mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
Switch to a WPF app
This commit is contained in:
parent
1466be47c0
commit
752478f185
@ -129,5 +129,59 @@ namespace Wabbajack.Common
|
||||
}
|
||||
}
|
||||
|
||||
public static List<TR> PMap<TI, TR>(this IEnumerable<TI> coll, Func<TI, TR> f)
|
||||
{
|
||||
var tasks = coll.Select(i =>
|
||||
{
|
||||
TaskCompletionSource<TR> tc = new TaskCompletionSource<TR>();
|
||||
WorkQueue.QueueTask(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
tc.SetResult(f(i));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
tc.SetException(ex);
|
||||
}
|
||||
});
|
||||
return tc.Task;
|
||||
}).ToList();
|
||||
|
||||
return tasks.Select(t =>
|
||||
{
|
||||
t.Wait();
|
||||
return t.Result;
|
||||
}).ToList();
|
||||
}
|
||||
|
||||
public static void PMap<TI>(this IEnumerable<TI> coll, Action<TI> f)
|
||||
{
|
||||
var tasks = coll.Select(i =>
|
||||
{
|
||||
TaskCompletionSource<bool> tc = new TaskCompletionSource<bool>();
|
||||
WorkQueue.QueueTask(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
f(i);
|
||||
tc.SetResult(true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
tc.SetException(ex);
|
||||
}
|
||||
});
|
||||
return tc.Task;
|
||||
}).ToList();
|
||||
|
||||
tasks.Select(t =>
|
||||
{
|
||||
t.Wait();
|
||||
return t.Result;
|
||||
}).ToList();
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -60,6 +60,7 @@
|
||||
<Compile Include="DynamicIniData.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Utils.cs" />
|
||||
<Compile Include="WorkQueue.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
|
65
Wabbajack.Common/WorkQueue.cs
Normal file
65
Wabbajack.Common/WorkQueue.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Wabbajack.Common
|
||||
{
|
||||
public class WorkQueue
|
||||
{
|
||||
private static BlockingCollection<Action> Queue = new BlockingCollection<Action>();
|
||||
|
||||
[ThreadStatic]
|
||||
private static int CpuId;
|
||||
|
||||
public static void Init(Action<int, string, int> report_function)
|
||||
{
|
||||
ReportFunction = report_function;
|
||||
ThreadCount = Environment.ProcessorCount;
|
||||
StartThreads();
|
||||
}
|
||||
|
||||
private static void StartThreads()
|
||||
{
|
||||
Threads = Enumerable.Range(0, ThreadCount)
|
||||
.Select(idx =>
|
||||
{
|
||||
var thread = new Thread(() => ThreadBody(idx));
|
||||
thread.Priority = ThreadPriority.BelowNormal;
|
||||
thread.IsBackground = true;
|
||||
thread.Name = String.Format("Wabbajack_Worker_{0}", idx);
|
||||
thread.Start();
|
||||
return thread;
|
||||
}).ToList();
|
||||
}
|
||||
|
||||
private static void ThreadBody(int idx)
|
||||
{
|
||||
CpuId = idx;
|
||||
|
||||
while(true)
|
||||
{
|
||||
Report("Waiting", 0);
|
||||
var f = Queue.Take();
|
||||
f();
|
||||
}
|
||||
|
||||
}
|
||||
public static void Report(string msg, int progress)
|
||||
{
|
||||
ReportFunction(CpuId, msg, progress);
|
||||
}
|
||||
|
||||
public static void QueueTask(Action a)
|
||||
{
|
||||
Queue.Add(a);
|
||||
}
|
||||
|
||||
public static Action<int, string, int> ReportFunction { get; private set; }
|
||||
public static int ThreadCount { get; private set; }
|
||||
public static List<Thread> Threads { get; private set; }
|
||||
}
|
||||
}
|
@ -3,24 +3,20 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29102.190
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Wabbajack", "Wabbajack\Wabbajack.csproj", "{1649CAB3-6F8E-4F2E-844C-931BD4B61233}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Wabbajack.Common", "Wabbajack.Common\Wabbajack.Common.csproj", "{B3F3FB6E-B9EB-4F49-9875-D78578BC7AE5}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BSA.Tools", "BSA.Tools\BSA.Tools.csproj", "{B6389807-EA59-4633-B42B-A85F52FEC135}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SevenZipExtractor", "SevenZipExtractor\SevenZipExtractor.csproj", "{8AA97F58-5044-4BBA-B8D9-A74B6947A660}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Wabbajack", "Wabbajack\Wabbajack.csproj", "{33602679-8484-40C7-A10C-774DFF5D8314}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1649CAB3-6F8E-4F2E-844C-931BD4B61233}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1649CAB3-6F8E-4F2E-844C-931BD4B61233}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1649CAB3-6F8E-4F2E-844C-931BD4B61233}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1649CAB3-6F8E-4F2E-844C-931BD4B61233}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B3F3FB6E-B9EB-4F49-9875-D78578BC7AE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B3F3FB6E-B9EB-4F49-9875-D78578BC7AE5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B3F3FB6E-B9EB-4F49-9875-D78578BC7AE5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
@ -33,6 +29,10 @@ Global
|
||||
{8AA97F58-5044-4BBA-B8D9-A74B6947A660}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8AA97F58-5044-4BBA-B8D9-A74B6947A660}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8AA97F58-5044-4BBA-B8D9-A74B6947A660}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{33602679-8484-40C7-A10C-774DFF5D8314}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{33602679-8484-40C7-A10C-774DFF5D8314}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{33602679-8484-40C7-A10C-774DFF5D8314}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{33602679-8484-40C7-A10C-774DFF5D8314}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
8
Wabbajack/App.xaml
Normal file
8
Wabbajack/App.xaml
Normal file
@ -0,0 +1,8 @@
|
||||
<Application x:Class="Wabbajack.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="clr-namespace:Wabbajack"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
</Application.Resources>
|
||||
</Application>
|
17
Wabbajack/App.xaml.cs
Normal file
17
Wabbajack/App.xaml.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
|
||||
namespace Wabbajack
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
}
|
||||
}
|
102
Wabbajack/AppState.cs
Normal file
102
Wabbajack/AppState.cs
Normal file
@ -0,0 +1,102 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Windows.Threading;
|
||||
using Wabbajack.Common;
|
||||
|
||||
namespace Wabbajack
|
||||
{
|
||||
internal class AppState
|
||||
{
|
||||
public class CPUStatus
|
||||
{
|
||||
public int Progress { get; internal set; }
|
||||
public string Msg { get; internal set; }
|
||||
public int ID { get; internal set; }
|
||||
}
|
||||
|
||||
public volatile bool Dirty;
|
||||
|
||||
private Dispatcher dispatcher;
|
||||
|
||||
public ObservableCollection<string> Log { get; }
|
||||
public ObservableCollection<CPUStatus> Status { get; }
|
||||
|
||||
|
||||
public String Mode { get; set; }
|
||||
|
||||
private List<CPUStatus> InternalStatus { get; }
|
||||
public string LogFile { get; private set; }
|
||||
|
||||
public AppState(Dispatcher d, String mode)
|
||||
{
|
||||
LogFile = Assembly.GetExecutingAssembly().Location + ".log";
|
||||
|
||||
if (LogFile.FileExists())
|
||||
File.Delete(LogFile);
|
||||
|
||||
Mode = mode;
|
||||
Dirty = false;
|
||||
dispatcher = d;
|
||||
Log = new ObservableCollection<string>();
|
||||
Status = new ObservableCollection<CPUStatus>();
|
||||
InternalStatus = new List<CPUStatus>();
|
||||
|
||||
var th = new Thread(() => UpdateLoop());
|
||||
th.Priority = ThreadPriority.BelowNormal;
|
||||
th.IsBackground = true;
|
||||
th.Start();
|
||||
}
|
||||
|
||||
private void UpdateLoop()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (Dirty)
|
||||
{
|
||||
lock (InternalStatus)
|
||||
{
|
||||
var data = InternalStatus.ToArray();
|
||||
dispatcher.Invoke(() =>
|
||||
{
|
||||
for (int idx = 0; idx < data.Length; idx += 1)
|
||||
{
|
||||
if (idx >= Status.Count)
|
||||
Status.Add(data[idx]);
|
||||
else if (Status[idx] != data[idx])
|
||||
Status[idx] = data[idx];
|
||||
}
|
||||
});
|
||||
Dirty = false;
|
||||
}
|
||||
}
|
||||
Thread.Sleep(250);
|
||||
}
|
||||
}
|
||||
|
||||
public void LogMsg(string msg)
|
||||
{
|
||||
dispatcher.Invoke(() => Log.Add(msg));
|
||||
lock (dispatcher) {
|
||||
File.AppendAllText(LogFile, msg + "\r\n");
|
||||
}
|
||||
}
|
||||
|
||||
public void SetProgress(int id, string msg, int progress)
|
||||
{
|
||||
lock (InternalStatus)
|
||||
{
|
||||
Dirty = true;
|
||||
while (id >= InternalStatus.Count)
|
||||
{
|
||||
InternalStatus.Add(new CPUStatus());
|
||||
}
|
||||
|
||||
InternalStatus[id] = new CPUStatus() { ID = id, Msg = msg, Progress = progress };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
Wabbajack/AutoScrollBehavior.cs
Normal file
117
Wabbajack/AutoScrollBehavior.cs
Normal file
@ -0,0 +1,117 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
|
||||
namespace Wabbajack
|
||||
{
|
||||
class AutoScrollBehavior
|
||||
{
|
||||
static readonly Dictionary<ListBox, Capture> Associations =
|
||||
new Dictionary<ListBox, Capture>();
|
||||
|
||||
public static bool GetScrollOnNewItem(DependencyObject obj)
|
||||
{
|
||||
return (bool)obj.GetValue(ScrollOnNewItemProperty);
|
||||
}
|
||||
|
||||
public static void SetScrollOnNewItem(DependencyObject obj, bool value)
|
||||
{
|
||||
obj.SetValue(ScrollOnNewItemProperty, value);
|
||||
}
|
||||
|
||||
public static readonly DependencyProperty ScrollOnNewItemProperty =
|
||||
DependencyProperty.RegisterAttached(
|
||||
"ScrollOnNewItem",
|
||||
typeof(bool),
|
||||
typeof(AutoScrollBehavior),
|
||||
new UIPropertyMetadata(false, OnScrollOnNewItemChanged));
|
||||
|
||||
public static void OnScrollOnNewItemChanged(
|
||||
DependencyObject d,
|
||||
DependencyPropertyChangedEventArgs e)
|
||||
{
|
||||
var listBox = d as ListBox;
|
||||
if (listBox == null) return;
|
||||
bool oldValue = (bool)e.OldValue, newValue = (bool)e.NewValue;
|
||||
if (newValue == oldValue) return;
|
||||
if (newValue)
|
||||
{
|
||||
listBox.Loaded += ListBox_Loaded;
|
||||
listBox.Unloaded += ListBox_Unloaded;
|
||||
var itemsSourcePropertyDescriptor = TypeDescriptor.GetProperties(listBox)["ItemsSource"];
|
||||
itemsSourcePropertyDescriptor.AddValueChanged(listBox, ListBox_ItemsSourceChanged);
|
||||
}
|
||||
else
|
||||
{
|
||||
listBox.Loaded -= ListBox_Loaded;
|
||||
listBox.Unloaded -= ListBox_Unloaded;
|
||||
if (Associations.ContainsKey(listBox))
|
||||
Associations[listBox].Dispose();
|
||||
var itemsSourcePropertyDescriptor = TypeDescriptor.GetProperties(listBox)["ItemsSource"];
|
||||
itemsSourcePropertyDescriptor.RemoveValueChanged(listBox, ListBox_ItemsSourceChanged);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ListBox_ItemsSourceChanged(object sender, EventArgs e)
|
||||
{
|
||||
var listBox = (ListBox)sender;
|
||||
if (Associations.ContainsKey(listBox))
|
||||
Associations[listBox].Dispose();
|
||||
Associations[listBox] = new Capture(listBox);
|
||||
}
|
||||
|
||||
static void ListBox_Unloaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var listBox = (ListBox)sender;
|
||||
if (Associations.ContainsKey(listBox))
|
||||
Associations[listBox].Dispose();
|
||||
listBox.Unloaded -= ListBox_Unloaded;
|
||||
}
|
||||
|
||||
static void ListBox_Loaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
var listBox = (ListBox)sender;
|
||||
var incc = listBox.Items as INotifyCollectionChanged;
|
||||
if (incc == null) return;
|
||||
listBox.Loaded -= ListBox_Loaded;
|
||||
Associations[listBox] = new Capture(listBox);
|
||||
}
|
||||
|
||||
class Capture : IDisposable
|
||||
{
|
||||
private readonly ListBox listBox;
|
||||
private readonly INotifyCollectionChanged incc;
|
||||
|
||||
public Capture(ListBox listBox)
|
||||
{
|
||||
this.listBox = listBox;
|
||||
incc = listBox.ItemsSource as INotifyCollectionChanged;
|
||||
if (incc != null)
|
||||
{
|
||||
incc.CollectionChanged += incc_CollectionChanged;
|
||||
}
|
||||
}
|
||||
|
||||
void incc_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||
{
|
||||
if (e.Action == NotifyCollectionChangedAction.Add)
|
||||
{
|
||||
listBox.ScrollIntoView(e.NewItems[0]);
|
||||
listBox.SelectedItem = e.NewItems[0];
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (incc != null)
|
||||
incc.CollectionChanged -= incc_CollectionChanged;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
using Murmur;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json;
|
||||
using SevenZipExtractor;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -24,31 +23,15 @@ namespace Wabbajack
|
||||
public dynamic MO2Ini { get; }
|
||||
public string GamePath { get; }
|
||||
|
||||
public string MO2DownloadsFolder {
|
||||
public string MO2DownloadsFolder
|
||||
{
|
||||
get
|
||||
{
|
||||
return Path.Combine(MO2Folder, "downloads");
|
||||
}
|
||||
}
|
||||
|
||||
internal void PatchExecutable()
|
||||
{
|
||||
|
||||
var data = JsonConvert.SerializeObject(InstallDirectives).BZip2String();
|
||||
var executable = Assembly.GetExecutingAssembly().Location;
|
||||
var out_path = Path.Combine(Path.GetDirectoryName(executable), "out.exe");
|
||||
File.Copy(executable, out_path, true);
|
||||
using(var os = File.OpenWrite(out_path))
|
||||
using(var bw = new BinaryWriter(os))
|
||||
{
|
||||
long orig_pos = os.Length;
|
||||
os.Position = os.Length;
|
||||
bw.Write(data.LongLength);
|
||||
bw.Write(data);
|
||||
bw.Write(orig_pos);
|
||||
bw.Write(Encoding.ASCII.GetBytes(Consts.ModPackMagic));
|
||||
}
|
||||
}
|
||||
|
||||
public string MO2Profile;
|
||||
|
||||
@ -61,7 +44,6 @@ namespace Wabbajack
|
||||
}
|
||||
|
||||
public Action<string> Log_Fn { get; }
|
||||
public Action<string, long, long> Progress_Function { get; }
|
||||
public List<Directive> InstallDirectives { get; private set; }
|
||||
public List<Archive> SelectedArchives { get; private set; }
|
||||
public List<RawSourceFile> AllFiles { get; private set; }
|
||||
@ -75,6 +57,14 @@ namespace Wabbajack
|
||||
Log_Fn(msg);
|
||||
}
|
||||
|
||||
public void Status(string msg, params object[] args)
|
||||
{
|
||||
if (args.Length > 0)
|
||||
msg = String.Format(msg, args);
|
||||
WorkQueue.Report(msg, 0);
|
||||
}
|
||||
|
||||
|
||||
private void Error(string msg, params object[] args)
|
||||
{
|
||||
if (args.Length > 0)
|
||||
@ -83,11 +73,10 @@ namespace Wabbajack
|
||||
throw new Exception(msg);
|
||||
}
|
||||
|
||||
public Compiler(string mo2_folder, Action<string> log_fn, Action<string, long, long> progress_function)
|
||||
public Compiler(string mo2_folder, Action<string> log_fn)
|
||||
{
|
||||
MO2Folder = mo2_folder;
|
||||
Log_Fn = log_fn;
|
||||
Progress_Function = progress_function;
|
||||
MO2Ini = Path.Combine(MO2Folder, "ModOrganizer.ini").LoadIniFile();
|
||||
GamePath = ((string)MO2Ini.General.gamePath).Replace("\\\\", "\\");
|
||||
}
|
||||
@ -98,9 +87,7 @@ namespace Wabbajack
|
||||
{
|
||||
IndexedArchives = Directory.EnumerateFiles(MO2DownloadsFolder)
|
||||
.Where(file => SupportedArchives.Contains(Path.GetExtension(file)))
|
||||
.AsParallel()
|
||||
.Select(file => LoadArchive(file))
|
||||
.ToList();
|
||||
.PMap(file => LoadArchive(file));
|
||||
}
|
||||
|
||||
private IndexedArchive LoadArchive(string file)
|
||||
@ -109,6 +96,7 @@ namespace Wabbajack
|
||||
|
||||
if (metaname.FileExists() && new FileInfo(metaname).LastWriteTime >= new FileInfo(file).LastWriteTime)
|
||||
{
|
||||
Status("Loading Archive Index for {0}", Path.GetFileName(file));
|
||||
var info = metaname.FromJSON<IndexedArchive>();
|
||||
info.Name = Path.GetFileName(file);
|
||||
info.AbsolutePath = file;
|
||||
@ -125,6 +113,7 @@ namespace Wabbajack
|
||||
|
||||
using (var ar = new ArchiveFile(file))
|
||||
{
|
||||
Status("Indexing {0}", Path.GetFileName(file));
|
||||
var streams = new Dictionary<string, (SHA256Managed, long)>();
|
||||
ar.Extract(entry => {
|
||||
if (entry.IsFolder) return null;
|
||||
@ -170,7 +159,8 @@ namespace Wabbajack
|
||||
|
||||
var stack = MakeStack();
|
||||
|
||||
var results = AllFiles.AsParallel().Select(f => RunStack(stack, f)).ToList();
|
||||
Info("Running Compilation Stack");
|
||||
var results = AllFiles.PMap(f => RunStack(stack, f)).ToList();
|
||||
|
||||
var nomatch = results.OfType<NoMatch>();
|
||||
Info("No match for {0} files", nomatch.Count());
|
||||
@ -181,9 +171,9 @@ namespace Wabbajack
|
||||
|
||||
GatherArchives();
|
||||
BuildPatches();
|
||||
PatchExecutable();
|
||||
|
||||
results.ToJSON("out.json");
|
||||
|
||||
Info("Done Building Modpack");
|
||||
}
|
||||
|
||||
|
||||
@ -198,7 +188,7 @@ namespace Wabbajack
|
||||
|
||||
Info("Patching building patches from {0} archives", groups.Count);
|
||||
var absolute_paths = AllFiles.ToDictionary(e => e.Path, e => e.AbsolutePath);
|
||||
Parallel.ForEach(groups, group => BuildArchivePatches(group.Key, group, absolute_paths));
|
||||
groups.PMap(group => BuildArchivePatches(group.Key, group, absolute_paths));
|
||||
|
||||
if (InstallDirectives.OfType<PatchedFromArchive>().FirstOrDefault(f => f.Patch == null) != null)
|
||||
{
|
||||
@ -212,7 +202,7 @@ namespace Wabbajack
|
||||
var archive = IndexedArchives.First(a => a.Hash == archive_sha);
|
||||
var paths = group.Select(g => g.From).ToHashSet();
|
||||
var streams = new Dictionary<string, MemoryStream>();
|
||||
Info("Etracting Patch Files from {0}", archive.Name);
|
||||
Status("Etracting Patch Files from {0}", archive.Name);
|
||||
// First we fetch the source files from the input archive
|
||||
using (var a = new ArchiveFile(archive.AbsolutePath))
|
||||
{
|
||||
@ -228,6 +218,7 @@ namespace Wabbajack
|
||||
|
||||
var extracted = streams.ToDictionary(k => k.Key, v => v.Value.ToArray());
|
||||
// Now Create the patches
|
||||
Status("Building Patches for {0}", archive.Name);
|
||||
Parallel.ForEach(group, entry =>
|
||||
{
|
||||
Info("Patching {0}", entry.To);
|
||||
@ -271,10 +262,12 @@ namespace Wabbajack
|
||||
|
||||
if (general.modID != null && general.fileID != null && general.gameName != null)
|
||||
{
|
||||
result = new NexusMod() {
|
||||
result = new NexusMod()
|
||||
{
|
||||
GameName = general.gameName,
|
||||
FileID = general.fileID,
|
||||
ModID = general.modID};
|
||||
ModID = general.modID
|
||||
};
|
||||
}
|
||||
else if (general.directURL != null)
|
||||
{
|
||||
@ -302,6 +295,7 @@ namespace Wabbajack
|
||||
|
||||
private Directive RunStack(IEnumerable<Func<RawSourceFile, Directive>> stack, RawSourceFile source)
|
||||
{
|
||||
Status("Compiling {0}", source.Path);
|
||||
return (from f in stack
|
||||
let result = f(source)
|
||||
where result != null
|
||||
@ -488,7 +482,6 @@ namespace Wabbajack
|
||||
|
||||
return source =>
|
||||
{
|
||||
Info("Hashing {0}", source.Path);
|
||||
if (indexed.TryGetValue(source.Hash, out var found))
|
||||
{
|
||||
var result = source.EvolveTo<FromArchive>();
|
||||
@ -518,5 +511,24 @@ namespace Wabbajack
|
||||
return null;
|
||||
};
|
||||
}
|
||||
|
||||
internal void PatchExecutable()
|
||||
{
|
||||
var data = JsonConvert.SerializeObject(InstallDirectives).BZip2String();
|
||||
var executable = Assembly.GetExecutingAssembly().Location;
|
||||
var out_path = Path.Combine(Path.GetDirectoryName(executable), MO2Profile + ".exe");
|
||||
Info("Patching Executable {0}", Path.GetFileName(out_path));
|
||||
File.Copy(executable, out_path, true);
|
||||
using (var os = File.OpenWrite(out_path))
|
||||
using (var bw = new BinaryWriter(os))
|
||||
{
|
||||
long orig_pos = os.Length;
|
||||
os.Position = os.Length;
|
||||
bw.Write(data.LongLength);
|
||||
bw.Write(data);
|
||||
bw.Write(orig_pos);
|
||||
bw.Write(Encoding.ASCII.GetBytes(Consts.ModPackMagic));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
37
Wabbajack/MainWindow.xaml
Normal file
37
Wabbajack/MainWindow.xaml
Normal file
@ -0,0 +1,37 @@
|
||||
<Window x:Class="Wabbajack.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:Wabbajack"
|
||||
mc:Ignorable="d"
|
||||
Title="Wabbajack" Height="600" Width="800">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition></RowDefinition>
|
||||
<RowDefinition Height="Auto"></RowDefinition>
|
||||
<RowDefinition></RowDefinition>
|
||||
</Grid.RowDefinitions>
|
||||
<StackPanel Grid.Row="0" Orientation="Horizontal">
|
||||
<TextBlock Text="{Binding Mode}"></TextBlock>
|
||||
<TextBlock Text=":"></TextBlock>
|
||||
<TextBlock Text="YAHSED GUIDE"></TextBlock>
|
||||
</StackPanel>
|
||||
<ListBox Grid.Row ="1" ItemsSource="{Binding Status}">
|
||||
<ListBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock Text="CPU "></TextBlock>
|
||||
<TextBlock Text="{Binding ID}"></TextBlock>
|
||||
<TextBlock Text=" - "></TextBlock>
|
||||
<TextBlock Text="{Binding Msg}"></TextBlock>
|
||||
</StackPanel>
|
||||
</DataTemplate>
|
||||
</ListBox.ItemTemplate>
|
||||
</ListBox>
|
||||
<TextBlock Text="Log:" Grid.Row="2"></TextBlock>
|
||||
<ListBox local:AutoScrollBehavior.ScrollOnNewItem="True" Grid.Row ="3" ItemsSource="{Binding Log}">
|
||||
</ListBox>
|
||||
</Grid>
|
||||
</Window>
|
44
Wabbajack/MainWindow.xaml.cs
Normal file
44
Wabbajack/MainWindow.xaml.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using Wabbajack.Common;
|
||||
|
||||
namespace Wabbajack
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for MainWindow.xaml
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
var context = new AppState(Dispatcher, "Building");
|
||||
WorkQueue.Init((id, msg, progress) => context.SetProgress(id, msg, progress));
|
||||
|
||||
var compiler = new Compiler("c:\\Mod Organizer 2", msg => context.LogMsg(msg));
|
||||
new Thread(() =>
|
||||
{
|
||||
compiler.LoadArchives();
|
||||
compiler.MO2Profile = "Lexy's Legacy of The Dragonborn Special Edition";
|
||||
compiler.Compile();
|
||||
}).Start();
|
||||
|
||||
|
||||
this.DataContext = context;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Wabbajack.Common;
|
||||
|
||||
namespace Wabbajack
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
var modpack = CheckForModPack();
|
||||
if (modpack != null)
|
||||
{
|
||||
Console.WriteLine(modpack);
|
||||
Thread.Sleep(10000);
|
||||
return;
|
||||
}
|
||||
|
||||
var compiler = new Compiler("c:\\Mod Organizer 2", msg => Console.WriteLine(msg), (msg, id, prog) => Console.WriteLine(msg));
|
||||
compiler.LoadArchives();
|
||||
compiler.MO2Profile = "Lexy's Legacy of The Dragonborn Special Edition";
|
||||
compiler.Compile();
|
||||
compiler.PatchExecutable();
|
||||
|
||||
}
|
||||
|
||||
private static string CheckForModPack()
|
||||
{
|
||||
using (var s = File.OpenRead(Assembly.GetExecutingAssembly().Location))
|
||||
{
|
||||
var magic_bytes = Encoding.ASCII.GetBytes(Consts.ModPackMagic);
|
||||
s.Position = s.Length - magic_bytes.Length;
|
||||
using (var br = new BinaryReader(s))
|
||||
{
|
||||
var bytes = br.ReadBytes(magic_bytes.Length);
|
||||
var magic = Encoding.ASCII.GetString(bytes);
|
||||
if (magic != Consts.ModPackMagic)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
s.Position = s.Length - magic_bytes.Length - 8;
|
||||
var start_pos = br.ReadInt64();
|
||||
s.Position = start_pos;
|
||||
long length = br.ReadInt64();
|
||||
|
||||
return br.ReadBytes((int)length).BZip2String();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
@ -19,8 +21,25 @@ using System.Runtime.InteropServices;
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("1649cab3-6f8e-4f2e-844c-931bd4b61233")]
|
||||
//In order to begin building localizable applications, set
|
||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||
//inside a <PropertyGroup>. For example, if you are using US english
|
||||
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||
//the line below to match the UICulture setting in the project file.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
||||
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
|
39
Wabbajack/Properties/Resources.Designer.cs
generated
39
Wabbajack/Properties/Resources.Designer.cs
generated
@ -8,8 +8,8 @@
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Wabbajack.Properties {
|
||||
using System;
|
||||
namespace Wabbajack.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
@ -19,26 +19,31 @@ namespace Wabbajack.Properties {
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Wabbajack.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
@ -51,22 +56,16 @@ namespace Wabbajack.Properties {
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to .
|
||||
/// </summary>
|
||||
internal static string ModPack {
|
||||
get {
|
||||
return ResourceManager.GetString("ModPack", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -46,7 +46,7 @@
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
@ -60,7 +60,6 @@
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
@ -69,10 +68,9 @@
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
@ -87,10 +85,9 @@
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
@ -112,12 +109,9 @@
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="ModPack" xml:space="preserve">
|
||||
<value />
|
||||
</data>
|
||||
</root>
|
30
Wabbajack/Properties/Settings.Designer.cs
generated
Normal file
30
Wabbajack/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Wabbajack.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
Wabbajack/Properties/Settings.settings
Normal file
7
Wabbajack/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
@ -5,12 +5,14 @@
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{1649CAB3-6F8E-4F2E-844C-931BD4B61233}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<ProjectGuid>{33602679-8484-40C7-A10C-774DFF5D8314}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>Wabbajack</RootNamespace>
|
||||
<AssemblyName>Wabbajack</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
<NuGetPackageImportStamp>
|
||||
@ -39,39 +41,77 @@
|
||||
<Reference Include="Costura, Version=4.0.0.0, Culture=neutral, PublicKeyToken=9919ef960d84173d, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Costura.Fody.4.0.0\lib\net40\Costura.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MurmurHash, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\murmurhash.1.0.3\lib\net45\MurmurHash.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.12.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AppState.cs" />
|
||||
<Compile Include="AutoScrollBehavior.cs" />
|
||||
<Compile Include="Compiler.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<WCFMetadata Include="Connected Services\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\BSA.Tools\BSA.Tools.csproj">
|
||||
<Project>{b6389807-ea59-4633-b42b-a85f52fec135}</Project>
|
||||
<Name>BSA.Tools</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\SevenZipExtractor\SevenZipExtractor.csproj">
|
||||
<Project>{8aa97f58-5044-4bba-b8d9-a74b6947a660}</Project>
|
||||
<Name>SevenZipExtractor</Name>
|
||||
@ -81,19 +121,13 @@
|
||||
<Name>Wabbajack.Common</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="..\packages\Fody.5.1.1\build\Fody.targets" Condition="Exists('..\packages\Fody.5.1.1\build\Fody.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\packages\Costura.Fody.4.0.0\build\Costura.Fody.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.4.0.0\build\Costura.Fody.props'))" />
|
||||
<Error Condition="!Exists('..\packages\Fody.5.1.1\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.5.1.1\build\Fody.targets'))" />
|
||||
<Error Condition="!Exists('..\packages\Costura.Fody.4.0.0\build\Costura.Fody.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.4.0.0\build\Costura.Fody.props'))" />
|
||||
</Target>
|
||||
<Import Project="..\packages\Fody.5.1.1\build\Fody.targets" Condition="Exists('..\packages\Fody.5.1.1\build\Fody.targets')" />
|
||||
</Project>
|
@ -2,6 +2,5 @@
|
||||
<packages>
|
||||
<package id="Costura.Fody" version="4.0.0" targetFramework="net472" />
|
||||
<package id="Fody" version="5.1.1" targetFramework="net472" developmentDependency="true" />
|
||||
<package id="murmurhash" version="1.0.3" targetFramework="net472" />
|
||||
<package id="Newtonsoft.Json" version="12.0.2" targetFramework="net472" />
|
||||
</packages>
|
Loading…
Reference in New Issue
Block a user