Bugfix for CompileVM using splat logging

Was vestigial change of me experimenting with Splat.  Didn't roll back all the way
This commit is contained in:
Justin Swanson 2019-11-05 21:17:57 -06:00
parent 471704bbe3
commit becf1c0ecd

View File

@ -1,15 +1,10 @@
using ReactiveUI;
using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using Splat;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Media.Imaging;
using Wabbajack.Common;
@ -93,7 +88,7 @@ namespace Wabbajack
this.Mo2Folder = Path.GetDirectoryName(Path.GetDirectoryName(profile_folder));
if (!File.Exists(Path.Combine(this.Mo2Folder, "ModOrganizer.exe")))
{
this.Log().Error($"Error! No ModOrganizer2.exe found in {this.Mo2Folder}");
Utils.Log($"Error! No ModOrganizer2.exe found in {this.Mo2Folder}");
}
this.MOProfile = Path.GetFileName(profile_folder);
@ -131,7 +126,7 @@ namespace Wabbajack
catch (Exception ex)
{
while (ex.InnerException != null) ex = ex.InnerException;
this.Log().Warn(ex, "Can't continue");
Utils.Log($"Can't continue: {ex.ExceptionToString()}");
}
finally
{
@ -141,7 +136,7 @@ namespace Wabbajack
}
else
{
this.Log().Warn("Cannot compile modlist: no valid Mod Organizer profile directory selected.");
Utils.Log("Cannot compile modlist: no valid Mod Organizer profile directory selected.");
UIReady = true;
}
}