mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
Most of Wabbajack.Lib is ported
This commit is contained in:
parent
b53f98eebd
commit
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6
Wabbajack.Lib/Consts.cs
Normal file
6
Wabbajack.Lib/Consts.cs
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@ -0,0 +1,6 @@
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namespace Wabbajack.Lib;
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public static class Consts
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{
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public static string AppName = "Wabbajack";
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}
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@ -1,318 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Compression.BSA;
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using Newtonsoft.Json;
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using Wabbajack.Common;
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using Wabbajack.Common.Serialization.Json;
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using Wabbajack.ImageHashing;
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using Wabbajack.Lib.Downloaders;
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using Wabbajack.VirtualFileSystem;
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namespace Wabbajack.Lib
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{
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public class RawSourceFile
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{
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public readonly RelativePath Path;
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public RawSourceFile(VirtualFile file, RelativePath path)
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{
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File = file;
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Path = path;
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}
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public AbsolutePath AbsolutePath
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{
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get
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{
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if (!File.IsNative)
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throw new InvalidDataException("Can't get the absolute path of a non-native file");
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return File.FullPath.Base;
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}
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}
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public VirtualFile File { get; }
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public Hash Hash => File.Hash;
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public T EvolveTo<T>() where T : Directive, new()
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{
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var v = new T {To = Path, Hash = File.Hash, Size = File.Size};
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return v;
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}
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}
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[JsonName("ModList")]
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public class ModList
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{
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/// <summary>
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/// Archives required by this modlist
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/// </summary>
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public List<Archive> Archives = new List<Archive>();
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/// <summary>
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/// Author of the ModList
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/// </summary>
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public string Author = string.Empty;
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/// <summary>
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/// Description of the ModList
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/// </summary>
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public string Description = string.Empty;
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/// <summary>
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/// Install directives
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/// </summary>
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public List<Directive> Directives = new List<Directive>();
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/// <summary>
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/// The game variant to which this game applies
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/// </summary>
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public Game GameType;
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/// <summary>
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/// Hash of the banner-image
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/// </summary>
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public RelativePath Image;
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/// <summary>
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/// The Mod Manager used to create the modlist
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/// </summary>
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public ModManager ModManager;
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/// <summary>
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/// Name of the ModList
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/// </summary>
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public string Name = string.Empty;
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/// <summary>
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/// URL to the readme
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/// </summary>
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public string Readme = string.Empty;
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/// <summary>
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/// The build version of Wabbajack used when compiling the Modlist
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/// </summary>
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public Version? WabbajackVersion;
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/// <summary>
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/// Website of the ModList
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/// </summary>
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public Uri? Website;
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/// <summary>
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/// Current Version of the Modlist
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/// </summary>
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public Version Version = new Version(1, 0, 0, 0);
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/// <summary>
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/// Whether the Modlist is NSFW or not
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/// </summary>
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public bool IsNSFW;
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/// <summary>
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/// The size of all the archives once they're downloaded
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/// </summary>
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[JsonIgnore]
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public long DownloadSize => Archives.Sum(a => a.Size);
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/// <summary>
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/// The size of all the files once they are installed (excluding downloaded archives)
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/// </summary>
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[JsonIgnore]
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public long InstallSize => Directives.Sum(s => s.Size);
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public ModList Clone()
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{
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using var ms = new MemoryStream();
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this.ToJson(ms);
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ms.Position = 0;
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return ms.FromJson<ModList>();
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}
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}
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public abstract class Directive
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{
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public Hash Hash { get; set; }
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public long Size { get; set; }
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/// <summary>
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/// location the file will be copied to, relative to the install path.
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/// </summary>
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public RelativePath To { get; set; }
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}
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public class IgnoredDirectly : Directive
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{
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public string Reason = string.Empty;
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}
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public class NoMatch : IgnoredDirectly
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{
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}
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[JsonName("InlineFile")]
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public class InlineFile : Directive
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{
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/// <summary>
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/// Data that will be written as-is to the destination location;
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/// </summary>
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public RelativePath SourceDataID { get; set; }
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[JsonIgnore]
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public VirtualFile? SourceDataFile { get; set; }
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}
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[JsonName("ArchiveMeta")]
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public class ArchiveMeta : Directive
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{
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public RelativePath SourceDataID { get; set; }
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}
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public enum PropertyType { Banner, Readme }
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/// <summary>
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/// File meant to be extracted before the installation
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/// </summary>
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[JsonName("PropertyFile")]
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public class PropertyFile : InlineFile
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{
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public PropertyType Type;
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}
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[JsonName("CleanedESM")]
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public class CleanedESM : InlineFile
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{
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public Hash SourceESMHash;
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}
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/// <summary>
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/// A file that has the game and MO2 folders remapped on installation
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/// </summary>
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[JsonName("RemappedInlineFile")]
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public class RemappedInlineFile : InlineFile
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{
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}
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[JsonName("SteamMeta")]
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public class SteamMeta : ArchiveMeta
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{
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public int ItemID { get; set; }
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}
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[JsonName("FromArchive")]
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public class FromArchive : Directive
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{
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private string? _fullPath;
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public HashRelativePath ArchiveHashPath { get; set; }
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[JsonIgnore]
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public VirtualFile? FromFile { get; set; }
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[JsonIgnore]
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public string FullPath => _fullPath ??= string.Join("|", ArchiveHashPath);
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}
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[JsonName("CreateBSA")]
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public class CreateBSA : Directive
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{
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public RelativePath TempID { get; set; }
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public ArchiveStateObject State { get; }
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public List<FileStateObject> FileStates { get; set; } = new List<FileStateObject>();
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public CreateBSA(ArchiveStateObject state, IEnumerable<FileStateObject>? items = null)
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{
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State = state;
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if (items != null)
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{
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FileStates.AddRange(items);
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}
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}
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}
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[JsonName("PatchedFromArchive")]
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public class PatchedFromArchive : FromArchive
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{
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public Hash FromHash { get; set; }
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/// <summary>
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/// The file to apply to the source file to patch it
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/// </summary>
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public RelativePath PatchID { get; set; }
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/// <summary>
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/// During compilation this holds several possible files that could be used as a patch source. At the end
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/// of compilation we'll go through all of these and find the smallest patch file.
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/// </summary>
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[JsonIgnore]
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public VirtualFile[] Choices { get; set; } = { };
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}
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[JsonName("TransformedTexture")]
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public class TransformedTexture : FromArchive
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{
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/// <summary>
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/// The file to apply to the source file to patch it
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/// </summary>
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public ImageState ImageState { get; set; } = new();
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}
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[JsonName("SourcePatch")]
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public class SourcePatch
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{
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public Hash Hash { get; set; }
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public RelativePath RelativePath { get; set; }
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}
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[JsonName("MergedPatch")]
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public class MergedPatch : Directive
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{
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public RelativePath PatchID { get; set; }
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public List<SourcePatch> Sources { get; set; } = new List<SourcePatch>();
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}
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[JsonName("Archive")]
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public class Archive
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{
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/// <summary>
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/// xxHash64 of the archive
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/// </summary>
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public Hash Hash { get; set; }
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/// <summary>
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/// Meta INI for the downloaded archive
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/// </summary>
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public string? Meta { get; set; }
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/// <summary>
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/// Human friendly name of this archive
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/// </summary>
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public string Name { get; set; } = string.Empty;
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public long Size { get; set; }
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public AbstractDownloadState State { get; }
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public Archive(AbstractDownloadState state)
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{
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State = state;
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}
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}
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public class IndexedArchive
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{
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public dynamic? IniData;
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public string Meta = string.Empty;
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public string Name = string.Empty;
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public VirtualFile File { get; }
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public AbstractDownloadState? State { get; set; }
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public IndexedArchive(VirtualFile file)
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{
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File = file;
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}
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}
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}
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Net.Http;
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using System.Net.Http.Json;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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using Microsoft.VisualBasic.CompilerServices;
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using Newtonsoft.Json;
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using Wabbajack.Common;
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using Wabbajack.Lib.Http;
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using Wabbajack.Downloaders;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.DownloadStates;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Networking.Http;
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using Wabbajack.Networking.Http.Interfaces;
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using Wabbajack.Networking.WabbajackClientApi;
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using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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using Wabbajack.RateLimiter;
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namespace Wabbajack.Lib
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{
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public class LauncherUpdater
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{
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private readonly ILogger<LauncherUpdater> _logger;
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private readonly HttpClient _client;
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private readonly Client _wjclient;
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private readonly DTOSerializer _dtos;
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private readonly DownloadDispatcher _downloader;
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private static Uri GITHUB_REPO_RELEASES = new("https://api.github.com/repos/wabbajack-tools/wabbajack/releases");
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public LauncherUpdater(ILogger<LauncherUpdater> logger, HttpClient client, Client wjclient, DTOSerializer dtos,
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DownloadDispatcher downloader)
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{
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_logger = logger;
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_client = client;
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_wjclient = wjclient;
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_dtos = dtos;
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_downloader = downloader;
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}
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public static Lazy<AbsolutePath> CommonFolder = new (() =>
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{
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var entryPoint = AbsolutePath.EntryPoint;
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var entryPoint = KnownFolders.EntryPoint;
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// If we're not in a folder that looks like a version, abort
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if (!Version.TryParse(entryPoint.FileName.ToString(), out var version))
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@ -21,24 +54,26 @@ namespace Wabbajack.Lib
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}
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// If we're not in a folder that has Wabbajack.exe in the parent folder, abort
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if (!entryPoint.Parent.Combine(Consts.AppName).WithExtension(new Extension(".exe")).IsFile)
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if (!entryPoint.Parent.Combine(Consts.AppName).WithExtension(new Extension(".exe")).FileExists())
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{
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return entryPoint;
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}
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return entryPoint.Parent;
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});
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public static async Task Run()
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public async Task Run()
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{
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if (CommonFolder.Value == AbsolutePath.EntryPoint)
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if (CommonFolder.Value == KnownFolders.EntryPoint)
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{
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Utils.Log("Outside of standard install folder, not updating");
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_logger.LogInformation("Outside of standard install folder, not updating");
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return;
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}
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var version = Version.Parse(AbsolutePath.EntryPoint.FileName.ToString());
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var version = Version.Parse(KnownFolders.EntryPoint.FileName.ToString());
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var oldVersions = CommonFolder.Value
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.EnumerateDirectories()
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@ -52,8 +87,8 @@ namespace Wabbajack.Lib
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foreach (var (_, path) in oldVersions)
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{
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Utils.Log($"Deleting old Wabbajack version at: {path}");
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await path.DeleteDirectory();
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_logger.LogInformation("Deleting old Wabbajack version at: {Path}", path);
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path.DeleteDirectory();
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}
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var release = (await GetReleases())
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@ -68,41 +103,51 @@ namespace Wabbajack.Lib
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})
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.FirstOrDefault();
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var launcherFolder = AbsolutePath.EntryPoint.Parent;
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var launcherFolder = KnownFolders.EntryPoint.Parent;
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var exePath = launcherFolder.Combine("Wabbajack.exe");
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var launcherVersion = FileVersionInfo.GetVersionInfo(exePath.ToString());
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if (release != default && release.version > Version.Parse(launcherVersion.FileVersion!))
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{
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Utils.Log($"Updating Launcher from {launcherVersion.FileVersion} to {release.version}");
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_logger.LogInformation("Updating Launcher from {OldVersion} to {NewVersion}", launcherVersion.FileVersion, release.version);
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var tempPath = launcherFolder.Combine("Wabbajack.exe.temp");
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var client = new Client();
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client.UseChromeUserAgent();
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await client.DownloadAsync(release.asset.BrowserDownloadUrl!, tempPath);
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if (tempPath.Size != release.asset.Size)
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await _downloader.Download(new Archive
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{
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Utils.Log(
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$"Downloaded launcher did not match expected size: {tempPath.Size} expected {release.asset.Size}");
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State = new Http {Url = release.asset.BrowserDownloadUrl!},
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Name = release.asset.Name,
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Size = release.asset.Size
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}, tempPath, CancellationToken.None);
|
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if (tempPath.Size() != release.asset.Size)
|
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{
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_logger.LogInformation(
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"Downloaded launcher did not match expected size: {DownloadedSize} expected {ExpectedSize}", tempPath.Size(), release.asset.Size);
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return;
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}
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if (exePath.Exists)
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await exePath.DeleteAsync();
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await tempPath.MoveToAsync(exePath);
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if (exePath.FileExists())
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exePath.Delete();
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await tempPath.MoveToAsync(exePath, true, CancellationToken.None);
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Utils.Log("Finished updating wabbajack");
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await Metrics.Send("updated_launcher", $"{launcherVersion.FileVersion} -> {release.version}");
|
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_logger.LogInformation("Finished updating wabbajack");
|
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await _wjclient.SendMetric("updated_launcher", $"{launcherVersion.FileVersion} -> {release.version}");
|
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}
|
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}
|
||||
|
||||
private static async Task<Release[]> GetReleases()
|
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private async Task<Release[]> GetReleases()
|
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{
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Utils.Log("Getting new Wabbajack version list");
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var client = new Client();
|
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client.UseChromeUserAgent();
|
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return await client.GetJsonAsync<Release[]>(Consts.GITHUB_REPO_RELEASES.ToString());
|
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_logger.LogInformation("Getting new Wabbajack version list");
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var msg = MakeMessage(GITHUB_REPO_RELEASES);
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return await _client.GetJsonFromSendAsync<Release[]>(msg, _dtos.Options);
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}
|
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|
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private HttpRequestMessage MakeMessage(Uri uri)
|
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{
|
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var msg = new HttpRequestMessage(HttpMethod.Get, uri);
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||||
msg.UseChromeUserAgent();
|
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return msg;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,62 +0,0 @@
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using System;
|
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using System.Collections.Generic;
|
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using System.Linq;
|
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using Wabbajack.Common;
|
||||
using Wabbajack.Common.Serialization.Json;
|
||||
|
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namespace Wabbajack.Lib
|
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{
|
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[JsonName("Manifest")]
|
||||
public class Manifest
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly Version Version;
|
||||
public readonly string Author;
|
||||
public readonly string Description;
|
||||
|
||||
public readonly Game GameType;
|
||||
// Enum toString for better parsing in other software
|
||||
public string GameName;
|
||||
|
||||
public readonly ModManager ModManager;
|
||||
// Enum toString for better parsing in other software
|
||||
public string ModManagerName;
|
||||
|
||||
public readonly long DownloadSize;
|
||||
public readonly long InstallSize;
|
||||
|
||||
public bool IsNSFW;
|
||||
|
||||
public readonly List<Archive> Archives;
|
||||
public readonly List<InlineFile> InlinedFiles;
|
||||
|
||||
public Manifest(ModList modlist)
|
||||
{
|
||||
Name = modlist.Name;
|
||||
Version = modlist.Version;
|
||||
Author = modlist.Author;
|
||||
Description = modlist.Description;
|
||||
|
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GameType = modlist.GameType;
|
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GameName = GameType.ToString();
|
||||
|
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ModManager = modlist.ModManager;
|
||||
ModManagerName = ModManager.ToString();
|
||||
|
||||
DownloadSize = modlist.DownloadSize;
|
||||
InstallSize = modlist.InstallSize;
|
||||
|
||||
IsNSFW = modlist.IsNSFW;
|
||||
|
||||
// meta is being omitted due to it being useless and not very space friendly
|
||||
Archives = modlist.Archives.Select(a => new Archive(a.State)
|
||||
{
|
||||
Hash = a.Hash,
|
||||
Name = a.Name,
|
||||
Size = a.Size,
|
||||
}).ToList();
|
||||
|
||||
InlinedFiles = modlist.Directives.OfType<InlineFile>().ToList();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
using System.Threading.Tasks;
|
||||
using Wabbajack.Common;
|
||||
|
||||
namespace Wabbajack.Lib.Tasks
|
||||
{
|
||||
public class MakeNewMO2Project
|
||||
{
|
||||
public static async Task Execute(AbsolutePath folder, Game game)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,53 +0,0 @@
|
||||
using System.Threading.Tasks;
|
||||
using Wabbajack.Common;
|
||||
|
||||
namespace Wabbajack.Lib.Tasks
|
||||
{
|
||||
public class MigrateGameFolder
|
||||
{
|
||||
public static async Task<bool> Execute(AbsolutePath mo2Folder)
|
||||
{
|
||||
var iniPath = mo2Folder.Combine(Consts.ModOrganizer2Ini);
|
||||
if (!iniPath.Exists)
|
||||
{
|
||||
Utils.Log($"Game folder conversion failed, {Consts.ModOrganizer2Ini} does not exist in {mo2Folder}");
|
||||
return false;
|
||||
}
|
||||
|
||||
var newGamePath = mo2Folder.Combine(Consts.GameFolderFilesDir);
|
||||
newGamePath.CreateDirectory();
|
||||
var gameIni = iniPath.LoadIniFile();
|
||||
|
||||
if (!GameRegistry.TryGetByFuzzyName((string)gameIni.General.gameName, out var gameMeta))
|
||||
{
|
||||
Utils.Log($"Could not locate game for {gameIni.General.gameName}");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
var orginGamePath = gameMeta.GameLocation();
|
||||
foreach (var file in gameMeta.GameLocation().EnumerateFiles())
|
||||
{
|
||||
var relPath = file.RelativeTo(orginGamePath);
|
||||
var newFile = relPath.RelativeTo(newGamePath);
|
||||
if (newFile.Exists)
|
||||
{
|
||||
Utils.Log($"Skipping {relPath} it already exists in the target path");
|
||||
continue;
|
||||
}
|
||||
|
||||
Utils.Log($"Copying/Linking {relPath}");
|
||||
await file.HardLinkIfOversize(newFile);
|
||||
}
|
||||
|
||||
Utils.Log("Remapping INI");
|
||||
var iniString = await iniPath.ReadAllTextAsync();
|
||||
iniString = iniString.Replace((string)orginGamePath, (string)newGamePath);
|
||||
iniString = iniString.Replace(((string)orginGamePath).Replace(@"\", @"\\"), ((string)newGamePath).Replace(@"\", @"\\"));
|
||||
iniString = iniString.Replace(((string)orginGamePath).Replace(@"\", @"/"), ((string)newGamePath).Replace(@"\", @"/"));
|
||||
await iniPath.WriteAllTextAsync(iniString);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Wabbajack.Lib.Validation
|
||||
{
|
||||
public class Permissions
|
||||
{
|
||||
public bool? CanExtractBSAs { get; set; }
|
||||
public bool? CanModifyESPs { get; set; }
|
||||
public bool? CanModifyAssets { get; set; }
|
||||
public bool? CanUseInOtherGames { get; set; }
|
||||
}
|
||||
|
||||
//public class Author
|
||||
//{
|
||||
// public Permissions Permissions { get; set; }
|
||||
// public Dictionary<string, Game> Games;
|
||||
//}
|
||||
|
||||
//public class Game
|
||||
//{
|
||||
// public Permissions Permissions;
|
||||
// public Dictionary<string, Mod> Mods;
|
||||
//}
|
||||
|
||||
//public class Mod
|
||||
//{
|
||||
// public Permissions Permissions;
|
||||
// public Dictionary<string, File> Files;
|
||||
//}
|
||||
|
||||
//public class File
|
||||
//{
|
||||
// public Permissions Permissions;
|
||||
//}
|
||||
|
||||
public class ServerWhitelist
|
||||
{
|
||||
public List<string> GoogleIDs = new List<string>();
|
||||
public List<string> AllowedPrefixes = new List<string>();
|
||||
}
|
||||
}
|
@ -1,71 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Threading.Tasks;
|
||||
using Wabbajack.Common;
|
||||
using Wabbajack.Lib.Downloaders;
|
||||
using Path = Alphaleonis.Win32.Filesystem.Path;
|
||||
|
||||
namespace Wabbajack.Lib.Validation
|
||||
{
|
||||
/// <summary>
|
||||
/// Core class for rights management. Given a Wabbajack ModList this class will return a list of all the
|
||||
/// known rights violations of the ModList
|
||||
/// </summary>
|
||||
public class ValidateModlist
|
||||
{
|
||||
public ServerWhitelist ServerWhitelist { get; private set; } = new ServerWhitelist();
|
||||
public void LoadServerWhitelist(string s)
|
||||
{
|
||||
ServerWhitelist = s.FromYaml<ServerWhitelist>();
|
||||
}
|
||||
|
||||
public async Task LoadListsFromGithub()
|
||||
{
|
||||
var client = new Wabbajack.Lib.Http.Client();
|
||||
|
||||
Utils.Log("Loading server whitelist");
|
||||
using (var response = await client.GetAsync(Consts.ServerWhitelistURL))
|
||||
using (var result = await response.Content.ReadAsStreamAsync())
|
||||
{
|
||||
ServerWhitelist = result.FromYaml<ServerWhitelist>();
|
||||
Utils.Log($"Loaded permissions for {ServerWhitelist.AllowedPrefixes?.Count ?? 0} servers and {ServerWhitelist.GoogleIDs?.Count ?? 0} Google Drive files");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static async Task RunValidation(ModList modlist)
|
||||
{
|
||||
var validator = new ValidateModlist();
|
||||
|
||||
await validator.LoadListsFromGithub();
|
||||
|
||||
Utils.Log("Running validation checks");
|
||||
var errors = await validator.Validate(modlist);
|
||||
errors.Do(e => Utils.Log(e));
|
||||
if (errors.Count() > 0)
|
||||
{
|
||||
throw new Exception($"{errors.Count()} validation errors found, cannot continue.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Utils.Log("No validation failures");
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<IEnumerable<string>> Validate(ModList modlist)
|
||||
{
|
||||
ConcurrentStack<string> ValidationErrors = new();
|
||||
modlist.Archives
|
||||
.Where(m => !m.State.IsWhitelisted(ServerWhitelist))
|
||||
.Do(m =>
|
||||
{
|
||||
ValidationErrors.Push($"{m.Name} is not a whitelisted download");
|
||||
});
|
||||
|
||||
return ValidationErrors.ToList();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,78 +0,0 @@
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Org.BouncyCastle.Bcpg;
|
||||
using Wabbajack.Common;
|
||||
using Wabbajack.Common.FileSignatures;
|
||||
|
||||
namespace Wabbajack.Lib
|
||||
{
|
||||
/// <summary>
|
||||
/// Wrapper around Windows Defender's commandline tool
|
||||
/// </summary>
|
||||
public class VirusScanner
|
||||
{
|
||||
public enum Result : int
|
||||
{
|
||||
NotMalware = 0,
|
||||
Malware = 2
|
||||
}
|
||||
|
||||
private static AbsolutePath ScannerPath()
|
||||
{
|
||||
return ((AbsolutePath)@"C:\ProgramData\Microsoft\Windows Defender\Platform")
|
||||
.EnumerateDirectories(recursive:false)
|
||||
.OrderByDescending(f => f.FileName)
|
||||
.First()
|
||||
.EnumerateFiles(recursive:true)
|
||||
.First(f => f.FileName == (RelativePath)"MpCmdRun.exe");
|
||||
}
|
||||
|
||||
public static async Task<(Hash, Result)> ScanStream(Stream stream)
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
await stream.CopyToAsync(ms);
|
||||
ms.Position = 0;
|
||||
|
||||
var hash = await ms.xxHashAsync();
|
||||
ms.Position = 0;
|
||||
|
||||
await using var file = new TempFile();
|
||||
try
|
||||
{
|
||||
await file.Path.WriteAllAsync(ms);
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
// Was caught before we could fully scan the file due to real-time virus scans
|
||||
if (ex.Message.ToLowerInvariant().Contains("malware"))
|
||||
{
|
||||
return (hash, Result.Malware);
|
||||
}
|
||||
}
|
||||
|
||||
var process = new ProcessHelper
|
||||
{
|
||||
Path = ScannerPath(),
|
||||
Arguments = new object[] {"-Scan", "-ScanType", "3", "-DisableRemediation", "-File", file.Path},
|
||||
};
|
||||
|
||||
return (hash, (Result)await process.Start());
|
||||
}
|
||||
|
||||
private static SignatureChecker ExecutableChecker = new SignatureChecker(Definitions.FileType.DLL,
|
||||
Definitions.FileType.EXE,
|
||||
Definitions.FileType.PIF,
|
||||
Definitions.FileType.QXD,
|
||||
Definitions.FileType.QTX,
|
||||
Definitions.FileType.DRV,
|
||||
Definitions.FileType.SYS,
|
||||
Definitions.FileType.COM);
|
||||
|
||||
public static async Task<bool> ShouldScan(AbsolutePath path)
|
||||
{
|
||||
return await ExecutableChecker.MatchesAsync(path) != null;
|
||||
}
|
||||
}
|
||||
}
|
@ -74,6 +74,8 @@
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Compression.BSA\Compression.BSA.csproj" />
|
||||
<ProjectReference Include="..\Wabbajack.Common\Wabbajack.Common.csproj" />
|
||||
<ProjectReference Include="..\Wabbajack.Downloaders.Dispatcher\Wabbajack.Downloaders.Dispatcher.csproj" />
|
||||
<ProjectReference Include="..\Wabbajack.Networking.WabbajackClientApi\Wabbajack.Networking.WabbajackClientApi.csproj" />
|
||||
<ProjectReference Include="..\Wabbajack.VirtualFileSystem\Wabbajack.VirtualFileSystem.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -1,16 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Headers;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using CefSharp;
|
||||
using Wabbajack.Common;
|
||||
using Wabbajack.Common.Exceptions;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
using Wabbajack.Lib.LibCefHelpers;
|
||||
using Wabbajack.Networking.Http;
|
||||
using Wabbajack.Paths;
|
||||
|
||||
namespace Wabbajack.Lib.WebAutomation
|
||||
{
|
||||
@ -18,8 +14,9 @@ namespace Wabbajack.Lib.WebAutomation
|
||||
{
|
||||
private readonly IWebBrowser _browser;
|
||||
public Action<Uri>? DownloadHandler { get; set; }
|
||||
public CefSharpWrapper(IWebBrowser browser)
|
||||
public CefSharpWrapper(ILogger logger, IWebBrowser browser)
|
||||
{
|
||||
_logger = logger;
|
||||
_browser = browser;
|
||||
|
||||
_browser.DownloadHandler = new DownloadHandler(this);
|
||||
@ -59,6 +56,7 @@ namespace Wabbajack.Lib.WebAutomation
|
||||
("We could not locate the item you are trying to view.", 404),
|
||||
};
|
||||
private static readonly Random RetryRandom = new Random();
|
||||
private readonly ILogger _logger;
|
||||
|
||||
public async Task<long> NavigateToAndDownload(Uri uri, AbsolutePath dest, bool quickMode = false, CancellationToken? token = null)
|
||||
{
|
||||
@ -86,7 +84,7 @@ namespace Wabbajack.Lib.WebAutomation
|
||||
{
|
||||
retryCount += 1;
|
||||
var retry = RetryRandom.Next(retryCount * 5000, retryCount * 5000 * 2);
|
||||
Utils.Log($"Got server load error from {uri} retying in {retry}ms [{err}]");
|
||||
_logger.LogWarning("Got server load error from {Uri} retying in {Retry}ms [{Error}]", uri, retry, err);
|
||||
await Task.Delay(TimeSpan.FromMilliseconds(retry));
|
||||
goto RETRY;
|
||||
}
|
||||
@ -98,7 +96,7 @@ namespace Wabbajack.Lib.WebAutomation
|
||||
throw new HttpException(httpCode,$"Web driver failed: {err}");
|
||||
}
|
||||
|
||||
Utils.Log($"Loaded page {uri} starting download...");
|
||||
_logger.LogInformation("Loaded page {Uri} starting download", uri);
|
||||
return await handler.TaskResult;
|
||||
}
|
||||
finally {
|
||||
|
@ -6,6 +6,7 @@ using System.Windows;
|
||||
using CefSharp;
|
||||
using CefSharp.OffScreen;
|
||||
using HtmlAgilityPack;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Wabbajack.Common;
|
||||
using Wabbajack.Lib.LibCefHelpers;
|
||||
using Wabbajack.Paths;
|
||||
@ -18,16 +19,16 @@ namespace Wabbajack.Lib.WebAutomation
|
||||
private readonly IWebBrowser _browser;
|
||||
private readonly CefSharpWrapper _driver;
|
||||
|
||||
public Driver()
|
||||
public Driver(ILogger logger)
|
||||
{
|
||||
|
||||
_browser = new ChromiumWebBrowser();
|
||||
_driver = new CefSharpWrapper(_browser);
|
||||
_driver = new CefSharpWrapper(logger, _browser);
|
||||
}
|
||||
public static async Task<Driver> Create()
|
||||
public static async Task<Driver> Create(ILogger logger)
|
||||
{
|
||||
Helpers.Init();
|
||||
var driver = new Driver();
|
||||
var driver = new Driver(logger);
|
||||
await driver._driver.WaitForInitialized();
|
||||
return driver;
|
||||
}
|
||||
|
29
Wabbajack.Networking.Http/Extensions.cs
Normal file
29
Wabbajack.Networking.Http/Extensions.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System.Net.Http;
|
||||
using System.Text.Json;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Wabbajack.Networking.Http;
|
||||
|
||||
public static class Extensions
|
||||
{
|
||||
public static HttpRequestMessage UseChromeUserAgent(this HttpRequestMessage msg)
|
||||
{
|
||||
msg.Headers.UserAgent.Clear();
|
||||
msg.Headers.Add("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/96.0.4664.110 Safari/537.36");
|
||||
return msg;
|
||||
}
|
||||
|
||||
public static async Task<T> GetJsonFromSendAsync<T>(this HttpClient client, HttpRequestMessage msg,
|
||||
JsonSerializerOptions opts, CancellationToken? token = null)
|
||||
{
|
||||
token ??= CancellationToken.None;
|
||||
using var result = await client.SendAsync(msg, token.Value);
|
||||
if (!result.IsSuccessStatusCode)
|
||||
{
|
||||
throw new HttpException(result);
|
||||
}
|
||||
return (await JsonSerializer.DeserializeAsync<T>(await result.Content.ReadAsStreamAsync(token.Value)))!;
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user