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Merge pull request #1242 from wabbajack-tools/origin-support
Add support for Origin
This commit is contained in:
commit
a709d534d4
@ -1,5 +1,10 @@
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### Changelog
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#### Version - 2.4.0.0 - ???
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* Wabbajack is now based on .NET 5.0 (does not require a runtime download by users)
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* Origin is now supported as a game source
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* Basic (mostly untested) support for Dragon Age : Origins
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#### Version - 2.3.6.2 - 12/31/2020
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* HOTFIX: Also apply the IPS4 changes to LL Meta lookups
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@ -41,7 +41,8 @@ namespace Wabbajack.Common
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StardewValley,
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KingdomComeDeliverance,
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MechWarrior5Mercenaries,
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NoMansSky
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NoMansSky,
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DragonAgeOrigins
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}
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public static class GameExtensions
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@ -70,6 +71,11 @@ namespace Wabbajack.Common
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// to get gog ids: https://www.gogdb.org
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public List<int>? GOGIDs { get; internal set; }
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// to get these ids, split the numbers from the letters in file names found in
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// C:\ProgramData\Origin\LocalContent\{game name)\*.mfst
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// So for DA:O this is "DR208591800.mfst" -> "DR:208591800"
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public List<string> OriginIDs { get; set; } = new();
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public List<string> EpicGameStoreIDs { get; internal set; } = new List<string>();
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@ -548,7 +554,7 @@ namespace Wabbajack.Common
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Game = Game.NoMansSky,
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NexusName = "nomanssky",
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NexusGameId = 1634,
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MO2Name = "Mo Man's Sky",
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MO2Name = "No Man's Sky",
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SteamIDs = new List<int>{275850},
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GOGIDs = new List<int>{1446213994},
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RequiredFiles = new List<string>
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@ -557,6 +563,22 @@ namespace Wabbajack.Common
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},
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MainExecutable = @"Binaries\NMS.exe"
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}
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},
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{
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Game.DragonAgeOrigins, new GameMetaData
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{
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Game = Game.DragonAgeOrigins,
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NexusName = "dragonage",
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NexusGameId = 140,
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MO2Name = "Dragon Age: Origins", // Probably wrong
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SteamIDs = new List<int>{17450},
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OriginIDs = new List<string>{"DR:208591800"},
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RequiredFiles = new List<string>
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{
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@"bin_ship\daorigins.exe"
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},
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MainExecutable = @"bin_ship\daorigins.exe"
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}
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}
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};
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@ -12,6 +12,9 @@ namespace Wabbajack.Common.StoreHandlers
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{
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public override Game Game { get; internal set; }
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public override StoreType Type { get; internal set; } = StoreType.BethNet;
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public AbsolutePath InstallPath;
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}
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public class BethNetHandler : AStoreHandler
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210
Wabbajack.Common/StoreHandlers/OriginHandler.cs
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210
Wabbajack.Common/StoreHandlers/OriginHandler.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Http;
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using System.Text.RegularExpressions;
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using Microsoft.Win32;
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namespace Wabbajack.Common.StoreHandlers
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{
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public class OriginHandler : AStoreHandler
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{
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private AbsolutePath OriginDataPath = (AbsolutePath)@"C:\ProgramData\Origin\LocalContent";
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private Extension MFSTExtension = new Extension(".mfst");
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private HashSet<string> KnownMFSTs = new();
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public override StoreType Type { get; internal set; } = StoreType.Origin;
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public override bool Init()
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{
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try
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{
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if (!OriginDataPath.Exists)
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return false;
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KnownMFSTs = OriginDataPath.EnumerateFiles()
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.Where(f => f.Extension == MFSTExtension)
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.Select(f => f.FileNameWithoutExtension.ToString())
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.ToHashSet();
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Utils.Log($"Found MFSTs from Origin: {string.Join(", ", KnownMFSTs)}");
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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public override bool LoadAllGames()
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{
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try
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{
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foreach (var game in GameRegistry.Games)
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{
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var mfst = game.Value.OriginIDs.FirstOrDefault(g => KnownMFSTs.Contains(g.Replace(":", "")));
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if (mfst == null)
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continue;
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var ogame = new OriginGame(mfst, game.Key, game.Value);
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ogame.GetAndCacheManifestResponse();
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Games.Add(ogame);
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}
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return true;
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}
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catch (Exception ex)
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{
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Utils.Log(ex.ToString());
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return false;
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}
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}
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}
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public sealed class OriginGame : AStoreGame
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{
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private string _mfst;
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private GameMetaData _metaData;
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public OriginGame(string mfst, Game game, GameMetaData metaData)
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{
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_mfst = mfst;
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Game = game;
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_metaData = metaData;
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}
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public override Game Game { get; internal set; }
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public override StoreType Type { get; internal set; } = StoreType.Origin;
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public override AbsolutePath Path
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{
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get
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{
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return GetGamePath();
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}
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internal set
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{
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throw new NotImplementedException();
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}
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}
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private AbsolutePath GetGamePath()
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{
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var manifestData = GetAndCacheManifestResponse().FromJsonString<GameLocalDataResponse>();
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var platform = manifestData!.publishing!.softwareList!.software!.FirstOrDefault(a => a.softwarePlatform == "PCWIN");
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var installPath = GetPathFromPlatformPath(platform!.fulfillmentAttributes!.installCheckOverride!);
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return installPath;
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}
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internal AbsolutePath GetPathFromPlatformPath(string path, RegistryView platformView)
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{
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if (!path.StartsWith("["))
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{
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return (AbsolutePath)path;
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}
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var matchPath = Regex.Match(path, @"\[(.*?)\\(.*)\\(.*)\](.*)");
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if (!matchPath.Success)
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{
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Utils.Log("Unknown path format " + path);
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return default;
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}
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var root = matchPath.Groups[1].Value;
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RegistryKey rootKey = root switch
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{
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"HKEY_LOCAL_MACHINE" => RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, platformView),
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"HKEY_CURRENT_USER" => RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, platformView),
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_ => throw new Exception("Unknown registry root entry " + root)
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};
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var subPath = matchPath.Groups[2].Value.Trim('\\');
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var key = matchPath.Groups[3].Value;
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var executable = matchPath.Groups[4].Value.Trim('\\');
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var subKey = rootKey.OpenSubKey(subPath);
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if (subKey == null)
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{
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return default;
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}
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var keyValue = rootKey!.OpenSubKey(subPath)!.GetValue(key);
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if (keyValue == null)
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{
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return default;
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}
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return (AbsolutePath)keyValue!.ToString()!;
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}
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internal AbsolutePath GetPathFromPlatformPath(string path)
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{
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var resultPath = GetPathFromPlatformPath(path, RegistryView.Registry64);
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if (resultPath == default)
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{
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resultPath = GetPathFromPlatformPath(path, RegistryView.Registry32);
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}
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return resultPath;
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}
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private AbsolutePath ManifestCacheLocation =>
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Consts.LocalAppDataPath.Combine("OriginManifestCache", _mfst.Replace(":", ""));
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internal string GetAndCacheManifestResponse()
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{
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if (ManifestCacheLocation.Exists)
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{
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return ManifestCacheLocation.ReadAllText();
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}
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Utils.Log($"Getting Origin Manifest info for {_mfst}");
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var client = new HttpClient();
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var data = client.GetStringAsync($"https://api1.origin.com/ecommerce2/public/{_mfst}/en_US").Result;
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ManifestCacheLocation.Parent.CreateDirectory();
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ManifestCacheLocation.WriteAllTextAsync(data).Wait();
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return data;
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}
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public class GameLocalDataResponse
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{
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public class LocalizableAttributes
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{
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public string? longDescription;
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public string? displayName;
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}
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public class Publishing
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{
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public class Software
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{
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public class FulfillmentAttributes
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{
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public string? executePathOverride;
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public string? installationDirectory;
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public string? installCheckOverride;
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}
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public string? softwareId;
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public string? softwarePlatform;
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public FulfillmentAttributes? fulfillmentAttributes;
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}
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public class SoftwareList
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{
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public List<Software>? software;
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}
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public SoftwareList? softwareList;
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}
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public string? offerId;
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public string? offerType;
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public Publishing? publishing;
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public LocalizableAttributes? localizableAttributes;
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}
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}
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}
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@ -10,7 +10,8 @@ namespace Wabbajack.Common.StoreHandlers
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STEAM,
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GOG,
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BethNet,
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EpicGameStore
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EpicGameStore,
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Origin
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}
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public class StoreHandler
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@ -29,6 +30,9 @@ namespace Wabbajack.Common.StoreHandlers
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private static readonly Lazy<EpicGameStoreHandler> _epicGameStoreHandler = new Lazy<EpicGameStoreHandler>(() => new EpicGameStoreHandler());
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public EpicGameStoreHandler EpicGameStoreHandler = _epicGameStoreHandler.Value;
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private static readonly Lazy<OriginHandler> _originHandler = new Lazy<OriginHandler>(() => new OriginHandler());
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public OriginHandler OriginHandler = _originHandler.Value;
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public List<AStoreGame> StoreGames;
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@ -83,6 +87,18 @@ namespace Wabbajack.Common.StoreHandlers
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{
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Utils.Error(new StoreException("Could not Init the EpicGameStoreHandler, check previous error messages!"));
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}
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if (OriginHandler.Init())
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{
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if (OriginHandler.LoadAllGames())
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StoreGames.AddRange(OriginHandler.Games);
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else
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Utils.Error(new StoreException("Could not load all Games from the OriginHandler, check previous error messages!"));
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}
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else
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{
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Utils.Error(new StoreException("Could not Init the OriginHandler, check previous error messages!"));
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}
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}
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public AbsolutePath? TryGetGamePath(Game game)
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29
Wabbajack.Test/GameStoreTests.cs
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29
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using System.Threading.Tasks;
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using Wabbajack.Common;
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using Xunit;
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using Xunit.Abstractions;
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namespace Wabbajack.Test
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{
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public class GameStoreTests : ATestBase
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{
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public GameStoreTests(ITestOutputHelper output) : base(output)
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{
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}
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/// <summary>
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/// Comment out this [Fact] when not testing by hand. It's too hard to have all games installed at all times
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/// so we only run this test as neede
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/// </summary>
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/// <returns></returns>
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//[Fact]
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public async Task OriginGameStoreTest()
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{
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Assert.True(Game.DragonAgeOrigins.MetaData().TryGetGameLocation(out var loc));
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Assert.NotEqual(default, loc);
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Assert.Equal((AbsolutePath)@"c:\Games\Dragon Age", loc);
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Assert.True(Game.DragonAgeOrigins.MetaData().IsInstalled);
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}
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}
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}
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