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https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
Fixed some stuff
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parent
45ba7d4bce
commit
8d650fcbd9
@ -100,15 +100,18 @@ namespace Wabbajack.Lib
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IEnumerable<RawSourceFile> game_files = Directory.EnumerateFiles(GamePath, "*", SearchOption.AllDirectories)
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.Where(p => p.FileExists())
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.Select(p => new RawSourceFile(VFS.Lookup(p))
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{ Path = Alphaleonis.Win32.Filesystem.Path.Combine(Consts.GameFolderFilesDir, p.RelativeTo(GamePath)) });
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{ Path = Path.Combine(Consts.GameFolderFilesDir, p.RelativeTo(GamePath)) });
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Info("Indexing Archives");
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IndexedArchives = Directory.EnumerateFiles(DownloadsFolder)
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//.Where(f => File.Exists(f+".meta"))
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.Where(File.Exists)
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.Select(f => new IndexedArchive
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{
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File = VFS.Lookup(f),
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Name = Path.GetFileName(f)
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Name = Path.GetFileName(f),
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//IniData = (f+"meta").LoadIniFile(),
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//Meta = File.ReadAllText(f+".meta")
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})
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.ToList();
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@ -131,7 +134,7 @@ namespace Wabbajack.Lib
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.Where(fs => fs.Count() > 1)
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.Select(fs =>
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{
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Utils.Log($"Duplicate files installed to {fs.Key} from : {String.Join(", ", fs.Select(f => f.AbsolutePath))}");
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Utils.Log($"Duplicate files installed to {fs.Key} from : {string.Join(", ", fs.Select(f => f.AbsolutePath))}");
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return fs;
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}).ToList();
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@ -205,7 +208,7 @@ namespace Wabbajack.Lib
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using (var za = new ZipArchive(fs, ZipArchiveMode.Create))
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{
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Directory.EnumerateFiles(ModListOutputFolder, "*.*")
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.DoProgress("Compressing Modlist",
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.DoProgress("Compressing ModList",
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f =>
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{
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var ze = za.CreateEntry(Path.GetFileName(f));
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@ -218,7 +221,7 @@ namespace Wabbajack.Lib
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}
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}
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Utils.Log("Removing ModList staging folder");
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Directory.Delete(ModListOutputFolder, true);
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//Directory.Delete(ModListOutputFolder, true);
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}
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private void GatherArchives()
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@ -288,12 +291,13 @@ namespace Wabbajack.Lib
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{
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//new IncludePropertyFiles(this),
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new IgnoreGameFiles(this),
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new IgnoreStartsWith(this, Path.Combine(Consts.GameFolderFilesDir, "Data")),
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new IgnoreStartsWith(this, Path.Combine(Consts.GameFolderFilesDir, "Papyrus Compiler")),
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new IgnoreStartsWith(this, Path.Combine(Consts.GameFolderFilesDir, "Skyrim")),
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new IgnoreRegex(this, Consts.GameFolderFilesDir + "\\\\.*\\.bsa"),
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new IgnoreGameFiles(this),
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new IncludeRegex(this, @".*\.zip?$"),
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//new IncludeRegex(this, "*.zip"),
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//new IgnoreStartsWith(this, Path.Combine(Consts.GameFolderFilesDir, "Data")),
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//new IgnoreStartsWith(this, Path.Combine(Consts.GameFolderFilesDir, "Papyrus Compiler")),
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//new IgnoreStartsWith(this, Path.Combine(Consts.GameFolderFilesDir, "Skyrim")),
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//new IgnoreRegex(this, Consts.GameFolderFilesDir + "\\\\.*\\.bsa"),
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new DirectMatch(this),
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@ -196,47 +196,71 @@ namespace Wabbajack
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private async Task ExecuteBegin()
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{
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Compiler compiler;
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try
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if (true)
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{
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compiler = new Compiler(this.Mo2Folder)
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var compiler = new VortexCompiler("darkestdungeon", "S:\\SteamLibrary\\steamapps\\common\\DarkestDungeon");
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await Task.Run(() =>
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{
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MO2Profile = this.MOProfile,
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ModListName = this.ModListName,
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ModListAuthor = this.AuthorText,
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ModListDescription = this.Description,
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ModListImage = this.ImagePath.TargetPath,
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ModListWebsite = this.Website,
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ModListReadme = this.ReadMeText.TargetPath,
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};
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}
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catch (Exception ex)
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{
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while (ex.InnerException != null) ex = ex.InnerException;
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Utils.Log($"Compiler error: {ex.ExceptionToString()}");
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return;
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}
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await Task.Run(() =>
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{
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Compiling = true;
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try
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{
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compiler.Compile();
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if (compiler.ModList?.ReportHTML != null)
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UIReady = false;
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try
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{
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this.HTMLReport = compiler.ModList.ReportHTML;
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compiler.Compile();
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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while (ex.InnerException != null) ex = ex.InnerException;
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this.Log().Warn(ex, "Can't continue");
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}
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finally
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{
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UIReady = true;
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}
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});
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}else{
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if (this.Mo2Folder != null)
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{
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while (ex.InnerException != null) ex = ex.InnerException;
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Utils.Log($"Compiler error: {ex.ExceptionToString()}");
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Compiler compiler;
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try {
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compiler = new Compiler(this.Mo2Folder)
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{
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MO2Profile = this.MOProfile,
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ModListName = this.ModListName,
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ModListAuthor = this.AuthorText,
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ModListDescription = this.Description,
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ModListImage = this.ImagePath.TargetPath,
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ModListWebsite = this.Website,
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ModListReadme = this.ReadMeText.TargetPath,
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};
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}
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catch (Exception ex)
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{
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while (ex.InnerException != null) ex = ex.InnerException;
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Utils.Log($"Compiler error: {ex.ExceptionToString()}");
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return;
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}
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await Task.Run(() =>
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{
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Compiling = true;
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try
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{
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compiler.Compile();
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if (compiler.ModList?.ReportHTML != null)
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{
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this.HTMLReport = compiler.ModList.ReportHTML;
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}
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}
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catch (Exception ex)
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{
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while (ex.InnerException != null) ex = ex.InnerException;
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Utils.Log($"Compiler error: {ex.ExceptionToString()}");
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}
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finally
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{
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Compiling = false;
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}
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});
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}
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finally
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{
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Compiling = false;
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}
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});
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}
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}
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}
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}
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