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update readmes and modlist ver number
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@ -15,6 +15,7 @@
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* Add BA2 support
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* Fix Downloads folder being incorrectly detected in some cases
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* Fix validation error on selecting an installation directory in Install mode
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* Reworked download code to be more extensible and stable
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#### Version 0.9.4 - 10/2/2019
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* Point github icon to https://github.com/wabbajack-tools/wabbajack
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106
NexusPage.html
106
NexusPage.html
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<h3 id="faq">FAQ</h3>
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<p><strong>How do I get Wabbjack to handle mods from <code>X</code></strong></p>
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<p><strong>How do I get Wabbjack to handle mods from <code>X</code></strong></p>
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<p>Look at the [<code>RECIPES.md</code>] file, we keep a knowledgebase of how to deal with given types of mods in that file.</p>
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<p><strong>How do I contribute to Wabbajack?</strong></p>
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<p>Look at the <a href="https://github.com/halgari/wabbajack/blob/master/CONTRIBUTING.md"><code>CONTRIBUTING.md</code></a> file for detailed guidelines.</p>
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<p><strong>Why does each modlist install another copy of Mod Organizer 2?</strong></p>
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<p>
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Self-contained folders are a cleaner abstraction than dumping tons of modlists into the same set of folders. It's easy to uninstall a modlist (simply delete the folder),
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and MO2 really isn't designed to support lots of disparate modlists. For example if two modlists both wanted a given texture mod, but different options they would
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somehow have to keep the names of their mods separate. MO2 isn't that big of an app, so there's really no reason not to install a new copy for each modlist.
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</p>
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<p><strong>Why don't I see any mods when I open Mod Organizer 2 after install?</strong></p>
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<p>
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Make sure you selected the "Portable" mode when starting MO2 for the first time. In addition, make sure you haven't installed MO2 in a non-portable way on the same box.
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Really, always use "Portable Mode" it's cleaner and there really isn't a reason not too do so. Make the data self-contained. It's cleaner that way.
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</p>
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<p><strong>Will Wabbajack ever support Vortex/other mod managers?</strong></p>
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<p>
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I'll be honest, I don't use anything but MO2, so I probably won't write the code. If someone were to write a patch for the functionality
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I wouldn't throw away the code, but it would have to be done in a way that was relatively seamless for users. Since Wabbajack treats all files in the same way
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it doesn't know what mod manager a user is using. This means that if the modlist creator used Vortex all users of the modlist would have to use Vortex. This doesn't seem
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optimal. It's possible perhaps, but it's at the bottom of the priority list.
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</p>
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<p><strong>How does Wabbajack differ from Automaton?</strong></p>
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<p>
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I (halgari) used to be a developer working on Automaton. Sadly development was moving a bit too slowly for my liking, and I realized that a complete rewrite would allow the
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implementation of some really nice features (like BSA packing). As such I made the decision to strike out on my own and make an app that worked first, and then make it pretty.
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The end result is an app with a ton of features, and a less than professional UI. But that's my motto when coding "make it work, then make it pretty".
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</p>
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<h2 id="thanksto">Thanks to</h2>
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<p>Our tester and Discord members who encourage development and help test the builds.</p>
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<h3 id="patreonsupporters">Patreon Supporters</h3>
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<h4 id="daedralevelpatreonsupporters">Daedra level Patreon Supporters</h4>
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<ul>
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<li>Ancalgon</li>
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<li>Theo</li>
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<li>Dascede</li>
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<li>Kristina Poňuchálková</li>
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<li>metherul</li>
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<li>Decopauge123</li>
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</ul>
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<h4 id="patreonsupporters-1">Patreon Supporters</h4>
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<ul>
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<li>Druwski</li>
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<li>Soothsayre</li>
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<li>krageon</li>
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<li>Scumbag</li>
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<li>Burt Wheeler</li>
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<li>Jesse Earl Rockwell</li>
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<li>Mike Gray</li>
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<li>Theryl</li>
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<li>Daniel Gardner</li>
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<li>Dapper</li>
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<li>Corapol</li>
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<li>HQM</li>
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<li>Argos</li>
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<li>sorrydaijin</li>
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<li>William Chudziak</li>
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<li>N Kalim</li>
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</ul>
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<h3 id="licensecopyright">License & Copyright</h3>
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<p>
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All original code in Wabbajack is given freely via the GPL3 license. Parts of Wabbajack use libraries that carry their own Open Sources licenses, those parts
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retain their original copyrights. Note: Wabbajack installers contain code from Wabbajack. Therefore, selling of modlist files is strictly forbidden. As is hosting
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the files behind any sort of paywall. You recieved this tool free of charge, respect this by giving freely as you were given.
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</p>
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19
README.md
19
README.md
@ -1,4 +1,4 @@
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## Wabbajack - An automated modlist installer for TES/Fallout games
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## Wabbajack - An automated modlist installer for TES/Fallout games
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[![Build Status](https://dev.azure.com/tbaldridge/tbaldridge/_apis/build/status/halgari.wabbajack?branchName=master)](https://dev.azure.com/tbaldridge/tbaldridge/_build/latest?definitionId=1&branchName=master)
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@ -209,6 +209,11 @@ Our tester and Discord members who encourage development and help test the build
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#### Daedra level Patreon Supporters
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- Ancalgon
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- Theo
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- Dascede
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- Kristina Poňuchálková
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- metherul
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- Decopauge123
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#### Patreon Supporters
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@ -216,6 +221,18 @@ Our tester and Discord members who encourage development and help test the build
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- Soothsayre
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- krageon
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- Scumbag
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- Burt Wheeler
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- Jesse Earl Rockwell
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- Mike Gray
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- Theryl
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- Daniel Gardner
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- Dapper
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- Corapol
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- HQM
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- Argos
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- sorrydaijin
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- William Chudziak
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- N Kalim
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### License & Copyright
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@ -9,7 +9,7 @@ namespace Wabbajack.Common
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{
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public static bool TestMode { get; set; } = false;
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public static string ModlistExtension = ".modlist_v1";
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public static string ModlistExtension = ".modlist_v2";
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public static string GameFolderFilesDir = "Game Folder Files";
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public static string LOOTFolderFilesDir = "LOOT Config Files";
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public static string BSACreationDir = "TEMP_BSA_FILES";
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