mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
VortexCompiler will now export MD and HTML files
This commit is contained in:
parent
24378ac553
commit
b21fdfbd8c
@ -44,18 +44,26 @@ namespace Wabbajack.Lib
|
||||
wtr.WriteLine(txt);
|
||||
}
|
||||
|
||||
public void Build(Compiler c, ModList lst)
|
||||
public void Build(ACompiler c, ModList lst)
|
||||
{
|
||||
Compiler compiler = null;
|
||||
if (lst.ModManager == ModManager.MO2)
|
||||
compiler = (Compiler) c;
|
||||
|
||||
Text($"### {lst.Name} by {lst.Author} - Installation Summary");
|
||||
Text($"Build with Wabbajack Version {lst.WabbajackVersion}");
|
||||
Text(lst.Description);
|
||||
Text($"#### Website:");
|
||||
Text("#### Website:");
|
||||
NoWrapText($"[{lst.Website}]({lst.Website})");
|
||||
Text($"Mod Manager: {lst.ModManager.ToString()}");
|
||||
|
||||
var readme_file = Path.Combine(c.MO2ProfileDir, "readme.md");
|
||||
if (File.Exists(readme_file))
|
||||
File.ReadAllLines(readme_file)
|
||||
.Do(NoWrapText);
|
||||
if (lst.ModManager == ModManager.MO2)
|
||||
{
|
||||
var readme_file = Path.Combine(compiler?.MO2ProfileDir, "readme.md");
|
||||
if (File.Exists(readme_file))
|
||||
File.ReadAllLines(readme_file)
|
||||
.Do(NoWrapText);
|
||||
}
|
||||
|
||||
Text(
|
||||
$"#### Download Summary ({lst.Archives.Count} archives - {lst.Archives.Sum(a => a.Size).ToFileSizeString()})");
|
||||
|
@ -1,10 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using CommonMark;
|
||||
using Microsoft.WindowsAPICodePack.Shell;
|
||||
using Wabbajack.Common;
|
||||
using Wabbajack.Lib.CompilationSteps;
|
||||
@ -81,6 +83,8 @@ namespace Wabbajack.Lib
|
||||
|
||||
public override bool Compile()
|
||||
{
|
||||
if (string.IsNullOrEmpty(ModListName))
|
||||
ModListName = $"Vortex ModList for {Game.ToString()}";
|
||||
ModListOutputFile = $"{ModListName}{ExtensionManager.Extension}";
|
||||
|
||||
Info($"Starting Vortex compilation for {GameName} at {GamePath} with staging folder at {StagingFolder} and downloads folder at {DownloadsFolder}.");
|
||||
@ -196,7 +200,7 @@ namespace Wabbajack.Lib
|
||||
|
||||
ModList = new ModList
|
||||
{
|
||||
Name = ModListName ?? $"Vortex ModList for {Game.ToString()}",
|
||||
Name = ModListName ?? "",
|
||||
Author = ModListAuthor ?? "",
|
||||
Description = ModListDescription ?? "",
|
||||
Readme = ModListReadme ?? "",
|
||||
@ -208,9 +212,12 @@ namespace Wabbajack.Lib
|
||||
GameType = Game
|
||||
};
|
||||
|
||||
GenerateReport();
|
||||
ExportModList();
|
||||
|
||||
Info("Done Building ModList");
|
||||
|
||||
ShowReport();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -275,7 +282,7 @@ namespace Wabbajack.Lib
|
||||
Directory.Delete(ModListOutputFolder, true);
|
||||
}
|
||||
|
||||
/*private void GenerateReport()
|
||||
private void GenerateReport()
|
||||
{
|
||||
string css;
|
||||
using (var cssStream = Utils.GetResourceStream("Wabbajack.Lib.css-min.css"))
|
||||
@ -292,7 +299,16 @@ namespace Wabbajack.Lib
|
||||
reporter.Build(this, ModList);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
ModList.ReportHTML = "<style>" + css + "</style>" + CommonMarkConverter.Convert(File.ReadAllText($"{ModList.Name}.md"));
|
||||
}
|
||||
|
||||
private void ShowReport()
|
||||
{
|
||||
var file = Alphaleonis.Win32.Filesystem.Path.GetTempFileName() + ".html";
|
||||
File.WriteAllText(file, ModList.ReportHTML);
|
||||
Process.Start(file);
|
||||
}
|
||||
|
||||
private void CreateMetaFiles()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user