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Can include patches, still randomly fails for some reason, a race condition perhaps?
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@ -16,13 +16,13 @@ namespace Wabbajack.Lib.CompilationSteps
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private readonly Dictionary<RelativePath, IGrouping<RelativePath, VirtualFile>> _indexed;
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private VirtualFile? _bsa;
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private Dictionary<RelativePath, IEnumerable<VirtualFile>> _indexedByName;
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private MO2Compiler _mo2Compiler;
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private ACompiler _compiler;
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private bool _isGenericGame;
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public IncludePatches(ACompiler compiler, VirtualFile? constructingFromBSA = null) : base(compiler)
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{
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_bsa = constructingFromBSA;
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_mo2Compiler = (MO2Compiler)compiler;
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_compiler = compiler;
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_indexed = _compiler.IndexedFiles.Values
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.SelectMany(f => f)
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.GroupBy(f => f.Name.FileName)
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@ -33,7 +33,7 @@ namespace Wabbajack.Lib.CompilationSteps
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.GroupBy(f => f.Name.FileName)
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.ToDictionary(f => f.Key, f => (IEnumerable<VirtualFile>)f);
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_isGenericGame = _mo2Compiler.CompilingGame.IsGenericMO2Plugin;
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_isGenericGame = _compiler.CompilingGame.IsGenericMO2Plugin;
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}
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public override async ValueTask<Directive?> Run(RawSourceFile source)
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@ -53,13 +53,16 @@ namespace Wabbajack.Lib.CompilationSteps
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_indexed.TryGetValue(nameWithoutExt, out choices);
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dynamic? modIni = null;
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if (_bsa == null && source.File.IsNative && source.AbsolutePath.InFolder(_mo2Compiler.MO2ModsFolder))
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((MO2Compiler)_compiler).ModInis.TryGetValue(ModForFile(source.AbsolutePath), out modIni);
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else if (_bsa != null)
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if (_compiler is MO2Compiler)
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{
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var bsaPath = _bsa.FullPath.Base;
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((MO2Compiler)_compiler).ModInis.TryGetValue(ModForFile(bsaPath), out modIni);
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if (_bsa == null && source.File.IsNative && source.AbsolutePath.InFolder(((MO2Compiler)_compiler).MO2ModsFolder))
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((MO2Compiler)_compiler).ModInis.TryGetValue(ModForFile(source.AbsolutePath), out modIni);
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else if (_bsa != null)
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{
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var bsaPath = _bsa.FullPath.Base;
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((MO2Compiler)_compiler).ModInis.TryGetValue(ModForFile(bsaPath), out modIni);
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}
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}
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var installationFile = (string?)modIni?.General?.installationFile;
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@ -105,7 +108,7 @@ namespace Wabbajack.Lib.CompilationSteps
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if (patches.All(p => p.Item1))
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{
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var (_, bytes, file) = PickPatch(_mo2Compiler, patches);
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var (_, bytes, file) = PickPatch(_compiler, patches);
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e.FromHash = file.Hash;
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e.ArchiveHashPath = file.MakeRelativePaths();
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e.PatchID = await _compiler.IncludeFile(bytes!);
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@ -620,11 +620,14 @@ namespace Wabbajack.Test
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var some_dds = utils.SourcePath.Combine("some_file.dds");
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await some_dds.WriteAllBytesAsync(utils.RandomData());
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var blerg = utils.SourcePath.Combine("file1.blerg");
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await blerg.WriteAllBytesAsync(utils.RandomData());
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await utils.AddManualDownload(
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new Dictionary<string, byte[]>
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{
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{"/file1.blerg", await some_dds.ReadAllBytesAsync()},
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{"file1.blerg", await some_dds.ReadAllBytesAsync()},
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});
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var settings = new NativeCompilerSettings
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@ -635,6 +638,7 @@ namespace Wabbajack.Test
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new []{"IgnoreStartsWith", "downloads"},
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new []{"IncludeConfigs"},
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new []{"IncludeDirectMatches"},
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new []{"IncludePatches"}
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}
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};
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@ -163,12 +163,13 @@ namespace Wabbajack.Test
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await using FileStream fs = await DownloadsPath.Combine(name).Create();
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using ZipArchive archive = new ZipArchive(fs, ZipArchiveMode.Create);
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contents.Do(kv =>
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foreach (var (key, value) in contents)
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{
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var entry = archive.CreateEntry(kv.Key);
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using var os = entry.Open();
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os.Write(kv.Value, 0, kv.Value.Length);
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});
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Utils.Log($"Adding {value.Length.ToFileSizeString()} entry {key}");
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var entry = archive.CreateEntry(key);
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await using var os = entry.Open();
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await os.WriteAsync(value, 0, value.Length);
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}
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await DownloadsPath.Combine(name + Consts.MetaFileExtension).WriteAllLinesAsync(
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"[General]",
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