Make extra included games explicit

This commit is contained in:
Timothy Baldridge 2020-09-11 06:54:24 -06:00
parent d3ea54f4e2
commit 59eb915475
6 changed files with 49 additions and 13 deletions

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@ -4,10 +4,13 @@ using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Wabbajack.Common.StoreHandlers;
namespace Wabbajack.Common
{
[JsonConverter(typeof(StringEnumConverter))]
public enum Game
{
//MO2 GAMES

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@ -51,18 +51,18 @@ namespace Wabbajack.Common
File.WriteAllText(filename, JsonConvert.SerializeObject(obj, Formatting.Indented, JsonSettings));
}
public static void ToJson<T>(this T obj, Stream stream)
public static void ToJson<T>(this T obj, Stream stream, bool useGenericSettings = false)
{
using var tw = new StreamWriter(stream, Encoding.UTF8, bufferSize: 1024, leaveOpen: true);
using var writer = new JsonTextWriter(tw);
var ser = JsonSerializer.Create(JsonSettings);
var ser = JsonSerializer.Create(useGenericSettings ? GenericJsonSettings : JsonSettings);
ser.Serialize(writer, obj);
}
public static async ValueTask ToJsonAsync<T>(this T obj, AbsolutePath path)
public static async ValueTask ToJsonAsync<T>(this T obj, AbsolutePath path, bool useGenericSettings = false)
{
await using var fs = await path.Create();
obj.ToJson(fs);
obj.ToJson(fs, useGenericSettings);
}
public static string ToJson<T>(this T obj, bool useGenericSettings = false)

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@ -783,6 +783,14 @@ namespace Wabbajack.Common
.Build();
return d.Deserialize<T>(new StringReader(s));
}
public static T FromYaml<T>(this AbsolutePath s)
{
var d = new DeserializerBuilder()
.WithNamingConvention(PascalCaseNamingConvention.Instance)
.Build();
return d.Deserialize<T>(new StringReader((string)s));
}
public static void LogStatus(string s)
{
Status(s);

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@ -0,0 +1,19 @@
using System.Threading.Tasks;
using Wabbajack.Common;
namespace Wabbajack.Lib
{
public class CompilerSettings
{
public const string FileName = "compiler_settings.json";
public static async Task<CompilerSettings> Load(AbsolutePath folder)
{
var path = folder.Combine(FileName);
return !path.IsFile ? new CompilerSettings() : path.FromJson<CompilerSettings>();
}
public Game[] IncludedGames { get; set; } = new Game[0];
public string[] OtherProfiles { get; set; } = new string[0];
}
}

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@ -31,11 +31,8 @@ namespace Wabbajack.Lib
public override AbsolutePath GamePath { get; }
public GameMetaData CompilingGame { get; }
/// <summary>
/// All games available for sourcing during compilation (including the Compiling Game)
/// </summary>
public List<Game> AvailableGames { get; }
public CompilerSettings Settings { get; set; }
public override AbsolutePath ModListOutputFolder => ((RelativePath)"output_folder").RelativeToEntryPoint();
@ -66,8 +63,7 @@ namespace Wabbajack.Lib
CompilingGame = GameRegistry.Games.First(g => g.Value.MO2Name == mo2game).Value;
GamePath = new AbsolutePath((string)MO2Ini.General.gamePath.Replace("\\\\", "\\"));
ModListOutputFile = outputFile;
AvailableGames = CompilingGame.CanSourceFrom.Cons(CompilingGame.Game).Where(g => g.MetaData().IsInstalled).ToList();
Settings = new CompilerSettings();
}
public AbsolutePath MO2DownloadsFolder
@ -91,6 +87,11 @@ namespace Wabbajack.Lib
Queue.SetActiveThreadsObservable(ConstructDynamicNumThreads(await RecommendQueueSize()));
UpdateTracker.Reset();
UpdateTracker.NextStep("Gathering information");
Utils.Log($"Loading compiler Settings");
Settings = await CompilerSettings.Load(MO2ProfileDir);
Settings.IncludedGames = Settings.IncludedGames.Add(CompilingGame.Game);
Info("Looking for other profiles");
var otherProfilesPath = MO2ProfileDir.Combine("otherprofiles.txt");
SelectedProfiles = new HashSet<string>();
@ -121,7 +122,7 @@ namespace Wabbajack.Lib
{
MO2Folder, GamePath, MO2DownloadsFolder
};
roots.AddRange(AvailableGames.Select(g => g.MetaData().GameLocation()));
roots.AddRange(Settings.IncludedGames.Select(g => g.MetaData().GameLocation()));
}
else
{
@ -206,7 +207,7 @@ namespace Wabbajack.Lib
if (UseGamePaths)
{
foreach (var ag in AvailableGames)
foreach (var ag in Settings.IncludedGames)
{
try
{

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@ -508,6 +508,11 @@ namespace Wabbajack.Test
var profile = utils.AddProfile();
var mod = await utils.AddMod();
await new CompilerSettings()
{
IncludedGames = new []{Game.Morrowind}
}.ToJsonAsync(utils.MO2Folder.Combine("profiles", profile, CompilerSettings.FileName), true);
Game.SkyrimSpecialEdition.MetaData().CanSourceFrom = new[] {Game.Morrowind, Game.Skyrim};
// Morrowind file with different name