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https://github.com/wabbajack-tools/wabbajack.git
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Make extra included games explicit
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parent
d3ea54f4e2
commit
59eb915475
@ -4,10 +4,13 @@ using System.ComponentModel;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Linq;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using Wabbajack.Common.StoreHandlers;
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using Wabbajack.Common.StoreHandlers;
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namespace Wabbajack.Common
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namespace Wabbajack.Common
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{
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{
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[JsonConverter(typeof(StringEnumConverter))]
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public enum Game
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public enum Game
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{
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{
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//MO2 GAMES
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//MO2 GAMES
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@ -51,18 +51,18 @@ namespace Wabbajack.Common
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File.WriteAllText(filename, JsonConvert.SerializeObject(obj, Formatting.Indented, JsonSettings));
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File.WriteAllText(filename, JsonConvert.SerializeObject(obj, Formatting.Indented, JsonSettings));
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}
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}
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public static void ToJson<T>(this T obj, Stream stream)
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public static void ToJson<T>(this T obj, Stream stream, bool useGenericSettings = false)
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{
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{
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using var tw = new StreamWriter(stream, Encoding.UTF8, bufferSize: 1024, leaveOpen: true);
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using var tw = new StreamWriter(stream, Encoding.UTF8, bufferSize: 1024, leaveOpen: true);
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using var writer = new JsonTextWriter(tw);
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using var writer = new JsonTextWriter(tw);
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var ser = JsonSerializer.Create(JsonSettings);
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var ser = JsonSerializer.Create(useGenericSettings ? GenericJsonSettings : JsonSettings);
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ser.Serialize(writer, obj);
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ser.Serialize(writer, obj);
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}
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}
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public static async ValueTask ToJsonAsync<T>(this T obj, AbsolutePath path)
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public static async ValueTask ToJsonAsync<T>(this T obj, AbsolutePath path, bool useGenericSettings = false)
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{
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{
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await using var fs = await path.Create();
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await using var fs = await path.Create();
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obj.ToJson(fs);
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obj.ToJson(fs, useGenericSettings);
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}
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}
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public static string ToJson<T>(this T obj, bool useGenericSettings = false)
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public static string ToJson<T>(this T obj, bool useGenericSettings = false)
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@ -783,6 +783,14 @@ namespace Wabbajack.Common
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.Build();
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.Build();
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return d.Deserialize<T>(new StringReader(s));
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return d.Deserialize<T>(new StringReader(s));
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}
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}
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public static T FromYaml<T>(this AbsolutePath s)
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{
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var d = new DeserializerBuilder()
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.WithNamingConvention(PascalCaseNamingConvention.Instance)
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.Build();
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return d.Deserialize<T>(new StringReader((string)s));
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}
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public static void LogStatus(string s)
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public static void LogStatus(string s)
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{
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{
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Status(s);
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Status(s);
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19
Wabbajack.Lib/CompilerSettings.cs
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19
Wabbajack.Lib/CompilerSettings.cs
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@ -0,0 +1,19 @@
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using System.Threading.Tasks;
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using Wabbajack.Common;
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namespace Wabbajack.Lib
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{
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public class CompilerSettings
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{
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public const string FileName = "compiler_settings.json";
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public static async Task<CompilerSettings> Load(AbsolutePath folder)
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{
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var path = folder.Combine(FileName);
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return !path.IsFile ? new CompilerSettings() : path.FromJson<CompilerSettings>();
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}
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public Game[] IncludedGames { get; set; } = new Game[0];
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public string[] OtherProfiles { get; set; } = new string[0];
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}
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}
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@ -32,10 +32,7 @@ namespace Wabbajack.Lib
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public GameMetaData CompilingGame { get; }
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public GameMetaData CompilingGame { get; }
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/// <summary>
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public CompilerSettings Settings { get; set; }
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/// All games available for sourcing during compilation (including the Compiling Game)
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/// </summary>
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public List<Game> AvailableGames { get; }
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public override AbsolutePath ModListOutputFolder => ((RelativePath)"output_folder").RelativeToEntryPoint();
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public override AbsolutePath ModListOutputFolder => ((RelativePath)"output_folder").RelativeToEntryPoint();
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@ -66,8 +63,7 @@ namespace Wabbajack.Lib
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CompilingGame = GameRegistry.Games.First(g => g.Value.MO2Name == mo2game).Value;
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CompilingGame = GameRegistry.Games.First(g => g.Value.MO2Name == mo2game).Value;
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GamePath = new AbsolutePath((string)MO2Ini.General.gamePath.Replace("\\\\", "\\"));
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GamePath = new AbsolutePath((string)MO2Ini.General.gamePath.Replace("\\\\", "\\"));
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ModListOutputFile = outputFile;
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ModListOutputFile = outputFile;
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Settings = new CompilerSettings();
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AvailableGames = CompilingGame.CanSourceFrom.Cons(CompilingGame.Game).Where(g => g.MetaData().IsInstalled).ToList();
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}
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}
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public AbsolutePath MO2DownloadsFolder
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public AbsolutePath MO2DownloadsFolder
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@ -91,6 +87,11 @@ namespace Wabbajack.Lib
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Queue.SetActiveThreadsObservable(ConstructDynamicNumThreads(await RecommendQueueSize()));
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Queue.SetActiveThreadsObservable(ConstructDynamicNumThreads(await RecommendQueueSize()));
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UpdateTracker.Reset();
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UpdateTracker.Reset();
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UpdateTracker.NextStep("Gathering information");
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UpdateTracker.NextStep("Gathering information");
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Utils.Log($"Loading compiler Settings");
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Settings = await CompilerSettings.Load(MO2ProfileDir);
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Settings.IncludedGames = Settings.IncludedGames.Add(CompilingGame.Game);
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Info("Looking for other profiles");
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Info("Looking for other profiles");
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var otherProfilesPath = MO2ProfileDir.Combine("otherprofiles.txt");
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var otherProfilesPath = MO2ProfileDir.Combine("otherprofiles.txt");
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SelectedProfiles = new HashSet<string>();
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SelectedProfiles = new HashSet<string>();
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@ -121,7 +122,7 @@ namespace Wabbajack.Lib
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{
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{
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MO2Folder, GamePath, MO2DownloadsFolder
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MO2Folder, GamePath, MO2DownloadsFolder
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};
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};
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roots.AddRange(AvailableGames.Select(g => g.MetaData().GameLocation()));
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roots.AddRange(Settings.IncludedGames.Select(g => g.MetaData().GameLocation()));
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}
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}
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else
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else
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{
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{
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@ -206,7 +207,7 @@ namespace Wabbajack.Lib
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if (UseGamePaths)
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if (UseGamePaths)
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{
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{
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foreach (var ag in AvailableGames)
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foreach (var ag in Settings.IncludedGames)
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{
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{
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try
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try
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{
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{
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@ -508,6 +508,11 @@ namespace Wabbajack.Test
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var profile = utils.AddProfile();
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var profile = utils.AddProfile();
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var mod = await utils.AddMod();
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var mod = await utils.AddMod();
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await new CompilerSettings()
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{
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IncludedGames = new []{Game.Morrowind}
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}.ToJsonAsync(utils.MO2Folder.Combine("profiles", profile, CompilerSettings.FileName), true);
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Game.SkyrimSpecialEdition.MetaData().CanSourceFrom = new[] {Game.Morrowind, Game.Skyrim};
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Game.SkyrimSpecialEdition.MetaData().CanSourceFrom = new[] {Game.Morrowind, Game.Skyrim};
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// Morrowind file with different name
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// Morrowind file with different name
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