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https://github.com/wabbajack-tools/wabbajack.git
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Compiler window will change state after clicking save
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parent
b7a2279a3a
commit
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@ -20,11 +20,16 @@ namespace Wabbajack
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/// </summary>
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/// </summary>
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public partial class ModlistPropertiesWindow : Window
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public partial class ModlistPropertiesWindow : Window
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{
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{
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public ModlistPropertiesWindow()
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internal string newBannerFile;
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internal readonly AppState state;
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internal ModlistPropertiesWindow(AppState _state)
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{
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{
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InitializeComponent();
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InitializeComponent();
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var bannerImage = UIUtils.BitmapImageFromResource("Wabbajack.banner.png");
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var bannerImage = UIUtils.BitmapImageFromResource("Wabbajack.banner.png");
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SplashScreenProperty.Source = bannerImage;
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SplashScreenProperty.Source = bannerImage;
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newBannerFile = null;
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state = _state;
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}
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}
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private void Window_Closing(object sender, CancelEventArgs e)
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private void Window_Closing(object sender, CancelEventArgs e)
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@ -37,8 +42,28 @@ namespace Wabbajack
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var file = UIUtils.OpenFileDialog("Banner image|*.png");
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var file = UIUtils.OpenFileDialog("Banner image|*.png");
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if(file != null)
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if(file != null)
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{
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{
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newBannerFile = file;
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SplashScreenProperty.Source = new BitmapImage(new Uri(file));
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SplashScreenProperty.Source = new BitmapImage(new Uri(file));
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}
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}
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}
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}
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private void SaveProperties_Click(object sender, RoutedEventArgs e)
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{
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BitmapImage splashScreen = null;
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if (newBannerFile != null)
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{
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splashScreen = new BitmapImage(new Uri(newBannerFile));
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}
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string modListName = ModlistNameProperty.Text;
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string modListAuthor = ModlistAuthorProperty.Text;
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string modListDescription = ModlistDescriptionProperty.Text;
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state.SplashScreenImage = splashScreen;
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state.SplashScreenModName = modListName;
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state.SplashScreenSummary = modListDescription;
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state.SplashScreenAuthorName = modListAuthor;
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Hide();
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}
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}
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}
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}
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}
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