Using new GameFinder feature

This commit is contained in:
erri120 2021-03-26 14:23:23 +01:00
parent b8eb9da44c
commit 6dd31b5799
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@ -30,11 +30,11 @@ namespace Wabbajack.Common.StoreHandlers
private static readonly Lazy<OriginHandler> _originHandler = new(() => new OriginHandler());
public OriginHandler OriginHandler = _originHandler.Value;
public List<AStoreGame> StoreGames;
private List<AStoreGame> _storeGames;
public Dictionary<Game, AStoreGame> Games = new();
private void FindGames<THandler, TGame>(THandler handler, string name)
private void FindGames<THandler, TGame>(THandler handler)
where THandler : AStoreHandler<TGame>
where TGame : AStoreGame
{
@ -44,23 +44,23 @@ namespace Wabbajack.Common.StoreHandlers
foreach (var game in handler.Games)
{
Utils.Log($"{handler.StoreType}: Found game {game}");
StoreGames.Add(game);
_storeGames.Add(game);
}
}
catch (Exception e)
{
Utils.Error(e, $"Could not load all Games from the {name}");
Utils.Error(e, $"Could not load all Games from the {handler}");
}
}
public StoreHandler()
{
StoreGames = new List<AStoreGame>();
_storeGames = new List<AStoreGame>();
FindGames<SteamHandler, SteamGame>(SteamHandler, "SteamHandler");
FindGames<GOGHandler, GOGGame>(GOGHandler, "GOGHandler");
FindGames<BethNetHandler, BethNetGame>(BethNetHandler, "BethNetHandler");
FindGames<EGSHandler, EGSGame>(EpicGameStoreHandler, "EpicGameStoreHandler");
FindGames<SteamHandler, SteamGame>(SteamHandler);
FindGames<GOGHandler, GOGGame>(GOGHandler);
FindGames<BethNetHandler, BethNetGame>(BethNetHandler);
FindGames<EGSHandler, EGSGame>(EpicGameStoreHandler);
if (OriginHandler.Init())
{
@ -72,7 +72,7 @@ namespace Wabbajack.Common.StoreHandlers
Utils.Error(new StoreException("Could not Init the OriginHandler, check previous error messages!"));
}
foreach (var storeGame in StoreGames)
foreach (var storeGame in _storeGames)
{
IEnumerable<KeyValuePair<Game, GameMetaData>>? enumerable = storeGame switch
{