diff --git a/.gitignore b/.gitignore
index 0ed7a9ec..02139e36 100644
--- a/.gitignore
+++ b/.gitignore
@@ -12,3 +12,356 @@
/Wabbajack/obj/Debug
/Wabbajack.Common/bin/Debug
/Wabbajack.Common/obj/Debug
+
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
diff --git a/Compression.BSA.Test/Program.cs b/Compression.BSA.Test/Program.cs
index ecf26484..ad638ff4 100644
--- a/Compression.BSA.Test/Program.cs
+++ b/Compression.BSA.Test/Program.cs
@@ -9,11 +9,11 @@ namespace Compression.BSA.Test
{
class Program
{
- const string TestDir = "c:\\Mod Organizer 2\\mods";
+ const string TestDir = "d:\\Personal YASHEd\\mods";
const string TempDir = "c:\\tmp\\out";
static void Main(string[] args)
{
- foreach (var bsa in Directory.EnumerateFiles(TestDir, "*.bsa", SearchOption.AllDirectories))
+ foreach (var bsa in Directory.EnumerateFiles(TestDir, "*.bsa", SearchOption.AllDirectories).Skip(3))
{
Console.WriteLine($"From {bsa}");
Console.WriteLine("Cleaning Output Dir");
@@ -84,7 +84,7 @@ namespace Compression.BSA.Test
}
}
- //break;
+ break;
}
}
}
diff --git a/Compression.BSA/BSABuilder.cs b/Compression.BSA/BSABuilder.cs
index 10210061..09f3f3e4 100644
--- a/Compression.BSA/BSABuilder.cs
+++ b/Compression.BSA/BSABuilder.cs
@@ -1,5 +1,4 @@
-using K4os.Compression.LZ4;
-using K4os.Compression.LZ4.Streams;
+using lz4;
using System;
using System.Collections.Generic;
using System.IO;
@@ -11,7 +10,6 @@ namespace Compression.BSA
{
public class BSABuilder : IDisposable
{
- internal LZ4Level _compressionLevel;
internal byte[] _fileId;
internal uint _version;
internal uint _offset;
@@ -27,7 +25,6 @@ namespace Compression.BSA
public BSABuilder()
{
- _compressionLevel = LZ4Level.L10_OPT;
_fileId = Encoding.ASCII.GetBytes("BSA\0");
_offset = 0x24;
}
@@ -299,6 +296,7 @@ namespace Compression.BSA
internal ulong _hash;
internal byte[] _nameBytes;
internal byte[] _pathBytes;
+ private byte[] _pathBSBytes;
internal byte[] _rawData;
internal int _originalSize;
private long _offsetOffset;
@@ -311,6 +309,7 @@ namespace Compression.BSA
_hash = _name.GetBSAHash();
_nameBytes = _name.ToTermString();
_pathBytes = _path.ToTermString();
+ _pathBSBytes = _path.ToBSString();
_flipCompression = flipCompression;
var ms = new MemoryStream();
@@ -328,8 +327,13 @@ namespace Compression.BSA
if (_bsa.HeaderType == VersionType.SSE)
{
var r = new MemoryStream();
- using (var w = LZ4Stream.Encode(r, new LZ4EncoderSettings() { CompressionLevel = _bsa._compressionLevel }))
- (new MemoryStream(_rawData)).CopyTo(w);
+
+ using (var f = LZ4Stream.CreateCompressor(r, LZ4StreamMode.Write, LZ4FrameBlockMode.Independent, LZ4FrameBlockSize.Max4MB, LZ4FrameChecksumMode.Content,
+ highCompression: true, leaveInnerStreamOpen: true))
+ {
+
+ new MemoryStream(_rawData).CopyTo(f);
+ }
_rawData = r.ToArray();
@@ -385,10 +389,19 @@ namespace Compression.BSA
{
wtr.Write(_hash);
+ var size = _rawData.Length;
+ if (_bsa.HasNameBlobs)
+ {
+ size += _pathBSBytes.Length;
+ }
+ if (Compressed)
+ {
+ size += 4;
+ }
if (_flipCompression)
- wtr.Write((uint)_rawData.Length | (0x1 << 30));
+ wtr.Write((uint)size | (0x1 << 30));
else
- wtr.Write((uint)_rawData.Length);
+ wtr.Write((uint)size);
_offsetOffset = wtr.BaseStream.Position;
wtr.Write((uint)0xDEADBEEF);
@@ -405,7 +418,7 @@ namespace Compression.BSA
{
if (_bsa.HasNameBlobs)
{
- wtr.Write(_path.ToBSString());
+ wtr.Write(_pathBSBytes);
}
wtr.Write((uint)_originalSize);
wtr.Write(_rawData);
@@ -414,7 +427,7 @@ namespace Compression.BSA
{
if (_bsa.HasNameBlobs)
{
- wtr.Write(_path.ToBSString());
+ wtr.Write(_pathBSBytes);
}
wtr.Write(_rawData);
}
diff --git a/Compression.BSA/BSAReader.cs b/Compression.BSA/BSAReader.cs
index dfc28496..cf7b3097 100644
--- a/Compression.BSA/BSAReader.cs
+++ b/Compression.BSA/BSAReader.cs
@@ -3,7 +3,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
-using K4os.Compression.LZ4.Streams;
+using lz4;
namespace Compression.BSA
{
@@ -359,10 +359,13 @@ namespace Compression.BSA
}
var original_size = rdr.ReadUInt32();
+ file_size -= 4;
if (_bsa.HeaderType == VersionType.SSE)
{
- var r = LZ4Stream.Decode(rdr.BaseStream);
- r.CopyTo(output);
+ using (var dc = LZ4Stream.CreateDecompressor(output, LZ4StreamMode.Write, true))
+ {
+ rdr.BaseStream.CopyToLimit(dc, file_size);
+ }
}
else
{
diff --git a/Compression.BSA/Compression.BSA.csproj b/Compression.BSA/Compression.BSA.csproj
index 69c3e49d..7a7ecddb 100644
--- a/Compression.BSA/Compression.BSA.csproj
+++ b/Compression.BSA/Compression.BSA.csproj
@@ -50,30 +50,12 @@
MinimumRecommendedRules.ruleset
-
- ..\packages\K4os.Compression.LZ4.1.1.11\lib\net46\K4os.Compression.LZ4.dll
-
-
- ..\packages\K4os.Compression.LZ4.Streams.1.1.11\lib\net46\K4os.Compression.LZ4.Streams.dll
-
-
- ..\packages\K4os.Hash.xxHash.1.0.6\lib\net46\K4os.Hash.xxHash.dll
+
+ ..\packages\IonKiwi.lz4.net.1.0.12\lib\net472\lz4.AnyCPU.loader.dll
-
- ..\packages\System.Buffers.4.4.0\lib\netstandard2.0\System.Buffers.dll
-
-
- ..\packages\System.Memory.4.5.3\lib\netstandard2.0\System.Memory.dll
-
-
- ..\packages\System.Numerics.Vectors.4.4.0\lib\net46\System.Numerics.Vectors.dll
-
-
- ..\packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll
-
diff --git a/Compression.BSA/Utils.cs b/Compression.BSA/Utils.cs
index dd8cf209..6272c174 100644
--- a/Compression.BSA/Utils.cs
+++ b/Compression.BSA/Utils.cs
@@ -1,4 +1,5 @@
-using System;
+using lz4.AnyCPU.loader;
+using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
@@ -8,6 +9,12 @@ namespace Compression.BSA
internal static class Utils
{
private static Encoding Windows1251 = Encoding.GetEncoding(1251);
+
+ static Utils ()
+ {
+ LZ4Loader.DisableVCRuntimeDetection = true;
+ }
+
public static string ReadStringLen(this BinaryReader rdr)
{
var len = rdr.ReadByte();
diff --git a/Compression.BSA/packages.config b/Compression.BSA/packages.config
index 7ad1ad47..2b4a3d68 100644
--- a/Compression.BSA/packages.config
+++ b/Compression.BSA/packages.config
@@ -1,11 +1,4 @@
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/Wabbajack.Common/Consts.cs b/Wabbajack.Common/Consts.cs
index 9854c621..47fcaf62 100644
--- a/Wabbajack.Common/Consts.cs
+++ b/Wabbajack.Common/Consts.cs
@@ -27,6 +27,8 @@ namespace Wabbajack.Common
}
}
+ public static string WABBAJACK_INCLUDE = "WABBAJACK_INCLUDE";
+
public static String AppName = "Wabbajack";
}
}
diff --git a/Wabbajack.Common/DynamicIniData.cs b/Wabbajack.Common/DynamicIniData.cs
index 13c63bf6..094630e9 100644
--- a/Wabbajack.Common/DynamicIniData.cs
+++ b/Wabbajack.Common/DynamicIniData.cs
@@ -4,6 +4,7 @@ using System;
using System.Collections.Generic;
using System.Dynamic;
using System.Text;
+using System.Text.RegularExpressions;
namespace Wabbajack.Common
{
@@ -46,6 +47,10 @@ namespace Wabbajack.Common
public override bool TryGetMember(GetMemberBinder binder, out object result)
{
result = _coll[binder.Name];
+ if (result is string)
+ {
+ result = Regex.Unescape(((string)result).Trim('"'));
+ }
return true;
}
}
diff --git a/Wabbajack.Common/Utils.cs b/Wabbajack.Common/Utils.cs
index fd4d9fe6..2e9658a4 100644
--- a/Wabbajack.Common/Utils.cs
+++ b/Wabbajack.Common/Utils.cs
@@ -166,8 +166,8 @@ namespace Wabbajack.Common
public static List PMap(this IEnumerable coll, Func f)
{
var colllst = coll.ToList();
- WorkQueue.MaxQueueSize = colllst.Count;
- WorkQueue.CurrentQueueSize = 0;
+ Interlocked.Add(ref WorkQueue.MaxQueueSize, colllst.Count);
+ //WorkQueue.CurrentQueueSize = 0;
int remaining_tasks = colllst.Count;
@@ -201,6 +201,12 @@ namespace Wabbajack.Common
}
}
+ if (WorkQueue.CurrentQueueSize == WorkQueue.MaxQueueSize)
+ {
+ WorkQueue.MaxQueueSize = 0;
+ WorkQueue.MaxQueueSize = 0;
+ }
+
return tasks.Select(t =>
{
t.Wait();
diff --git a/Wabbajack/Compiler.cs b/Wabbajack/Compiler.cs
index 2f077513..8fe770ab 100644
--- a/Wabbajack/Compiler.cs
+++ b/Wabbajack/Compiler.cs
@@ -57,6 +57,7 @@ namespace Wabbajack
public List AllFiles { get; private set; }
public ModList ModList { get; private set; }
public ConcurrentBag ExtraFiles { get; private set; }
+ public Dictionary ModInis { get; private set; }
public List IndexedArchives;
@@ -252,6 +253,18 @@ namespace Wabbajack
ExtraFiles = new ConcurrentBag();
+ ModInis = Directory.EnumerateDirectories(Path.Combine(MO2Folder, "mods"))
+ .Select(f =>
+ {
+ var mod_name = Path.GetFileName(f);
+ var meta_path = Path.Combine(f, "meta.ini");
+ if (File.Exists(meta_path))
+ return (mod_name, meta_path.LoadIniFile());
+ return (null, null);
+ })
+ .Where(f => f.Item2 != null)
+ .ToDictionary(f => f.Item1, f => f.Item2);
+
var stack = MakeStack();
Info("Running Compilation Stack");
@@ -373,6 +386,7 @@ namespace Wabbajack
var b = LoadDataForTo(entry.To, absolute_paths);
BSDiff.Create(a, b, output);
entry.Patch = output.ToArray().ToBase64();
+ Info($"Patch size {entry.Patch.Length} for {entry.To}");
}
});
@@ -435,7 +449,7 @@ namespace Wabbajack
Status($"Getting Nexus info for {found.Name}");
try
{
- var link = NexusAPI.GetNexusDownloadLink((NexusMod)result, NexusKey);
+ // var link = NexusAPI.GetNexusDownloadLink((NexusMod)result, NexusKey);
}
catch (Exception ex)
{
@@ -560,6 +574,7 @@ namespace Wabbajack
IgnoreRegex(Consts.GameFolderFilesDir + "\\\\.*\\.bsa"),
IncludeModIniData(),
DirectMatch(),
+ IncludeTaggedFiles(),
IncludePatches(),
IncludeDummyESPs(),
@@ -582,6 +597,43 @@ namespace Wabbajack
}
+ ///
+ /// If a user includes WABBAJACK_INCLUDE directly in the notes or comments of a mod, the contents of that
+ /// mod will be inlined into the installer. USE WISELY.
+ ///
+ ///
+ private Func IncludeTaggedFiles()
+ {
+ var include_directly = ModInis.Where(kv => {
+ var general = kv.Value.General;
+ if (general.notes != null && general.notes.Contains(Consts.WABBAJACK_INCLUDE))
+ return true;
+ if (general.comments != null && general.comments.Contains(Consts.WABBAJACK_INCLUDE))
+ return true;
+ return false;
+ }).Select(kv => $"mods\\{kv.Key}\\");
+
+
+ return source =>
+ {
+
+ if (source.Path.StartsWith("mods"))
+ {
+ foreach (var modpath in include_directly)
+ {
+ if (source.Path.StartsWith(modpath))
+ {
+ var result = source.EvolveTo();
+ result.SourceData = File.ReadAllBytes(source.AbsolutePath).ToBase64();
+ return result;
+ }
+ }
+ }
+ return null;
+ };
+ }
+
+
///
/// Some tools like the Cathedral Asset Optimizer will create dummy ESPs whos only existance is to make
/// sure a BSA with the same name is loaded. We don't have a good way to detect these, but if an ESP is
@@ -682,13 +734,13 @@ namespace Wabbajack
var results = new List<(string, string)>();
using (var a = new BSAReader(absolutePath))
{
- foreach (var entry in a.Files)
+ a.Files.PMap(entry =>
{
Status($"Hashing BSA: {absolutePath} - {entry.Path}");
var data = entry.GetData();
results.Add((entry.Path, data.SHA256()));
- }
+ });
}
return results;
}
@@ -863,17 +915,7 @@ namespace Wabbajack
.GroupBy(e => e.entry.Hash)
.ToDictionary(e => e.Key);
- var mod_inis = Directory.EnumerateDirectories(Path.Combine(MO2Folder, "mods"))
- .Select(f =>
- {
- var mod_name = Path.GetFileName(f);
- var meta_path = Path.Combine(f, "meta.ini");
- if (File.Exists(meta_path))
- return (mod_name, meta_path.LoadIniFile());
- return (null, null);
- })
- .Where(f => f.Item2 != null)
- .ToDictionary(f => f.Item1, f => f.Item2);
+
return source =>
{
diff --git a/Wabbajack/Installer.cs b/Wabbajack/Installer.cs
index c627388b..5378f02a 100644
--- a/Wabbajack/Installer.cs
+++ b/Wabbajack/Installer.cs
@@ -131,6 +131,9 @@ namespace Wabbajack
}
});
+ Info($"Removing temp folder {Consts.BSACreationDir}");
+ Directory.Delete(Path.Combine(Outputfolder, Consts.BSACreationDir), true);
+
}
private void InstallIncludedFiles()
@@ -266,6 +269,7 @@ namespace Wabbajack
if (output_path.FileExists())
File.Delete(output_path);
+
switch (archive) {
case NexusMod a:
Info($"Downloading Nexus Archive - {archive.Name} - {a.GameName} - {a.ModID} - {a.FileID}");