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Fix a few bugs with Bethesda.NET downloading
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@ -29,7 +29,8 @@ namespace Wabbajack.Lib
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typeof(BA2FileEntryState), typeof(MediaFireDownloader.State), typeof(ArchiveMeta),
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typeof(PropertyFile), typeof(SteamMeta), typeof(SteamWorkshopDownloader), typeof(SteamWorkshopDownloader.State),
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typeof(LoversLabDownloader.State), typeof(GameFileSourceDownloader.State), typeof(VectorPlexusDownloader.State),
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typeof(DeadlyStreamDownloader.State), typeof(AFKModsDownloader.State), typeof(TESAllianceDownloader.State)
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typeof(DeadlyStreamDownloader.State), typeof(AFKModsDownloader.State), typeof(TESAllianceDownloader.State),
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typeof(BethesdaNetDownloader.State)
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},
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};
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Config.VersionTolerance.Mode = VersionToleranceMode.Standard;
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@ -131,7 +131,7 @@ namespace Wabbajack.Lib
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if (Directory.Exists(ModListOutputFolder))
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Utils.DeleteDirectory(ModListOutputFolder);
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/*
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Inferring metas for game file downloads");
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await InferMetas();
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@ -139,8 +139,8 @@ namespace Wabbajack.Lib
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Reindexing downloads after meta inferring");
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await VFS.AddRoot(MO2DownloadsFolder);
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await VFS.WriteToFile(_vfsCacheName);
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*/
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await VFS.WriteToFile(VFSCacheName);
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Pre-validating Archives");
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