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Fixes for FO4EE recompilation
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@ -21,6 +21,7 @@ using Wabbajack.Common;
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using Wabbajack.Compiler;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Installer;
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using Wabbajack.Models;
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using Wabbajack.Networking.WabbajackClientApi;
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using Wabbajack.Paths;
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@ -249,17 +250,25 @@ namespace Wabbajack
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var compiler = MO2Compiler.Create(_serviceProvider, mo2Settings);
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compiler.OnStatusUpdate += (sender, update) =>
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var events = Observable.FromEventPattern<StatusUpdate>(h => compiler.OnStatusUpdate += h,
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h => compiler.OnStatusUpdate -= h)
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.Throttle(TimeSpan.FromSeconds(0.5))
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.ObserveOnGuiThread()
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.Subscribe(update =>
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{
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RxApp.MainThreadScheduler.Schedule(update, (scheduler, update) =>
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{
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StatusText = update.StatusText;
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StatusProgress = update.StepsProgress;
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return Disposable.Empty;
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StatusText = update.EventArgs.StatusText;
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StatusProgress = update.EventArgs.StepsProgress;
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});
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};
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try
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{
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await compiler.Begin(token);
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}
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finally
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{
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events.Dispose();
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}
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if (PublishUpdate)
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{
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@ -392,6 +392,7 @@ public class InstallerVM : BackNavigatingVM, IBackNavigatingVM, ICpuStatusVM
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catch (Exception ex)
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{
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TaskBarUpdate.Send($"Error during install of {ModList.Name}", TaskbarItemProgressState.Error);
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_logger.LogError(ex, ex.Message);
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InstallState = InstallState.Failure;
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StatusText = $"Error during install of {ModList.Name}";
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StatusProgress = Percent.Zero;
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@ -106,6 +106,7 @@ public class ImageLoader
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DXGI_FORMAT.BC5_UNORM => CompressionFormat.Bc5,
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DXGI_FORMAT.BC7_UNORM => CompressionFormat.Bc7,
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DXGI_FORMAT.B8G8R8A8_UNORM => CompressionFormat.Bgra,
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DXGI_FORMAT.R8G8B8A8_UNORM => CompressionFormat.Rgba,
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_ => throw new Exception($"Cannot re-encode texture with {dx} format, encoding not supported")
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};
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}
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