Add error indicator to compiler UI

This commit is contained in:
Timothy Baldridge 2022-07-12 07:03:02 -06:00
parent 843d115b9d
commit 8b6d4651f4
3 changed files with 91 additions and 1 deletions

View File

@ -213,6 +213,23 @@
<local:MO2CompilerConfigView x:Name="CompilerConfigView" Grid.Row="1" Grid.Column="1" /> <local:MO2CompilerConfigView x:Name="CompilerConfigView" Grid.Row="1" Grid.Column="1" />
<local:BeginButton Grid.Row="0" Grid.RowSpan="3" Grid.Column="5" <local:BeginButton Grid.Row="0" Grid.RowSpan="3" Grid.Column="5"
x:Name="BeginButton" /> x:Name="BeginButton" />
<icon:PackIconFontAwesome Grid.Row="2"
Grid.Column="5"
x:Name="ErrorSummaryIconGlow"
HorizontalAlignment="Center"
Foreground="{StaticResource WarningBrush}"
Kind="ExclamationTriangleSolid"
Opacity="0.6">
<icon:PackIconFontAwesome.Effect>
<BlurEffect Radius="15" />
</icon:PackIconFontAwesome.Effect>
</icon:PackIconFontAwesome>
<icon:PackIconFontAwesome Grid.Row="2"
Grid.Column="5"
x:Name="ErrorSummaryIcon"
HorizontalAlignment="Center"
Foreground="{StaticResource WarningBrush}"
Kind="ExclamationTriangleSolid" />
</Grid> </Grid>
</Grid> </Grid>
<Grid Grid.Row="2" Grid.Column="0" Grid.ColumnSpan="5" <Grid Grid.Row="2" Grid.Column="0" Grid.ColumnSpan="5"

View File

@ -76,6 +76,7 @@ internal class Program
services.AddSingleton<IVerb, Extract>(); services.AddSingleton<IVerb, Extract>();
services.AddSingleton<IVerb, DumpZipInfo>(); services.AddSingleton<IVerb, DumpZipInfo>();
services.AddSingleton<IVerb, Install>(); services.AddSingleton<IVerb, Install>();
services.AddSingleton<IVerb, Compile>();
services.AddSingleton<IVerb, InstallCompileInstallVerify>(); services.AddSingleton<IVerb, InstallCompileInstallVerify>();
services.AddSingleton<IVerb, HashUrlString>(); services.AddSingleton<IVerb, HashUrlString>();
services.AddSingleton<IVerb, DownloadAll>(); services.AddSingleton<IVerb, DownloadAll>();

View File

@ -0,0 +1,72 @@
using System;
using System.Collections.Generic;
using System.CommandLine;
using System.CommandLine.Invocation;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Wabbajack.Compiler;
using Wabbajack.Downloaders;
using Wabbajack.Downloaders.GameFile;
using Wabbajack.DTOs.JsonConverters;
using Wabbajack.Networking.WabbajackClientApi;
using Wabbajack.Paths;
using Wabbajack.VFS;
namespace Wabbajack.CLI.Verbs;
public class Compile : IVerb
{
private readonly ILogger<Compile> _logger;
private readonly Client _wjClient;
private readonly DownloadDispatcher _dispatcher;
private readonly DTOSerializer _dtos;
private readonly IServiceProvider _serviceProvider;
private readonly FileHashCache _cache;
private readonly GameLocator _gameLocator;
private readonly CompilerSettingsInferencer _inferencer;
public Compile(ILogger<Compile> logger, Client wjClient, DownloadDispatcher dispatcher, DTOSerializer dtos,
FileHashCache cache, GameLocator gameLocator, IServiceProvider serviceProvider, CompilerSettingsInferencer inferencer)
{
_logger = logger;
_wjClient = wjClient;
_dispatcher = dispatcher;
_dtos = dtos;
_serviceProvider = serviceProvider;
_cache = cache;
_gameLocator = gameLocator;
_inferencer = inferencer;
}
public Command MakeCommand()
{
var command = new Command("compile");
command.Add(new Option<AbsolutePath>(new[] {"-i", "-installPath"}, "Install Path"));
command.Add(new Option<AbsolutePath>(new[] {"-o", "-output"}, "Output"));
command.Description = "Installs a modlist, compiles it, installs it again, verifies it";
command.Handler = CommandHandler.Create(Run);
return command;
}
public async Task<int> Run(AbsolutePath installPath, AbsolutePath outputPath,
CancellationToken token)
{
_logger.LogInformation("Inferring settings");
var inferredSettings = await _inferencer.InferFromRootPath(installPath);
if (inferredSettings == null)
{
_logger.LogInformation("Error inferencing settings");
return 2;
}
inferredSettings.UseGamePaths = true;
var compiler = MO2Compiler.Create(_serviceProvider, inferredSettings);
var result = await compiler.Begin(token);
if (!result)
return result ? 0 : 3;
return 0;
}
}