From eaa9336aa13292aaaa1d8d80891496af10915749 Mon Sep 17 00:00:00 2001 From: erri120 Date: Thu, 2 Apr 2020 17:24:02 +0200 Subject: [PATCH] LOOT configs are no longer Base64 encoded --- CHANGELOG.md | 3 +++ Wabbajack.Lib/CompilationSteps/IncludeLOOTFiles.cs | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index cc3308bc..54222e6e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,8 @@ ### Changelog +#### Version - Next +* Included LOOT configs are no longer Base64 encoded + #### Version - 3/30/2020 * Added support for Morrowind on GOG * Fix a bug in the Author file uploader (Sync Error) diff --git a/Wabbajack.Lib/CompilationSteps/IncludeLOOTFiles.cs b/Wabbajack.Lib/CompilationSteps/IncludeLOOTFiles.cs index 37713250..d12ad53d 100644 --- a/Wabbajack.Lib/CompilationSteps/IncludeLOOTFiles.cs +++ b/Wabbajack.Lib/CompilationSteps/IncludeLOOTFiles.cs @@ -18,7 +18,7 @@ namespace Wabbajack.Lib.CompilationSteps { if (!source.Path.StartsWith(_prefix)) return null; var result = source.EvolveTo(); - result.SourceDataID = _compiler.IncludeFile(File.ReadAllBytes(source.AbsolutePath).ToBase64()); + result.SourceDataID = _compiler.IncludeFile(File.ReadAllBytes(source.AbsolutePath)); return result; }