mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
Rename Compiler/Installer to MO2Compiler/MO2Installer, other code cleanup as well
This commit is contained in:
parent
0c78680c09
commit
8d5843ecc6
@ -26,40 +26,35 @@ namespace Wabbajack.Lib
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protected StatusUpdateTracker UpdateTracker { get; private set; }
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private Subject<float> _percentCompleted { get; set; } = new Subject<float>();
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private Subject<float> _percentCompleted { get; } = new Subject<float>();
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/// <summary>
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/// The current progress of the entire processing system on a scale of 0.0 to 1.0
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/// </summary>
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public IObservable<float> PercentCompleted { get; }
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public IObservable<float> PercentCompleted => _percentCompleted;
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private Subject<string> _textStatus { get; set; } = new Subject<string>();
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private Subject<string> _textStatus { get; } = new Subject<string>();
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/// <summary>
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/// The current status of the processor as a text string
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/// </summary>
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public IObservable<string> TextStatus { get; }
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public IObservable<string> TextStatus => _textStatus;
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private Subject<CPUStatus> _QueueStatus { get; set; } = new Subject<CPUStatus>();
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public IObservable<CPUStatus> QueueStatus { get; }
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private Subject<CPUStatus> _queueStatus { get; } = new Subject<CPUStatus>();
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public IObservable<CPUStatus> QueueStatus => _queueStatus;
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private Subject<bool> _IsRunning { get; set; } = new Subject<bool>();
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public IObservable<bool> IsRunning { get; }
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private Subject<bool> _isRunning { get; } = new Subject<bool>();
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public IObservable<bool> IsRunning => _isRunning;
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private Thread _processorThread { get; set; }
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protected ABatchProcessor()
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{
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QueueStatus = _QueueStatus;
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}
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protected void ConfigureProcessor(int steps, int threads = 0)
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{
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if (_configured)
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throw new InvalidDataException("Can't configure a processor twice");
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Queue = new WorkQueue(threads);
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UpdateTracker = new StatusUpdateTracker(steps);
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Queue.Status.Subscribe(_QueueStatus);
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Queue.Status.Subscribe(_queueStatus);
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UpdateTracker.Progress.Subscribe(_percentCompleted);
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UpdateTracker.StepName.Subscribe(_textStatus);
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VFS = new Context(Queue) { UpdateTracker = UpdateTracker };
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@ -69,7 +64,7 @@ namespace Wabbajack.Lib
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protected abstract bool _Begin();
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public Task<bool> Begin()
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{
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_IsRunning.OnNext(true);
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_isRunning.OnNext(true);
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var _tcs = new TaskCompletionSource<bool>();
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if (_processorThread != null)
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{
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@ -88,7 +83,7 @@ namespace Wabbajack.Lib
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}
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finally
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{
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_IsRunning.OnNext(false);
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_isRunning.OnNext(false);
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}
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});
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_processorThread.Priority = ThreadPriority.BelowNormal;
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@ -100,7 +95,7 @@ namespace Wabbajack.Lib
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{
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Queue?.Shutdown();
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_processorThread?.Abort();
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_IsRunning.OnNext(false);
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_isRunning.OnNext(false);
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}
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}
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}
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@ -13,11 +13,11 @@ namespace Wabbajack.Lib.CompilationSteps
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private readonly IEnumerable<string> _include_directly;
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private readonly List<ICompilationStep> _microstack;
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private readonly List<ICompilationStep> _microstackWithInclude;
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private readonly Compiler _mo2Compiler;
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private readonly MO2Compiler _mo2Compiler;
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public DeconstructBSAs(ACompiler compiler) : base(compiler)
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{
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_mo2Compiler = (Compiler) compiler;
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_mo2Compiler = (MO2Compiler) compiler;
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_include_directly = _mo2Compiler.ModInis.Where(kv =>
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{
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var general = kv.Value.General;
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@ -9,11 +9,11 @@ namespace Wabbajack.Lib.CompilationSteps
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public class IgnoreDisabledMods : ACompilationStep
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{
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private readonly IEnumerable<string> _allEnabledMods;
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private readonly Compiler _mo2Compiler;
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private readonly MO2Compiler _mo2Compiler;
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public IgnoreDisabledMods(ACompiler compiler) : base(compiler)
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{
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_mo2Compiler = (Compiler) compiler;
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_mo2Compiler = (MO2Compiler) compiler;
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var alwaysEnabled = _mo2Compiler.ModInis.Where(f => IsAlwaysEnabled(f.Value)).Select(f => f.Key).ToHashSet();
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_allEnabledMods = _mo2Compiler.SelectedProfiles
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@ -8,11 +8,11 @@ namespace Wabbajack.Lib.CompilationSteps
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public class IgnoreOtherProfiles : ACompilationStep
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{
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private readonly IEnumerable<string> _profiles;
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private readonly Compiler _mo2Compiler;
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private readonly MO2Compiler _mo2Compiler;
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public IgnoreOtherProfiles(ACompiler compiler) : base(compiler)
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{
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_mo2Compiler = (Compiler) compiler;
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_mo2Compiler = (MO2Compiler) compiler;
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_profiles = _mo2Compiler.SelectedProfiles
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.Select(p => Path.Combine("profiles", p) + "\\")
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@ -7,11 +7,11 @@ namespace Wabbajack.Lib.CompilationSteps
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{
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public class IncludeStubbedConfigFiles : ACompilationStep
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{
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private readonly Compiler _mo2Compiler;
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private readonly MO2Compiler _mo2Compiler;
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public IncludeStubbedConfigFiles(ACompiler compiler) : base(compiler)
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{
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_mo2Compiler = (Compiler) compiler;
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_mo2Compiler = (MO2Compiler) compiler;
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}
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public override Directive Run(RawSourceFile source)
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@ -9,11 +9,11 @@ namespace Wabbajack.Lib.CompilationSteps
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{
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private readonly IEnumerable<string> _includeDirectly;
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private readonly string _tag;
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private readonly Compiler _mo2Compiler;
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private readonly MO2Compiler _mo2Compiler;
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public IncludeTaggedMods(ACompiler compiler, string tag) : base(compiler)
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{
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_mo2Compiler = (Compiler) compiler;
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_mo2Compiler = (MO2Compiler) compiler;
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_tag = tag;
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_includeDirectly = _mo2Compiler.ModInis.Where(kv =>
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{
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@ -9,11 +9,11 @@ namespace Wabbajack.Lib.CompilationSteps
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public class IncludeThisProfile : ACompilationStep
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{
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private readonly IEnumerable<string> _correctProfiles;
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private readonly Compiler _mo2Compiler;
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private readonly MO2Compiler _mo2Compiler;
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public IncludeThisProfile(ACompiler compiler) : base(compiler)
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{
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_mo2Compiler = (Compiler) compiler;
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_mo2Compiler = (MO2Compiler) compiler;
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_correctProfiles = _mo2Compiler.SelectedProfiles.Select(p => Path.Combine("profiles", p) + "\\").ToList();
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}
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@ -8,11 +8,11 @@ namespace Wabbajack.Lib.CompilationSteps
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{
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public class PatchStockESMs : ACompilationStep
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{
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private readonly Compiler _mo2Compiler;
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private readonly MO2Compiler _mo2Compiler;
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public PatchStockESMs(ACompiler compiler) : base(compiler)
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{
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_mo2Compiler = (Compiler) compiler;
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_mo2Compiler = (MO2Compiler) compiler;
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}
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public override Directive Run(RawSourceFile source)
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@ -16,18 +16,16 @@ using Path = Alphaleonis.Win32.Filesystem.Path;
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namespace Wabbajack.Lib
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{
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public class Compiler : ACompiler
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public class MO2Compiler : ACompiler
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{
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private string _mo2DownloadsFolder;
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public Dictionary<string, IEnumerable<IndexedFileMatch>> DirectMatchIndex;
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public string MO2Folder;
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public string MO2Profile;
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public Compiler(string mo2_folder)
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public MO2Compiler(string mo2_folder)
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{
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ModManager = ModManager.MO2;
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@ -15,9 +15,9 @@ using Path = Alphaleonis.Win32.Filesystem.Path;
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namespace Wabbajack.Lib
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{
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public class Installer : AInstaller
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public class MO2Installer : AInstaller
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{
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public Installer(string archive, ModList mod_list, string output_folder)
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public MO2Installer(string archive, ModList mod_list, string output_folder)
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{
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ModManager = ModManager.MO2;
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ModListArchive = archive;
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@ -46,9 +46,9 @@ namespace Wabbajack.Lib
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public void Build(ACompiler c, ModList lst)
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{
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Compiler compiler = null;
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MO2Compiler compiler = null;
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if (lst.ModManager == ModManager.MO2)
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compiler = (Compiler) c;
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compiler = (MO2Compiler) c;
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Text($"### {lst.Name} by {lst.Author} - Installation Summary");
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Text($"Build with Wabbajack Version {lst.WabbajackVersion}");
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@ -111,7 +111,7 @@
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<Compile Include="CompilationSteps\IStackStep.cs" />
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<Compile Include="CompilationSteps\PatchStockESMs.cs" />
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<Compile Include="CompilationSteps\Serialization.cs" />
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<Compile Include="Compiler.cs" />
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<Compile Include="MO2Compiler.cs" />
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<Compile Include="Data.cs" />
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<Compile Include="Downloaders\AbstractDownloadState.cs" />
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<Compile Include="Downloaders\DownloadDispatcher.cs" />
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@ -127,7 +127,7 @@
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<Compile Include="Downloaders\ModDBDownloader.cs" />
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<Compile Include="Downloaders\NexusDownloader.cs" />
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<Compile Include="IBatchProcessor.cs" />
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<Compile Include="Installer.cs" />
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<Compile Include="MO2Installer.cs" />
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<Compile Include="ModListRegistry\ModListMetadata.cs" />
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<Compile Include="NexusApi\Dtos.cs" />
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<Compile Include="NexusApi\NexusApi.cs" />
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@ -14,11 +14,11 @@ namespace Wabbajack.Lib
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{
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public class zEditIntegration
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{
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private static Compiler _mo2Compiler;
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private static MO2Compiler _mo2Compiler;
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public static string FindzEditPath(ACompiler compiler)
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{
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_mo2Compiler = (Compiler) compiler;
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_mo2Compiler = (MO2Compiler) compiler;
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var executables = _mo2Compiler.MO2Ini.customExecutables;
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if (executables.size == null) return null;
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@ -141,7 +141,7 @@ namespace Wabbajack.Lib
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public string dataFolder;
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}
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public static void VerifyMerges(Compiler compiler)
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public static void VerifyMerges(MO2Compiler compiler)
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{
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var by_name = compiler.InstallDirectives.ToDictionary(f => f.To);
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@ -160,7 +160,7 @@ namespace Wabbajack.Lib
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}
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}
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public static void GenerateMerges(Installer installer)
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public static void GenerateMerges(MO2Installer installer)
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{
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installer.ModList
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.Directives
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@ -64,7 +64,7 @@ namespace Wabbajack.Test.ListValidation
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Log($"Loading {modlist_path}");
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var installer = Installer.LoadFromFile(modlist_path);
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var installer = MO2Installer.LoadFromFile(modlist_path);
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Log($"{installer.Archives.Count} archives to validate");
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@ -32,7 +32,7 @@ namespace Wabbajack.Test
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utils.Dispose();
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}
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protected Compiler ConfigureAndRunCompiler(string profile)
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protected MO2Compiler ConfigureAndRunCompiler(string profile)
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{
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var compiler = MakeCompiler();
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compiler.MO2Profile = profile;
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@ -41,9 +41,9 @@ namespace Wabbajack.Test
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return compiler;
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}
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protected Compiler MakeCompiler()
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protected MO2Compiler MakeCompiler()
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{
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var compiler = new Compiler(utils.MO2Folder);
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var compiler = new MO2Compiler(utils.MO2Folder);
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return compiler;
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}
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protected ModList CompileAndInstall(string profile)
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@ -53,10 +53,10 @@ namespace Wabbajack.Test
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return compiler.ModList;
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}
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protected void Install(Compiler compiler)
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protected void Install(MO2Compiler compiler)
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{
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var modlist = Installer.LoadFromFile(compiler.ModListOutputFile);
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var installer = new Installer(compiler.ModListOutputFile, modlist, utils.InstallFolder);
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var modlist = MO2Installer.LoadFromFile(compiler.ModListOutputFile);
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var installer = new MO2Installer(compiler.ModListOutputFile, modlist, utils.InstallFolder);
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installer.DownloadFolder = utils.DownloadsFolder;
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installer.GameFolder = utils.GameFolder;
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installer.Begin().Wait();
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@ -60,8 +60,8 @@ namespace Wabbajack.Test
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protected void Install(VortexCompiler vortexCompiler)
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{
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var modList = Installer.LoadFromFile(vortexCompiler.ModListOutputFile);
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var installer = new Installer(vortexCompiler.ModListOutputFile, modList, utils.InstallFolder)
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var modList = MO2Installer.LoadFromFile(vortexCompiler.ModListOutputFile);
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var installer = new MO2Installer(vortexCompiler.ModListOutputFile, modList, utils.InstallFolder)
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{
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DownloadFolder = utils.DownloadsFolder,
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GameFolder = utils.GameFolder,
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@ -73,7 +73,7 @@ namespace Wabbajack.Test
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if (Directory.Exists(loot_folder))
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Directory.Delete(loot_folder, true);
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var compiler = new Compiler(utils.InstallFolder);
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var compiler = new MO2Compiler(utils.InstallFolder);
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compiler.MO2DownloadsFolder = Path.Combine(utils.DownloadsFolder);
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compiler.MO2Profile = profile;
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compiler.ShowReportWhenFinished = false;
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@ -144,18 +144,18 @@ namespace Wabbajack.Test
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return compiler.ModList;
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}
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private void Install(Compiler compiler)
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private void Install(MO2Compiler compiler)
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{
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var modlist = Installer.LoadFromFile(compiler.ModListOutputFile);
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var installer = new Installer(compiler.ModListOutputFile, modlist, utils.InstallFolder);
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var modlist = MO2Installer.LoadFromFile(compiler.ModListOutputFile);
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var installer = new MO2Installer(compiler.ModListOutputFile, modlist, utils.InstallFolder);
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installer.DownloadFolder = utils.DownloadsFolder;
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installer.GameFolder = utils.GameFolder;
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installer.Begin().Wait();
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}
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private Compiler ConfigureAndRunCompiler(string profile)
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private MO2Compiler ConfigureAndRunCompiler(string profile)
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{
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var compiler = new Compiler(utils.MO2Folder);
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var compiler = new MO2Compiler(utils.MO2Folder);
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compiler.MO2Profile = profile;
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compiler.ShowReportWhenFinished = false;
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Assert.IsTrue(compiler.Begin().Result);
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@ -13,6 +13,7 @@ namespace Wabbajack
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{
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IReactiveCommand BeginCommand { get; }
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bool Compiling { get; }
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ModlistSettingsEditorVM ModlistSettings { get; }
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StatusUpdateTracker StatusTracker { get;}
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void Unload();
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@ -7,6 +7,7 @@ using System.Linq;
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using System.Reactive;
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using System.Reactive.Disposables;
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using System.Reactive.Linq;
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using System.Reactive.Subjects;
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using System.Text;
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using System.Threading.Tasks;
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using Wabbajack.Common;
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@ -100,10 +101,10 @@ namespace Wabbajack
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.ObserveOnGuiThread(),
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execute: async () =>
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{
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Compiler compiler;
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MO2Compiler compiler;
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try
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{
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compiler = new Compiler(this.Mo2Folder)
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compiler = new MO2Compiler(this.Mo2Folder)
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{
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MO2Profile = this.MOProfile,
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ModListName = this.ModlistSettings.ModListName,
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@ -113,6 +114,10 @@ namespace Wabbajack
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ModListWebsite = this.ModlistSettings.Website,
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ModListReadme = this.ModlistSettings.ReadMeText.TargetPath,
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};
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// TODO: USE RX HERE
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compiler.TextStatus.Subscribe(Utils.Log);
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// TODO: Where do we bind this?
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//compiler.QueueStatus.Subscribe(_cpuStatus);
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}
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catch (Exception ex)
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{
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@ -120,22 +125,22 @@ namespace Wabbajack
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Utils.Log($"Compiler error: {ex.ExceptionToString()}");
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return;
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}
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await Task.Run(async () =>
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try
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{
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try
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{
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await compiler.Begin();
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}
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catch (Exception ex)
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{
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while (ex.InnerException != null) ex = ex.InnerException;
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Utils.Log($"Compiler error: {ex.ExceptionToString()}");
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}
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finally
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{
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this.StatusTracker = null;
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}
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});
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await compiler.Begin();
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}
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catch (Exception ex)
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{
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while (ex.InnerException != null) ex = ex.InnerException;
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Utils.Log($"Compiler error: {ex.ExceptionToString()}");
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}
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finally
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{
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this.StatusTracker = null;
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compiler.Dispose();
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}
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});
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this._Compiling = this.BeginCommand.IsExecuting
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.ToProperty(this, nameof(this.Compiling));
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@ -190,7 +195,7 @@ namespace Wabbajack
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{
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try
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{
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var tmp_compiler = new Compiler(this.Mo2Folder);
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var tmp_compiler = new MO2Compiler(this.Mo2Folder);
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this.DownloadLocation.TargetPath = tmp_compiler.MO2DownloadsFolder;
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}
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catch (Exception ex)
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@ -132,7 +132,7 @@ namespace Wabbajack
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.Select(modListPath =>
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{
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if (modListPath == null) return default(ModListVM);
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var modList = Installer.LoadFromFile(modListPath);
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var modList = MO2Installer.LoadFromFile(modListPath);
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if (modList == null)
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{
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MessageBox.Show("Invalid Modlist, or file not found.", "Invalid Modlist", MessageBoxButton.OK,
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@ -292,7 +292,7 @@ namespace Wabbajack
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{
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this.Installing = true;
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this.InstallingMode = true;
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var installer = new Installer(this.ModListPath, this.ModList.SourceModList, Location.TargetPath)
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var installer = new MO2Installer(this.ModListPath, this.ModList.SourceModList, Location.TargetPath)
|
||||
{
|
||||
DownloadFolder = DownloadLocation.TargetPath
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user