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Fixed zEditIntegrationTests failing
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@ -15,7 +15,7 @@ namespace Wabbajack.Lib.CompilationSteps
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public override Directive Run(RawSourceFile source)
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{
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var filename = Path.GetFileName(source.Path);
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var gameFile = Path.Combine(_compiler.GamePath, "Data", filename);
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var gameFile = Path.Combine(_compiler._mo2Compiler.GamePath, "Data", filename);
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if (!Consts.GameESMs.Contains(filename) || !source.Path.StartsWith("mods\\") ||
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!File.Exists(gameFile)) return null;
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