From bfbdc10860cf3e5025eba02c2757e9ace59d815e Mon Sep 17 00:00:00 2001 From: erri120 Date: Sun, 17 Nov 2019 14:51:28 +0100 Subject: [PATCH] Fixed Game not being set and vortex file not being ignored --- Wabbajack.Lib/VortexCompiler.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/Wabbajack.Lib/VortexCompiler.cs b/Wabbajack.Lib/VortexCompiler.cs index 1244591f..1642111d 100644 --- a/Wabbajack.Lib/VortexCompiler.cs +++ b/Wabbajack.Lib/VortexCompiler.cs @@ -33,17 +33,18 @@ namespace Wabbajack.Lib public VortexCompiler(Game game, string gamePath, string vortexFolder, string downloadsFolder, string stagingFolder) { ModManager = ModManager.Vortex; + Game = game; // TODO: only for testing IgnoreMissingFiles = true; GamePath = gamePath; GameName = GameRegistry.Games[game].NexusName; - this.VortexFolder = vortexFolder; - this.DownloadsFolder = downloadsFolder; - this.StagingFolder = stagingFolder; Queue = new WorkQueue(); VFS = new Context(Queue); + VortexFolder = vortexFolder; + DownloadsFolder = downloadsFolder; + StagingFolder = stagingFolder; ModListOutputFolder = "output_folder"; // TODO: add custom modlist name @@ -413,6 +414,7 @@ namespace Wabbajack.Lib new IncludeVortexDeployment(this), new IncludeRegex(this, "^*\\.meta"), new IgnoreVortex(this), + new IgnoreRegex(this, "^*__vortex_staging_folder$"), Game == Game.DarkestDungeon ? new IncludeRegex(this, "project\\.xml$") : null,