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fix: CTD when paths are edited
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@ -1,5 +1,10 @@
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### Changelog
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#### Version - 3.0.0.5 -
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* No longer rehashes files on every compile
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* Editing paths in the install/compile settings won't crash the app
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* Fix for .refcache files not being ignored during compilation
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#### Version - 3.0.0.4 - 8/20/2022
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* Fix for: when some optional game files weren't present (like CreationKit.exe), the app would refuse to recognize any files from that game
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@ -74,7 +74,7 @@ namespace Wabbajack
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public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
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{
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return (AbsolutePath)(value as string);
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return AbsolutePath.ConvertNoFailure((string) value);
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}
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}
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}
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@ -47,7 +47,7 @@ public struct AbsolutePath : IPath, IComparable<AbsolutePath>, IEquatable<Absolu
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if (path.StartsWith(@"\\"))
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return PathFormat.Windows;
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if (DriveLetters.Contains(path[0]) && path[1] == ':')
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if (path.Length >= 2 && DriveLetters.Contains(path[0]) && path[1] == ':')
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return PathFormat.Windows;
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throw new PathException($"Invalid Path format: {path}");
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@ -192,4 +192,16 @@ public struct AbsolutePath : IPath, IComparable<AbsolutePath>, IEquatable<Absolu
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return Parent.Combine((FileName.WithoutExtension() + append).ToRelativePath()
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.WithExtension(Extension));
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}
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public static AbsolutePath ConvertNoFailure(string value)
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{
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try
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{
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return (AbsolutePath) value;
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}
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catch (Exception ex)
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{
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return default;
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}
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}
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}
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