were unable to find it, please make sure you launch the game once before running this installer. ",
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"Could not find game location")).Task;
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var otherGame = game.CommonlyConfusedWith.Where(g => g.MetaData().IsInstalled).Select(g => g.MetaData()).FirstOrDefault();
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if (otherGame != null)
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{
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await Utils.Log(new CriticalFailureIntervention(
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$"In order to do a proper install Wabbajack needs to know where your {game.HumanFriendlyGameName} folder resides. However this game doesn't seem to be installed, we did however find a installed" +
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$"copy of {otherGame.HumanFriendlyGameName}, did you install the wrong game?",
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$"Could not locate {game.HumanFriendlyGameName}"))
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.Task;
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}
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else
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{
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await Utils.Log(new CriticalFailureIntervention(
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$"In order to do a proper install Wabbajack needs to know where your {game.HumanFriendlyGameName} folder resides. However this game doesn't seem to be installed",
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$"Could not locate {game.HumanFriendlyGameName}"))
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.Task;
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}
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Utils.Log("Exiting because we couldn't find the game folder.");
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return false;
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}
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@ -15,6 +15,8 @@ namespace Wabbajack.Lib
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public long VideoMemorySize { get; set; }
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public long SystemMemorySize { get; set; }
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public Version WindowsVersion { get; set; }
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/// <summary>
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/// Value used in LE ENBs for VideoMemorySizeMb
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/// </summary>
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@ -55,7 +55,8 @@ namespace Wabbajack.Util
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ScreenWidth = width,
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ScreenHeight = height,
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VideoMemorySize = video_memory,
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SystemMemorySize = (long)memory.ullTotalPhys
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SystemMemorySize = (long)memory.ullTotalPhys,
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WindowsVersion = Environment.OSVersion.Version
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};
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}
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}
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@ -33,6 +33,13 @@ namespace Wabbajack
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Utils.Log($"Wabbajack Build - {ThisAssembly.Git.Sha}");
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var p = SystemParametersConstructor.Create();
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Utils.Log($"Detected Windows Version: {p.WindowsVersion}");
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if (!(p.WindowsVersion.Major >= 6 && p.WindowsVersion.Minor >= 2))
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Utils.Log(
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$"You are not running a recent version of Windows (version 10 or greater), Wabbajack is not supported on OS versions older than Windows 10.");
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Utils.Log(
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$"System settings - ({p.SystemMemorySize.ToFileSizeString()} RAM), Display: {p.ScreenWidth} x {p.ScreenHeight} ({p.VideoMemorySize.ToFileSizeString()} VRAM - VideoMemorySizeMb={p.EnbLEVRAMSize})");
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